This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
// quakedef.h -- primary header for client
-#define QUAKE_GAME // as opposed to utilities
+#ifndef QUAKEDEF_H
+#define QUAKEDEF_H
-#define VERSION 1.50
-extern int buildnumber;
-
-#ifndef FALSE
-#define FALSE 0
-#define TRUE 1
-#endif
-
-//define PARANOID // speed sapping error checking
-#ifdef _DEBUG
-#define ASSERT(condition) if (!(condition)) Sys_Error("assertion (##condition) failed at " __FILE__ ":" __LINE__ "\n");
-#else
-#define ASSERT(condition)
-#endif
-
-#define GAMENAME "id1"
+#define QUAKE_GAME // as opposed to utilities
#include <math.h>
#include <string.h>
#include <stdlib.h>
#include <setjmp.h>
-#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
-
-// LordHavoc: default heap size (unless -heapsize (win32 only) or -mem is used), in megabytes
-#define DEFAULTMEM 24
-//#define MINIMUM_MEMORY 0x550000
-//#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
-
-#define MAX_NUM_ARGVS 50
+#include "qtypes.h"
-// up / down
-#define PITCH 0
+extern char *buildstring;
-// left / right
-#define YAW 1
+#define GAMENAME "id1"
-// fall over
-#define ROLL 2
+#define MAX_NUM_ARGVS 50
#define MAX_QPATH 128 // max length of a quake game pathname
#define SOUND_CHANNELS 8
+#include "zone.h"
+#include "quakeio.h"
#include "common.h"
+#include "cvar.h"
#include "bspfile.h"
#include "vid.h"
#include "sys.h"
-#include "zone.h"
#include "mathlib.h"
-// LordHavoc: made this more compact, and added some more fields
-typedef struct
-{
- vec3_t origin;
- vec3_t angles;
- int effects;
- short modelindex;
- short frame;
- byte colormap;
- byte skin;
- byte alpha;
- byte scale;
- byte glowsize;
- byte glowcolor;
- byte colormod;
-} entity_state_t;
-
-
#include "r_textures.h"
#include "wad.h"
#include "draw.h"
-#include "cvar.h"
#include "screen.h"
#include "net.h"
#include "protocol.h"
#include "cmd.h"
#include "sbar.h"
#include "sound.h"
-#include "render.h"
+#include "model_shared.h"
#include "client.h"
+#include "render.h"
#include "progs.h"
#include "server.h"
-#include "model_shared.h"
-
#include "input.h"
#include "world.h"
#include "keys.h"
#include "console.h"
-#include "view.h"
#include "menu.h"
#include "crc.h"
#include "cdaudio.h"
#include "glquake.h"
-//=============================================================================
-
-// the host system specifies the base of the directory tree, the
-// command line parms passed to the program, and the amount of memory
-// available for the program to use
-
-typedef struct
-{
- char *basedir;
- char *cachedir; // for development over ISDN lines
- int argc;
- char **argv;
- void *membase;
- int memsize;
-} quakeparms_t;
-
-
-//=============================================================================
-
+#include "ui.h"
+#include "portals.h"
extern qboolean noclip_anglehack;
-
//
// host
//
-extern quakeparms_t host_parms;
-
extern cvar_t sys_ticrate;
-extern cvar_t sys_nostdout;
extern cvar_t developer;
extern qboolean host_initialized; // true if into command execution
void Host_ClearMemory (void);
void Host_ServerFrame (void);
void Host_InitCommands (void);
-void Host_Init ();
+void Host_Init (void);
void Host_Shutdown(void);
void Host_Error (char *error, ...);
void Host_EndGame (char *message, ...);
// the user changes the cvar while the level is
// running, this reflects the level actually in use)
-extern qboolean isDedicated;
-
extern int minimum_memory;
//
void Chase_Update (void);
void fractalnoise(unsigned char *noise, int size, int startgrid);
+void fractalnoisequick(unsigned char *noise, int size, int startgrid);
#include "palette.h"
#include "image.h"
+
+void Sys_Shared_Init(void);
+
+#endif
+