#define MAX_BINDMAPS 8
#define MAX_PARTICLES_INITIAL 8192
#define MAX_PARTICLES 8192
-#define MAX_DECALS_INITIAL 1024
-#define MAX_DECALS 1024
#define MAX_ENITIES_INITIAL 256
#define MAX_STATICENTITIES 256
#define MAX_EFFECTS 16
#define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu
#define MAX_CLIENTNETWORKEYES 16 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
#define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
-#define MAX_OCCLUSION_QUERIES 4096 ///< max number of GL_ARB_occlusion_query objects that can be used in one frame
+#define MAX_OCCLUSION_QUERIES 4096 ///< max number of query objects that can be used in one frame
#define CRYPTO_HOSTKEY_HASHSIZE 8192 ///< number of hash buckets for accelerating host key lookups
#define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512
#define MAX_BINDMAPS 8
#define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles
#define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size
-#define MAX_DECALS_INITIAL 8192 ///< initial allocation for cl.decals
-#define MAX_DECALS 1048576 ///< upper limit on cl.decals size
#define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities
#define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities
#define MAX_EFFECTS 256 ///< limit on size of cl.effects
//#define STAT_TIME 17 ///< FTE
//#define STAT_VIEW2 20 ///< FTE
#define STAT_VIEWZOOM 21 ///< DP
+#define MIN_VM_STAT 32 ///< stat range available to VM_SV_AddStat
+#define MAX_VM_STAT 220 ///< stat range available to VM_SV_AddStat
#define STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR 220 ///< DP
#define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP
#define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP
# define USE_RWOPS 1
# define LINK_TO_ZLIB 1
# define LINK_TO_LIBVORBIS 1
+#ifdef USEXMP
+# define LINK_TO_LIBXMP 1 // nyov: if someone can test with the android NDK compiled libxmp?
+#endif
# define DP_MOBILETOUCH 1
# define DP_FREETYPE_STATIC 1
#elif TARGET_OS_IPHONE /* must come first because it also defines MACOSX */
#include "glquake.h"
#include "palette.h"
-
-/// incremented every frame, never reset
-extern int host_framecount;
-/// not bounded in any way, changed at start of every frame, never reset
-extern double realtime;
-/// equal to Sys_DirtyTime() at the start of this host frame
-extern double host_dirtytime;
+typedef enum host_state_e
+{
+ host_shutdown,
+ host_init,
+ host_loading,
+ host_active
+} host_state_t;
+
+typedef struct host_s
+{
+ int state;
+ int framecount; // incremented every frame, never reset (checked by Host_Error and Host_SaveConfig_f)
+ double realtime; // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
+ double dirtytime; // the main loop wall time for this frame, equal to Sys_DirtyTime() at the start of this host frame
+ jmp_buf abortframe;
+} host_t;
+
+extern host_t host;
void Host_InitCommands(void);
void Host_Main(void);
void Host_Shutdown(void);
void Host_StartVideo(void);
void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1) DP_FUNC_NORETURN;
-void Host_Quit_f(void);
+void Host_Quit_f(cmd_state_t *cmd);
void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
void Host_ShutdownServer(void);
-void Host_Reconnect_f(void);
-void Host_NoOperation_f(void);
+void Host_Reconnect_f(cmd_state_t *cmd);
+void Host_NoOperation_f(cmd_state_t *cmd);
void Host_LockSession(void);
void Host_UnlockSession(void);