]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/teamplay.qc
Show a connecting message instead of team change (fixes an age old "bug")
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
index b50c49eb5a0eb21ea00220485eb5b9f8060f90e8..f75df5e38a6a6fe3daa1e53c2a964402292f07eb 100644 (file)
@@ -846,7 +846,11 @@ void SV_ChangeTeam(float _color)
                TeamchangeFrags(self);
        }
 
-       SetPlayerTeam(self, dteam, steam, false);
+       // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
+       if(!IS_CLIENT(self))
+               Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_CONNECTING, self.netname);
+
+       SetPlayerTeam(self, dteam, steam, !IS_CLIENT(self));
 
        if(IS_PLAYER(self) && steam != dteam)
        {