#ifndef QUAKEDEF_H
#define QUAKEDEF_H
-#define QUAKE_GAME // as opposed to utilities
+#include <sys/types.h>
+#include <ctype.h>
#include <math.h>
#include <string.h>
#include <stdarg.h>
#include "qtypes.h"
extern char *buildstring;
+extern char engineversion[128];
#define GAMENAME "id1"
#define ON_EPSILON 0.1 // point on plane side epsilon
-// LordHavoc: these were 8000 and 1024 respectively, now 64000 and 8000
-#define MAX_MSGLEN 64000 // max length of a reliable message
-#define MAX_DATAGRAM 8000 // max length of unreliable message
+#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
+#define NET_MAXMESSAGE 65536
+#define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars
+#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars
//
// per-level limits
//
// LordHavoc: increased entity limit to 2048 from 600
-#define MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch!
-#define MAX_LIGHTSTYLES 64
-// LordHavoc: increased model and sound limits from 256 and 256 to 1024 and 1024 (and added protocol extensions accordingly)
-#define MAX_MODELS 1024 // these are sent over the net as bytes
-#define MAX_SOUNDS 1024 // so they cannot be blindly increased
+#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
+#define MAX_LIGHTSTYLES 256
+// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
+#define MAX_MODELS 4096
+#define MAX_SOUNDS 4096
#define SAVEGAME_COMMENT_LENGTH 39
//
// stats are integers communicated to the client by the server
//
-#define MAX_CL_STATS 32
+#define MAX_CL_STATS 256
#define STAT_HEALTH 0
#define STAT_FRAGS 1
#define STAT_WEAPON 2
#define STAT_TOTALMONSTERS 12
#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
#define STAT_MONSTERS 14 // bumped by svc_killedmonster
+#define STAT_ITEMS 15 // FTE, DP
+#define STAT_VIEWHEIGHT 16 // FTE, DP
+//#define STAT_TIME 17 // FTE
+//#define STAT_VIEW2 20 // FTE
+#define STAT_VIEWZOOM 21 // DP
// stock defines
#define IT_SIGIL3 (1<<30)
#define IT_SIGIL4 (1<<31)
+//===========================================
+// AK nexuiz changed and added defines
+
+#define NEX_IT_UZI 1
+#define NEX_IT_SHOTGUN 2
+#define NEX_IT_GRENADE_LAUNCHER 4
+#define NEX_IT_ELECTRO 8
+#define NEX_IT_CRYLINK 16
+#define NEX_IT_NEX 32
+#define NEX_IT_HAGAR 64
+#define NEX_IT_ROCKET_LAUNCHER 128
+#define NEX_IT_SHELLS 256
+#define NEX_IT_BULLETS 512
+#define NEX_IT_ROCKETS 1024
+#define NEX_IT_CELLS 2048
+#define NEX_IT_LASER 4094
+#define NEX_IT_STRENGTH 8192
+#define NEX_IT_INVINCIBLE 16384
+#define NEX_IT_SPEED 32768
+#define NEX_IT_SLOWMO 65536
+
//===========================================
//rogue changed and added defines
// LordHavoc: increased player limit from 16 to 64
#define MAX_SCOREBOARD 64
-#define MAX_SCOREBOARDNAME 32
-
-#define SOUND_CHANNELS 8
+// LordHavoc: increased name limit from 32 to 64 characters
+#define MAX_SCOREBOARDNAME 64
#include "zone.h"
-#include "quakeio.h"
+#include "fs.h"
#include "common.h"
#include "cvar.h"
#include "bspfile.h"
-#include "vid.h"
#include "sys.h"
+#include "vid.h"
#include "mathlib.h"
#include "r_textures.h"
-#include "wad.h"
#include "draw.h"
#include "screen.h"
-#include "net.h"
+#include "netconn.h"
#include "protocol.h"
#include "cmd.h"
#include "sbar.h"
#include "client.h"
#include "render.h"
#include "progs.h"
+#include "progsvm.h"
#include "server.h"
#include "input.h"
#include "keys.h"
#include "console.h"
#include "menu.h"
-#include "crc.h"
-#include "cdaudio.h"
#include "glquake.h"
#include "ui.h"
-
-#include "portals.h"
+#include "palette.h"
extern qboolean noclip_anglehack;
-//
-// host
-//
-extern cvar_t sys_ticrate;
extern cvar_t developer;
-// true if into command execution
-extern qboolean host_initialized;
extern double host_frametime;
-// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
+// the real frametime, before slowmo and clamping are applied (used for console scrolling)
extern double host_realframetime;
// incremented every frame, never reset
extern int host_framecount;
// not bounded in any way, changed at start of every frame, never reset
extern double realtime;
-void Host_ClearMemory (void);
-void Host_ServerFrame (void);
-void Host_InitCommands (void);
-void Host_Init (void);
+void Host_ClearMemory(void);
+void Host_InitCommands(void);
+void Host_Init(void);
void Host_Shutdown(void);
-void Host_Error (const char *error, ...);
-void Host_EndGame (const char *message, ...);
-void Host_Frame (float time);
-void Host_Quit_f (void);
-void Host_ClientCommands (const char *fmt, ...);
-void Host_ShutdownServer (qboolean crash);
-
-// suppresses resolution and cache size console output and fullscreen DIB focus gain/loss
-extern qboolean msg_suppress_1;
+void Host_StartVideo(void);
+void Host_Error(const char *error, ...);
+void Host_Frame(float time);
+void Host_Quit_f(void);
+void Host_ClientCommands(const char *fmt, ...);
+void Host_ShutdownServer(qboolean crash);
+void Host_Reconnect_f(void);
+
+void Host_AbortCurrentFrame(void);
+
// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
extern int current_skill;
-extern int minimum_memory;
-
//
// chase
//
void fractalnoise(unsigned char *noise, int size, int startgrid);
void fractalnoisequick(unsigned char *noise, int size, int startgrid);
-#include "palette.h"
-#include "image.h"
-
void Sys_Shared_Init(void);
#endif