void LogTeamchange(float player_id, float team_number, float type);
-void default_delayedinit();
+void default_delayedinit(entity this);
void ActivateTeamplay();
-void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override);
-
void InitGameplayMode();
-string GetClientVersionMessage();
+string GetClientVersionMessage(entity this);
-string getwelcomemessage();
+string getwelcomemessage(entity this);
void SetPlayerColors(entity pl, float _color);
// NOTE: Assumes CheckAllowedTeams has already been called!
float FindSmallestTeam(entity pl, float ignore_pl);
-int JoinBestTeam(entity pl, bool only_return_best, bool forcebestteam);
+int JoinBestTeam(entity this, bool only_return_best, bool forcebestteam);
//void() ctf_playerchanged;
-void SV_ChangeTeam(float _color);
void ShufflePlayerOutOfTeam (float source_team);
+
+void setcolor(entity this, int clr);