#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", _("MinstaNex"))
+REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", _("MinstaNex"))
#else
#ifdef SVQC
.float minstanex_lasthit;
+.float jump_interval;
void W_MinstaNex_Attack (void)
{
.float minstagib_nextthink;
-void minstagib_ammocheck (void)
+.float minstagib_needammo;
+void minstagib_stop_countdown(void)
{
- if (time < self.minstagib_nextthink || self.deadflag || gameover)
+ if (self.minstagib_needammo)
+ {
+ self.health = 100;
+ Send_CSQC_Centerprint_Generic_Expire(self, CPID_MINSTA_FINDAMMO);
+ }
+ self.minstagib_needammo = FALSE;
+}
+void minstagib_ammocheck(void)
+{
+ if (time < self.minstagib_nextthink)
return;
- if (self.ammo_cells <= 0)
- if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+ if (self.deadflag || gameover || self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
+ minstagib_stop_countdown();
+ else
{
+ self.minstagib_needammo = TRUE;
if (self.health == 5)
{
- centerprint(self, "you're dead now...\n");
Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "terminated");
}
else if (self.health == 10)
{
- centerprint(self, "^11^7 second left to find some ammo\n");
Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "1");
}
else if (self.health == 20)
{
- centerprint(self, "^12^7 seconds left to find some ammo\n");
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "2");
}
else if (self.health == 30)
{
- centerprint(self, "^13^7 seconds left to find some ammo\n");
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "3");
}
else if (self.health == 40)
{
- centerprint(self, "^14^7 seconds left to find some ammo\n");
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "4");
}
else if (self.health == 50)
{
- centerprint(self, "^15^7 seconds left to find some ammo\n");
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "5");
}
else if (self.health == 60)
{
- centerprint(self, "^36^7 seconds left to find some ammo\n");
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "6");
}
else if (self.health == 70)
{
- centerprint(self, "^37^7 seconds left to find some ammo\n");
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "7");
}
else if (self.health == 80)
{
- centerprint(self, "^38^7 seconds left to find some ammo\n");
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "8");
}
else if (self.health == 90)
{
- centerprint(self, "^39^7 seconds left to find some ammo\n");
+ Send_CSQC_Centerprint_Generic(self, CPID_MINSTA_FINDAMMO, "^1%d^7 seconds left to find some ammo", 1, 9);
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
AnnounceTo(self, "9");
}
else if (self.health == 100)
{
- centerprint(self, "get some ammo or\nyou'll be dead in ^310^7 seconds...");
+ Send_CSQC_Centerprint_Generic(self, CPID_MINSTA_FINDAMMO, "get some ammo or\nyou'll be dead in ^3%d^7 seconds...", 1, 10);
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
if not(self.flags & FL_GODMODE)
AnnounceTo(self, "10");
else if (self.BUTTON_ATCK2)
{
if (self.jump_interval <= time)
+ if (weapon_prepareattack(1, -1))
{
- self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
-
+ // handle refire manually, so that primary and secondary can be fired without conflictions (important for minstagib)
+ self.jump_interval = time + autocvar_g_balance_minstanex_laser_refire * W_WeaponRateFactor();
+
// decrease ammo for the laser?
if(autocvar_g_balance_minstanex_laser_ammo)
W_DecreaseAmmo(ammo_cells, autocvar_g_balance_minstanex_laser_ammo, autocvar_g_balance_minstanex_reload_ammo);
self.weapon = WEP_LASER;
W_Laser_Attack(2);
self.weapon = w;
+
+ // now do normal refire
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_minstanex_laser_animtime, w_ready);
}
}
}
else if (req == WR_CHECKAMMO1)
{
ammo_amount = self.ammo_cells >= minstanex_ammo;
- ammo_amount += self.weapon_load[WEP_MINSTANEX] >= minstanex_ammo;
+ ammo_amount += self.(weapon_load[WEP_MINSTANEX]) >= minstanex_ammo;
return ammo_amount;
}
else if (req == WR_CHECKAMMO2)
if(!autocvar_g_balance_minstanex_laser_ammo)
return TRUE;
ammo_amount = self.ammo_cells >= autocvar_g_balance_minstanex_laser_ammo;
- ammo_amount += self.weapon_load[WEP_MINSTANEX] >= autocvar_g_balance_minstanex_laser_ammo;
+ ammo_amount += self.(weapon_load[WEP_MINSTANEX]) >= autocvar_g_balance_minstanex_laser_ammo;
return ammo_amount;
}
else if (req == WR_RESETPLAYER)
W_Reload(used_ammo, autocvar_g_balance_minstanex_reload_ammo, autocvar_g_balance_minstanex_reload_time, "weapons/reload.wav");
}
return TRUE;
-};
+}
#endif
#ifdef CSQC
float w_minstanex(float req)
else if (req == WR_SUICIDEMESSAGE)
w_deathtypestring = _("%s is now thinking with portals");
else if (req == WR_KILLMESSAGE)
- w_deathtypestring = _("%s has been vaporized by %s");
+ w_deathtypestring = _("%s has been vaporized by %s's minstanex");
return TRUE;
}
#endif