#include "qtypes.h"
extern char *buildstring;
+extern char engineversion[128];
#define GAMENAME "id1"
//
// LordHavoc: increased entity limit to 2048 from 600
#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
-#define MAX_LIGHTSTYLES 64
+#define MAX_LIGHTSTYLES 256
// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
#define MAX_MODELS 4096
#define MAX_SOUNDS 4096
void Host_ShutdownServer(qboolean crash);
void Host_Reconnect_f(void);
+void Host_AbortCurrentFrame(void);
+
// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
extern int current_skill;