#include "sys.h"
#include "vid.h"
#include "mathlib.h"
-#include "hook.h"
#include "r_textures.h"
# define USE_RWOPS 1
# define LINK_TO_ZLIB 1
# define LINK_TO_LIBVORBIS 1
+#ifdef USEXMP
+# define LINK_TO_LIBXMP 1 // nyov: if someone can test with the android NDK compiled libxmp?
+#endif
# define DP_MOBILETOUCH 1
# define DP_FREETYPE_STATIC 1
#elif TARGET_OS_IPHONE /* must come first because it also defines MACOSX */
#include "glquake.h"
#include "palette.h"
-
-/// incremented every frame, never reset
-extern int host_framecount;
-/// not bounded in any way, changed at start of every frame, never reset
-extern double realtime;
-/// equal to Sys_DirtyTime() at the start of this host frame
-extern double host_dirtytime;
+typedef enum host_state_e
+{
+ host_shutdown,
+ host_init,
+ host_loading,
+ host_active
+} host_state_t;
+
+typedef struct host_s
+{
+ int state;
+ int framecount; // incremented every frame, never reset (checked by Host_Error and Host_SaveConfig_f)
+ double realtime; // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
+ double dirtytime; // the main loop wall time for this frame, equal to Sys_DirtyTime() at the start of this host frame
+ jmp_buf abortframe;
+} host_t;
+
+extern host_t host;
void Host_InitCommands(void);
void Host_Main(void);