const vector SPIDERBOT_MIN = '-75 -75 10';
const vector SPIDERBOT_MAX = '75 75 125';
+#ifdef SVQC
float autocvar_g_vehicle_spiderbot_respawntime;
-//float autocvar_g_vehicle_spiderbot_crush_dmg;
-//float autocvar_g_vehicle_spiderbot_crush_force;
-
float autocvar_g_vehicle_spiderbot_speed_stop;
float autocvar_g_vehicle_spiderbot_speed_strafe;
float autocvar_g_vehicle_spiderbot_speed_walk;
float autocvar_g_vehicle_spiderbot_minigun_damage;
float autocvar_g_vehicle_spiderbot_minigun_refire;
float autocvar_g_vehicle_spiderbot_minigun_spread;
-float autocvar_g_vehicle_spiderbot_minigun_cooldown;
-float autocvar_g_vehicle_spiderbot_minigun_heat;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
float autocvar_g_vehicle_spiderbot_rocket_damage;
-float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
float autocvar_g_vehicle_spiderbot_rocket_force;
-float autocvar_g_vehicle_spiderbot_rocket_health;
-float autocvar_g_vehicle_spiderbot_rocket_lifetime;
-float autocvar_g_vehicle_spiderbot_rocket_noise;
float autocvar_g_vehicle_spiderbot_rocket_radius;
+float autocvar_g_vehicle_spiderbot_rocket_speed;
float autocvar_g_vehicle_spiderbot_rocket_refire;
float autocvar_g_vehicle_spiderbot_rocket_reload;
-float autocvar_g_vehicle_spiderbot_rocket_speed;
+float autocvar_g_vehicle_spiderbot_rocket_health;
+float autocvar_g_vehicle_spiderbot_rocket_noise;
float autocvar_g_vehicle_spiderbot_rocket_turnrate;
-
+float autocvar_g_vehicle_spiderbot_rocket_lifetime;
void spiderbot_exit(float eject);
void spiderbot_enter();
UpdateCSQCProjectile(self);
- if (self.owner.deadflag != DEAD_NO || self.cnt < time)
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
self.use();
}
if not (self.owner.BUTTON_ATCK2)
return;
- crosshair_trace(self.owner);
-//normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ vh_crosshair_trace(self.owner);
+
v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health);
+ DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
rocket.cnt = time + 15;
rocket.classname = "spiderbot_rocket";
rocket.think = spiderbot_rocket_guided;
rocket.nextthink = time;
rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
-
self.tur_head.frame += 1;
if (self.tur_head.frame == 9)
self.gun2.cnt = time + self.attack_finished_single;
}
-void spiderbot_minigun_fire(entity gun, float trail)
-{
- vector v;
-
- v = gettaginfo(gun, gettagindex(gun,"barrels"));
- v_forward = normalize(v_forward);
- v += v_forward * 50;
-
- fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
- autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
-
- if(trail)
- {
- sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
- trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
- pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
- //pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
- }
-}
-
-void spiderbot_miniguns_do()
-{
- float ftmp;
-
- if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
- {
- ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime;
- self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
- if(self.owner.vehicle_reload1 <= 0)
- self.vehicle_reload1 = 0;
-
- return;
- }
-
- if (self.owner.BUTTON_ATCK)
- {
-
- // Animate miniguns
- self.gun1.angles_z += (1440 * sys_frametime);
- self.gun2.angles_z -= (1440 * sys_frametime);
- if(self.gun1.angles_z >= 360)
- {
- self.gun1.angles_z = 0;
- self.gun2.angles_z = 360;
- }
-
- if (self.tur_head.attack_finished_single < time)
- {
- // Fire bullets, alternating trails left<->right
- self = self.owner;
- if(self.misc_bulletcounter == 1)
- {
- spiderbot_minigun_fire(self.vehicle.gun1, 0);
- spiderbot_minigun_fire(self.vehicle.gun2, 1);
- self.misc_bulletcounter = 0;
- }
- else
- {
- spiderbot_minigun_fire(self.vehicle.gun1, 1);
- spiderbot_minigun_fire(self.vehicle.gun2, 0);
- self.misc_bulletcounter += 1;
- }
- self = self.vehicle;
-
- ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat;
- self.owner.vehicle_reload1 += ftmp;
-
- if(self.owner.vehicle_reload1 >= 1)
- {
- self.vehicle_reload1 = 1;
- self.owner.vehicle_reload1 = 1;
- self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time;
- }
- else
- self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time;
- }
- return;
- }
-}
-
float spiderbot_frame()
{
vector ad;
entity player, spider;
float ftmp;
+ if(intermission_running)
+ return 1;
+
player = self;
spider = self.vehicle;
+ self = spider;
+ vehicles_painframe();
+
player.BUTTON_ZOOM = 0;
player.BUTTON_CROUCH = 0;
player.switchweapon = 0;
- if(player.BUTTON_USE)
- {
- self = spider;
- vehicles_exit(VHEF_NORMAL);
- self = player;
- return 0;
- }
-
- self = spider;
-
- //vector v;
- //v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
- //te_lightning1(world, v, v + normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed);
crosshair_trace(player);
//UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
-#if VEHICLES_VIEWROTATE_CROSSHAIR
- ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
- if(ad_x > 180) ad_x -= 360;
- if(ad_x < -180) ad_x += 360;
- if(ad_y > 180) ad_y -= 360;
- if(ad_y < -180) ad_y += 360;
-
- // Rotate head
- ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
- ad_y = bound(-ftmp, ad_y, ftmp);
- spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
-
- // Pitch head
- ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
- //ad_x = bound(-ftmp, ad_x, ftmp);
- spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
-
- // Turn Body
- ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
- ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
-#else
+ //player.v_angle_x *= -1;
+ //gettaginfo(spider.tur_head, 0);
+ //ad = player.v_angle - vectoangles2(v_forward, v_up);
+ //ad = player.v_angle - (spider.tur_head.angles + spider.angles);
+ //player.v_angle_x *= -1;
+ ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromVAngles(player.v_angle))) - spider.tur_head.angles;
- player.v_angle_x *= -1;
- ad = player.v_angle - (spider.tur_head.angles + spider.angles);
- player.v_angle_x *= -1;
if(ad_x > 180) ad_x -= 360;
if(ad_x < -180) ad_x += 360;
if(ad_y > 180) ad_y -= 360;
if(ad_y < -180) ad_y += 360;
-
+
// Rotate head
ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
ad_y = bound(-ftmp, ad_y, ftmp);
spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
-
// Pitch head
+#if 0 // Enable to pich by cross-trace (more precise in chase, but less predictable)
ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
if(ad_x > 180) ad_x -= 360;
if(ad_x < -180) ad_x += 360;
-
-
+#endif
ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
ad_x = bound(ftmp * -1, ad_x, ftmp);
spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
-
-
// Turn Body
ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
+ makevectors(spider.angles + '-2 0 0' * spider.angles_x);
-#endif
- makevectors(spider.angles + '-1 0 0' * spider.angles_x);
-
- /*
+/*
vector ofs;
ofs = self.origin + v_up * 128;
te_lightning1(world, ofs, ofs + v_up * 32);
te_lightning1(world, ofs, ofs + v_right * 128);
te_lightning1(world, ofs, ofs + v_forward * 256);
- */
+*/
movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
if(spider.flags & FL_ONGROUND)
{
- if(player.BUTTON_JUMP && self.tur_head.wait < time)
+ if(spider.frame == 4 && self.tur_head.wait != 0)
{
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ spider.frame = 5;
+ }
+
+ if(player.BUTTON_JUMP && self.tur_head.wait < time)
+ {
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
+ self.delay = 0;
+
self.tur_head.wait = time + 2;
player.BUTTON_JUMP = 0;
spider.velocity = v_forward * 700 + v_up * 600;
{
if(vlen(player.movement) == 0)
{
+ if(self.sound_nexttime < time || self.delay != 3)
+ {
+ self.delay = 3;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
+ //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
spider.frame = 5;
}
}
player.movement_y = 0;
movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
+
+ if(self.sound_nexttime < time || self.delay != 1)
+ {
+ self.delay = 1;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
+ }
}
else if(player.movement_y != 0)
{
spider.frame = 3;
}
movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
+ if(self.sound_nexttime < time || self.delay != 2)
+ {
+ self.delay = 2;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
+ }
}
}
}
self.angles_x = bound(-45, self.angles_x, 45);
self.angles_z = bound(-45, self.angles_z, 45);
- spiderbot_miniguns_do();
+ if(player.BUTTON_ATCK)
+ {
+ spider.cnt = time;
+ if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
+ {
+ entity gun;
+ vector v;
+ spider.misc_bulletcounter += 1;
+
+ self = player;
+
+ mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
+ v = gettaginfo(gun, gettagindex(gun, "barrels"));
+ v_forward = normalize(v_forward);
+ v += v_forward * 50;
+
+ fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
+ autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
+
+ sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
+ trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
+ pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
+
+ self = spider;
+
+ spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+ spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
+ player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
+ spider.gun1.angles_z += 45;
+ spider.gun2.angles_z -= 45;
+ if(spider.gun1.angles_z >= 360)
+ {
+ spider.gun1.angles_z = 0;
+ spider.gun2.angles_z = 0;
+ }
+ }
+ }
+ else
+ vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
+
+
spiderbot_rocket_do();
if(self.vehicle_flags & VHF_SHIELDREGEN)
player.vehicle_ammo2 = spider.tur_head.frame;
if(spider.gun2.cnt <= time)
- player.vehicle_reload2 = 1;
+ player.vehicle_reload2 = 100;
else
- player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
+ player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
player.velocity = spider.velocity;
void spiderbot_enter()
{
self.movetype = MOVETYPE_WALK;
+
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
+
+ if(self.owner.flagcarried)
+ {
+ setattachment(self.owner.flagcarried, self.tur_head, "");
+ setorigin(self.owner.flagcarried, '-20 0 120');
+ }
}
void spiderbot_exit(float eject)
{
entity e;
-
+ vector spot;
+
e = findchain(classname,"spiderbot_rocket");
while(e)
{
self.nextthink = time;
self.frame = 5;
self.movetype = MOVETYPE_WALK;
-
+
if not (self.owner)
return;
makevectors(self.angles);
if(eject)
{
- setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
self.owner.velocity = (v_up + v_forward * 0.25) * 750;
}
else
- setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
-
+ {
+ spot = self.origin - v_forward * 200 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
+ }
+
self.owner = world;
}
-// Better way of determening whats crushable needed! (fl_crushable?)
-float spiderbot_crushable(entity e)
-{
- if(e.classname == "corpse")
- return 1;
-
- if(e.classname == "player")
- return 1;
-
- if(e.classname == "monster_zombie")
- return 1;
-
- return 0;
-}
-
-/*void spiderbot_touch(
-{
- //vehicles_touch();
- if(self.owner)
- {
- if(vlen(self.velocity) == 0)
- return;
-
- if not (spiderbot_crushable(other))
- return;
-
- //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
-
- Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_VHCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
- return;
- }
-
- if(other.classname != "player")
- return;
-
- if(other.deadflag != DEAD_NO)
- return;
-
- if(other.vehicle != world)
- return;
-
- vehicles_enter();
-}*/
-
-
void spiderbot_spawn()
{
self.frame = 5;
{
if(self.alpha > 0.1)
{
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
}
remove(self);
}
void spiderbot_blowup()
{
- float i;
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
-
- for(i = 0; i < 5; ++i)
- pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
-
+ if(self.cnt > time)
+ {
+ if(random() < 0.1)
+ {
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ }
+ self.nextthink = time + 0.1;
+ return;
+ }
+
entity h, g1, g2, b;
b = spawn();
h = spawn();
self.solid = SOLID_NOT;
self.tur_head.effects &~= EF_FLAME;
self.vehicle_hudmodel.viewmodelforclient = self;
-
- //self.nextthink = time + autocvar_g_vehicle_spiderbot_respawntime;
- //self.think = spiderbot_spawn;
-
- //setorigin(self, self.tur_aimpos);
}
void spiderbot_die()
{
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
-
- self.health = 0;
- self.event_damage = SUB_Null;
- self.takedamage = DAMAGE_NO;
- self.touch = SUB_Null;
- self.nextthink = 3.4 + time + random() * 2;
- self.think = spiderbot_blowup;
- self.deadflag = DEAD_DYING;
- self.frame = 5;
- self.tur_head.effects |= EF_FLAME;
- self.colormod = self.tur_head.colormod = '-1 -1 -1';
- self.frame = 10;
- self.movetype = MOVETYPE_TOSS;
-
+ self.health = 0;
+ self.event_damage = SUB_Null;
+ self.takedamage = DAMAGE_NO;
+ self.touch = SUB_Null;
+ self.cnt = 3.4 + time + random() * 2;
+ self.think = spiderbot_blowup;
+ self.nextthink = time;
+ self.deadflag = DEAD_DYING;
+ self.frame = 5;
+ self.tur_head.effects |= EF_FLAME;
+ self.colormod = self.tur_head.colormod = '-1 -1 -1';
+ self.frame = 10;
+ self.movetype = MOVETYPE_TOSS;
}
void vewhicle_spiderbot_dinit()
spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
spiderbot_frame,
spiderbot_enter, spiderbot_exit,
- spiderbot_die, spiderbot_think))
+ spiderbot_die, spiderbot_think,
+ FALSE))
{
remove(self);
return;
}
+
self.gun1 = spawn();
self.gun2 = spawn();
void spawnfunc_vehicle_spiderbot()
{
+ self.vehicle_flags |= VHF_DMGSHAKE;
+ //self.vehicle_flags |= VHF_DMGROLL;
+ //self.vehicle_flags |= VHF_DMGHEADROLL;
+
precache_model ( "models/vhshield.md3");
precache_model ( "models/vehicles/spiderbot.dpm");
precache_model ( "models/vehicles/spiderbot_top.dpm");
precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
precache_model ( "models/uziflash.md3");
- precache_sound ( "weapons/rocket_impact.wav" );
precache_sound ( "weapons/uzi_fire.wav" );
- precache_sound ( "weapons/rocket_impact.wav" );
+ precache_sound ( "weapons/rocket_impact.wav");
+
+ precache_sound ( "vehicles/spiderbot_die.wav");
+ precache_sound ( "vehicles/spiderbot_idle.wav");
+ precache_sound ( "vehicles/spiderbot_jump.wav");
+ precache_sound ( "vehicles/spiderbot_strafe.wav");
+ precache_sound ( "vehicles/spiderbot_walk.wav");
+ precache_sound ( "vehicles/spiderbot_land.wav");
vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
if(autocvar_g_vehicle_spiderbot_shield)
if(autocvar_g_vehicle_spiderbot_health_regen)
self.vehicle_flags |= VHF_HEALTHREGEN;
-
+
self.think = vewhicle_spiderbot_dinit;
- self.nextthink = time + 0.5;
+
+ if(g_assault)
+ self.nextthink = time + 0.5;
+ else
+ self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
}
+#endif // SVQC