#ifndef QUAKEDEF_H
#define QUAKEDEF_H
-#ifdef __APPLE__
-# include <TargetConditionals.h>
-#endif
-
-#include <sys/types.h>
-#include <ctype.h>
-#include <math.h>
-#include <string.h>
-#include <stdarg.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <limits.h>
-
-#include "qtypes.h"
-
-extern const char *buildstring;
-extern char engineversion[128];
+#include "darkplaces.h"
#define GAMENAME "id1"
-
-#include "qdefs.h"
-#include "qstats.h"
+#define STARTCONFIGFILENAME "quake.rc"
+#define CONFIGFILENAME "config.cfg"
// moveflags values
#define MOVEFLAG_VALID 0x80000000
//===========================================
-#include "zone.h"
-#include "thread.h"
-#include "fs.h"
-#include "common.h"
-#include "com_list.h"
-#include "cvar.h"
-#include "bspfile.h"
-#include "sys.h"
#include "vid.h"
-#include "mathlib.h"
#include "r_textures.h"
#include "screen.h"
#include "netconn.h"
#include "protocol.h"
-#include "cmd.h"
-#include "host.h"
#include "sbar.h"
#include "sound.h"
#include "model_shared.h"
#include "input.h"
#include "keys.h"
-#include "console.h"
#ifdef CONFIG_MENU
#include "menu.h"
#endif
#include "csprogs.h"
-
-extern qbool noclip_anglehack;
-
-extern cvar_t developer;
-extern cvar_t developer_entityparsing;
-extern cvar_t developer_extra;
-extern cvar_t developer_insane;
-extern cvar_t developer_loadfile;
-extern cvar_t developer_loading;
-
-extern cvar_t sessionid;
-
-#define STARTCONFIGFILENAME "quake.rc"
-#define CONFIGFILENAME "config.cfg"
-
-/* Preprocessor macros to identify platform
- DP_OS_NAME - "friendly" name of the OS, for humans to read
- DP_OS_STR - "identifier" of the OS, more suited for code to use
- DP_ARCH_STR - "identifier" of the processor architecture
- */
-#if defined(__ANDROID__) /* must come first because it also defines linux */
-# define DP_OS_NAME "Android"
-# define DP_OS_STR "android"
-# define USE_GLES2 1
-# define USE_RWOPS 1
-# define LINK_TO_ZLIB 1
-# define LINK_TO_LIBVORBIS 1
-#ifdef USEXMP
-# define LINK_TO_LIBXMP 1 // nyov: if someone can test with the android NDK compiled libxmp?
-#endif
-# define DP_MOBILETOUCH 1
-# define DP_FREETYPE_STATIC 1
-#elif TARGET_OS_IPHONE /* must come first because it also defines MACOSX */
-# define DP_OS_NAME "iPhoneOS"
-# define DP_OS_STR "iphoneos"
-# define USE_GLES2 1
-# define LINK_TO_ZLIB 1
-# define LINK_TO_LIBVORBIS 1
-# define DP_MOBILETOUCH 1
-# define DP_FREETYPE_STATIC 1
-#elif defined(__linux__)
-# define DP_OS_NAME "Linux"
-# define DP_OS_STR "linux"
-#elif defined(_WIN64)
-# define DP_OS_NAME "Windows64"
-# define DP_OS_STR "win64"
-#elif defined(WIN32)
-# define DP_OS_NAME "Windows"
-# define DP_OS_STR "win32"
-#elif defined(__FreeBSD__)
-# define DP_OS_NAME "FreeBSD"
-# define DP_OS_STR "freebsd"
-#elif defined(__NetBSD__)
-# define DP_OS_NAME "NetBSD"
-# define DP_OS_STR "netbsd"
-#elif defined(__OpenBSD__)
-# define DP_OS_NAME "OpenBSD"
-# define DP_OS_STR "openbsd"
-#elif defined(__DragonFly__)
-# define DP_OS_NAME "DragonFlyBSD"
-# define DP_OS_STR "dragonflybsd"
-#elif defined(MACOSX)
-# define DP_OS_NAME "Mac OS X"
-# define DP_OS_STR "osx"
-#elif defined(__MORPHOS__)
-# define DP_OS_NAME "MorphOS"
-# define DP_OS_STR "morphos"
-#elif defined (sun) || defined (__sun)
-# if defined (__SVR4) || defined (__svr4__)
-# define DP_OS_NAME "Solaris"
-# define DP_OS_STR "solaris"
-# else
-# define DP_OS_NAME "SunOS"
-# define DP_OS_STR "sunos"
-# endif
-#else
-# define DP_OS_NAME "Unknown"
-# define DP_OS_STR "unknown"
-#endif
-
-#if defined(__GNUC__) || (__clang__)
-# if defined(__i386__)
-# define DP_ARCH_STR "686"
-# define SSE_POSSIBLE
-# ifdef __SSE__
-# define SSE_PRESENT
-# endif
-# ifdef __SSE2__
-# define SSE2_PRESENT
-# endif
-# elif defined(__x86_64__)
-# define DP_ARCH_STR "x86_64"
-# define SSE_PRESENT
-# define SSE2_PRESENT
-# elif defined(__powerpc__)
-# define DP_ARCH_STR "ppc"
-# endif
-#elif defined(_WIN64)
-# define DP_ARCH_STR "x86_64"
-# define SSE_PRESENT
-# define SSE2_PRESENT
-#elif defined(WIN32)
-# define DP_ARCH_STR "x86"
-# define SSE_POSSIBLE
-#endif
-
-#ifdef SSE_PRESENT
-# define SSE_POSSIBLE
-#endif
-
-#ifdef NO_SSE
-# undef SSE_PRESENT
-# undef SSE_POSSIBLE
-# undef SSE2_PRESENT
-#endif
-
-#ifdef SSE_POSSIBLE
-// runtime detection of SSE/SSE2 capabilities for x86
-qbool Sys_HaveSSE(void);
-qbool Sys_HaveSSE2(void);
-#else
-#define Sys_HaveSSE() false
-#define Sys_HaveSSE2() false
-#endif
-
#include "glquake.h"
-
#include "palette.h"
-extern cvar_t host_isclient;
+
+extern qbool noclip_anglehack;
/// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
extern int current_skill;
// debug protocol exploits.
#define DEMOMSG_CLIENT_TO_SERVER 0x80000000
-// In Quake, any char in 0..32 counts as whitespace
-//#define ISWHITESPACE(ch) ((unsigned char) ch <= (unsigned char) ' ')
-#define ISWHITESPACE(ch) (!(ch) || (ch) == ' ' || (ch) == '\t' || (ch) == '\r' || (ch) == '\n')
-#define ISCOMMENT(ch, pos) ch[pos] == '/' && ch[pos + 1] == '/' && (pos == 0 || ISWHITESPACE(ch[pos - 1]))
-// This also includes extended characters, and ALL control chars
-#define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ')
-
-
-#ifdef PRVM_64
-#define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFFFFFFFFFF) // also match "negative zero" doubles of value 0x8000000000000000
-#define FLOAT_LOSSLESS_FORMAT "%.17g"
-#define VECTOR_LOSSLESS_FORMAT "%.17g %.17g %.17g"
-#else
-#define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFF) // also match "negative zero" floats of value 0x80000000
-#define FLOAT_LOSSLESS_FORMAT "%.9g"
-#define VECTOR_LOSSLESS_FORMAT "%.9g %.9g %.9g"
-#endif
-
-// originally this was _MSC_VER
-// but here we want to test the system libc, which on win32 is borked, and NOT the compiler
-#ifdef WIN32
-#define INT_LOSSLESS_FORMAT_SIZE "I64"
-#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((__int64)(x))
-#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((unsigned __int64)(x))
-#else
-#define INT_LOSSLESS_FORMAT_SIZE "j"
-#define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((intmax_t)(x))
-#define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((uintmax_t)(x))
-#endif
-
#endif