#include "accuracy.qh"
-#include "../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include <common/constants.qh>
#include <common/net_linked.qh>
#include <common/teams.qh>
int mutator_check = MUTATOR_CALLHOOK(AccuracyTargetValid, attacker, targ);
if (warmup_stage) return false;
+ if (game_stopped) return false;
// damage to dead/frozen players is good only if it happens in the frame they get killed / frozen
// so that stats for weapons that shoot multiple projectiles per shot are properly counted