+#ifndef CSQCPROJECTILE_H
+#define CSQCPROJECTILE_H
+
.float csqcprojectile_clientanimate;
void CSQCProjectile(entity e, float clientanimate, float type, float docull);
void UpdateCSQCProjectile(entity e);
void UpdateCSQCProjectileAfterTeleport(entity e);
void CSQCProjectile_Check(entity e);
+#endif
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