#include "client.h"
#include "render.h"
#include "progs.h"
+#include "progsvm.h"
#include "server.h"
#include "input.h"
void Host_ShutdownServer(qboolean crash);
void Host_Reconnect_f(void);
+void Host_AbortCurrentFrame(void);
+
// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
extern int current_skill;