#define QUAKE_GAME // as opposed to utilities
-#define DP_VERSION 1.05
-#define VERSION 1.09
-#define GLQUAKE_VERSION 1.00
-#define D3DQUAKE_VERSION 0.01
-#define WINQUAKE_VERSION 0.996
-#define LINUX_VERSION 1.30
-#define X11_VERSION 1.10
+#define VERSION 1.05
+
+#ifndef FALSE
+#define FALSE 0
+#define TRUE 1
+#endif
//define PARANOID // speed sapping error checking
#include <stdlib.h>
#include <setjmp.h>
-#define id386 0
-
-
-#if defined(_WIN32) && !defined(WINDED)
-
-//#if defined(_M_IX86)
-//#define __i386__ 1
-//#endif
-
-void VID_LockBuffer (void);
-void VID_UnlockBuffer (void);
-
-#else
-
-#define VID_LockBuffer()
-#define VID_UnlockBuffer()
-
-#endif
-
-//#if defined __i386__ // && !defined __sun__
-//#define id386 1
-//#else
-//#define id386 0
-//#endif
-
-#if id386
-#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
-#else
-#define UNALIGNED_OK 0
-#endif
-
-// !!! if this is changed, it must be changed in d_ifacea.h too !!!
-#define CACHE_SIZE 32 // used to align key data structures
-
#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
#define MINIMUM_MEMORY 0x550000
#define SOUND_CHANNELS 8
-// This makes anyone on id's net privileged
-// Use for multiplayer testing only - VERY dangerous!!!
-// #define IDGODS
-
#include "common.h"
#include "bspfile.h"
#include "vid.h"