This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
// quakedef.h -- primary header for client
-//#define GLTEST // experimental stuff
+#ifndef QUAKEDEF_H
+#define QUAKEDEF_H
-#define QUAKE_GAME // as opposed to utilities
-
-#define DP_VERSION 1.05
-#define VERSION 1.09
-#define GLQUAKE_VERSION 1.00
-#define D3DQUAKE_VERSION 0.01
-#define WINQUAKE_VERSION 0.996
-#define LINUX_VERSION 1.30
-#define X11_VERSION 1.10
-
-//define PARANOID // speed sapping error checking
-
-#define GAMENAME "id1"
+#define QUAKE_GAME // as opposed to utilities
#include <math.h>
#include <string.h>
#include <stdlib.h>
#include <setjmp.h>
-#define id386 0
-
-
-#if defined(_WIN32) && !defined(WINDED)
-
-//#if defined(_M_IX86)
-//#define __i386__ 1
-//#endif
-
-void VID_LockBuffer (void);
-void VID_UnlockBuffer (void);
-
-#else
-
-#define VID_LockBuffer()
-#define VID_UnlockBuffer()
-
-#endif
-
-//#if defined __i386__ // && !defined __sun__
-//#define id386 1
-//#else
-//#define id386 0
-//#endif
-
-#if id386
-#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
-#else
-#define UNALIGNED_OK 0
-#endif
-
-// !!! if this is changed, it must be changed in d_ifacea.h too !!!
-#define CACHE_SIZE 32 // used to align key data structures
+#include "qtypes.h"
-#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
+extern char *buildstring;
-#define MINIMUM_MEMORY 0x550000
-#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
+#define GAMENAME "id1"
#define MAX_NUM_ARGVS 50
-// up / down
-#define PITCH 0
-
-// left / right
-#define YAW 1
-
-// fall over
-#define ROLL 2
-
-#define MAX_QPATH 64 // max length of a quake game pathname
-#define MAX_OSPATH 128 // max length of a filesystem pathname
+#define MAX_QPATH 128 // max length of a quake game pathname
+#define MAX_OSPATH 1024 // max length of a filesystem pathname
#define ON_EPSILON 0.1 // point on plane side epsilon
// LordHavoc: increased entity limit to 2048 from 600
#define MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch!
#define MAX_LIGHTSTYLES 64
-#define MAX_MODELS 256 // these are sent over the net as bytes
-#define MAX_SOUNDS 256 // so they cannot be blindly increased
+// LordHavoc: increased model and sound limits from 256 and 256 to 1024 and 1024 (and added protocol extensions accordingly)
+#define MAX_MODELS 1024 // these are sent over the net as bytes
+#define MAX_SOUNDS 1024 // so they cannot be blindly increased
#define SAVEGAME_COMMENT_LENGTH 39
#define SOUND_CHANNELS 8
-// This makes anyone on id's net privileged
-// Use for multiplayer testing only - VERY dangerous!!!
-// #define IDGODS
-
+#include "zone.h"
+#include "quakeio.h"
#include "common.h"
+#include "cvar.h"
#include "bspfile.h"
#include "vid.h"
#include "sys.h"
-#include "zone.h"
#include "mathlib.h"
-// LordHavoc: made this more compact, and added some more fields
-typedef struct
-{
- vec3_t origin;
- vec3_t angles;
- int effects;
- short modelindex;
- short frame;
- byte colormap;
- byte skin;
- byte alpha;
- byte scale;
- byte glowsize;
- byte glowcolor;
- byte colormod;
-} entity_state_t;
-
+#include "r_textures.h"
#include "wad.h"
#include "draw.h"
-#include "cvar.h"
#include "screen.h"
#include "net.h"
#include "protocol.h"
#include "cmd.h"
#include "sbar.h"
#include "sound.h"
-#include "render.h"
+#include "model_shared.h"
#include "client.h"
+#include "render.h"
#include "progs.h"
#include "server.h"
-#include "model_shared.h"
-
#include "input.h"
#include "world.h"
#include "keys.h"
#include "console.h"
-#include "view.h"
#include "menu.h"
#include "crc.h"
#include "cdaudio.h"
#include "glquake.h"
-//=============================================================================
-
-// the host system specifies the base of the directory tree, the
-// command line parms passed to the program, and the amount of memory
-// available for the program to use
-
-typedef struct
-{
- char *basedir;
- char *cachedir; // for development over ISDN lines
- int argc;
- char **argv;
- void *membase;
- int memsize;
-} quakeparms_t;
-
-
-//=============================================================================
-
+#include "ui.h"
+#include "portals.h"
extern qboolean noclip_anglehack;
-
//
// host
//
-extern quakeparms_t host_parms;
-
extern cvar_t sys_ticrate;
-extern cvar_t sys_nostdout;
extern cvar_t developer;
extern qboolean host_initialized; // true if into command execution
extern double host_frametime;
-extern byte *host_basepal;
-extern byte *host_colormap;
+extern double host_realframetime; // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
extern int host_framecount; // incremented every frame, never reset
extern double realtime; // not bounded in any way, changed at
// start of every frame, never reset
void Host_ClearMemory (void);
void Host_ServerFrame (void);
void Host_InitCommands (void);
-void Host_Init (quakeparms_t *parms);
+void Host_Init (void);
void Host_Shutdown(void);
void Host_Error (char *error, ...);
void Host_EndGame (char *message, ...);
// the user changes the cvar while the level is
// running, this reflects the level actually in use)
-extern qboolean isDedicated;
-
extern int minimum_memory;
//
void Chase_Init (void);
void Chase_Reset (void);
void Chase_Update (void);
+
+void fractalnoise(unsigned char *noise, int size, int startgrid);
+void fractalnoisequick(unsigned char *noise, int size, int startgrid);
+
+#include "palette.h"
+#include "image.h"
+
+void Sys_Shared_Init(void);
+
+#endif
+