]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/weaponsystem.qc
Merge branch 'TimePath/mutator_cleanup' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / weaponsystem.qc
index 07558aad118d9c231600392803cd6e92e659c424..d06d11cd97ad6909f25e300e7e48fe3566c78257 100644 (file)
@@ -1,3 +1,20 @@
+#include "weaponsystem.qh"
+#include "../_all.qh"
+
+#include "selection.qh"
+
+#include "../command/common.qh"
+#include "../mutators/mutators_include.qh"
+#include "../round_handler.qh"
+#include "../t_items.qh"
+#include "../../common/animdecide.qh"
+#include "../../common/constants.qh"
+#include "../../common/monsters/all.qh"
+#include "../../common/notifications.qh"
+#include "../../common/util.qh"
+#include "../../common/weapons/all.qh"
+#include "../../csqcmodellib/sv_model.qh"
+
 /*
 ===========================================================================
 
 
 float W_WeaponRateFactor()
 {
-       float t;
-       t = 1.0 / g_weaponratefactor;
+       float t = 1.0 / g_weaponratefactor;
 
-       weapon_rate = t;
-       MUTATOR_CALLHOOK(WeaponRateFactor);
+       MUTATOR_CALLHOOK(WeaponRateFactor, t);
        t = weapon_rate;
 
        return t;
 }
 
-// VorteX: static frame globals
-const float WFRAME_DONTCHANGE = -1;
-const float WFRAME_FIRE1 = 0;
-const float WFRAME_FIRE2 = 1;
-const float WFRAME_IDLE = 2;
-const float WFRAME_RELOAD = 3;
-.float wframe;
+float W_WeaponSpeedFactor()
+{
+       float t = 1.0 * g_weaponspeedfactor;
+
+       MUTATOR_CALLHOOK(WeaponSpeedFactor, t);
+       t = ret_float;
+
+       return t;
+}
+
 
 void(float fr, float t, void() func) weapon_thinkf;
 
@@ -267,7 +285,7 @@ vector CL_Weapon_GetShotOrg(float wpn)
 
 void CL_Weaponentity_Think()
 {
-       float tb;
+       int tb;
        self.nextthink = time;
        if (intermission_running)
                self.frame = self.anim_idle.x;
@@ -957,7 +975,6 @@ void W_Reload(float sent_ammo_min, string sent_sound)
        self.clip_load = self.(weapon_load[self.weapon]) = -1;
 }
 
-entity weapon_dropevent_item;
 void W_DropEvent(float event, entity player, float weapon_type, entity weapon_item)
 {
        entity oldself = self;