#define MAX_LIGHTSTYLES 64
#define MAX_STYLESTRING 16
#define MAX_SCOREBOARD 32
-#define MAX_SCOREBOARDNAME 64
+#define MAX_SCOREBOARDNAME 128
#define MAX_USERINFO_STRING 196
#define MAX_SERVERINFO_STRING 512
#define MAX_LOCALINFO_STRING 1 // not actually used by DP servers
#define MAX_DECALSYSTEM_QUEUE 64
#define PAINTBUFFER_SIZE 512
#define MAX_BINDMAPS 8
-#define MAX_PARTICLES_INITIAL 32768
-#define MAX_PARTICLES 32768
+#define MAX_PARTICLES_INITIAL 8192
+#define MAX_PARTICLES 8192
#define MAX_DECALS_INITIAL 1024
#define MAX_DECALS 1024
#define MAX_ENITIES_INITIAL 256
#define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format)
#define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style
#define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit)
-#define MAX_SCOREBOARDNAME 64 ///< max length of player name in game
+#define MAX_SCOREBOARDNAME 128 ///< max length of player name in game
#define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld)
#define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld)
#define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld)