#define ON_EPSILON 0.1 // point on plane side epsilon
-// LordHavoc: this was 1024, now 65536
-#define MAX_DATAGRAM 65536 // max length of message
+#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
+#define NET_MAXMESSAGE 65536
+#define NET_MINRATE 500 // limits "rate" and "sv_maxrate" cvars
+#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars
//
// per-level limits
#define IT_SIGIL3 (1<<30)
#define IT_SIGIL4 (1<<31)
+//===========================================
+// AK nexuiz changed and added defines
+
+#define NEX_IT_UZI 1
+#define NEX_IT_SHOTGUN 2
+#define NEX_IT_GRENADE_LAUNCHER 4
+#define NEX_IT_ELECTRO 8
+#define NEX_IT_CRYLINK 16
+#define NEX_IT_NEX 32
+#define NEX_IT_HAGAR 64
+#define NEX_IT_ROCKET_LAUNCHER 128
+#define NEX_IT_SHELLS 256
+#define NEX_IT_BULLETS 512
+#define NEX_IT_ROCKETS 1024
+#define NEX_IT_CELLS 2048
+#define NEX_IT_LASER 4094
+#define NEX_IT_STRENGTH 8192
+#define NEX_IT_INVINCIBLE 16384
+#define NEX_IT_SPEED 32768
+#define NEX_IT_SLOWMO 65536
+
//===========================================
//rogue changed and added defines
// LordHavoc: increased player limit from 16 to 64
#define MAX_SCOREBOARD 64
-#define MAX_SCOREBOARDNAME 32
+// LordHavoc: increased name limit from 32 to 64 characters
+#define MAX_SCOREBOARDNAME 64
#define SOUND_CHANNELS 8
#include "zone.h"
-#include "quakeio.h"
+#include "fs.h"
#include "common.h"
#include "cvar.h"
#include "bspfile.h"
#include "wad.h"
#include "draw.h"
#include "screen.h"
-#include "net.h"
+#include "netconn.h"
#include "protocol.h"
#include "cmd.h"
#include "sbar.h"
#include "client.h"
#include "render.h"
#include "progs.h"
+#include "progsvm.h"
#include "server.h"
#include "input.h"
#include "ui.h"
-#include "portals.h"
-
extern qboolean noclip_anglehack;
//
// not bounded in any way, changed at start of every frame, never reset
extern double realtime;
-void Host_ClearMemory (void);
-void Host_ServerFrame (void);
-void Host_InitCommands (void);
-void Host_Init (void);
+void Host_ClearMemory(void);
+void Host_InitCommands(void);
+void Host_Init(void);
void Host_Shutdown(void);
-void Host_Error (const char *error, ...);
-void Host_EndGame (const char *message, ...);
-void Host_Frame (float time);
-void Host_Quit_f (void);
-void Host_ClientCommands (const char *fmt, ...);
-void Host_ShutdownServer (qboolean crash);
+void Host_Error(const char *error, ...);
+void Host_Frame(float time);
+void Host_Quit_f(void);
+void Host_ClientCommands(const char *fmt, ...);
+void Host_ShutdownServer(qboolean crash);
+void Host_Reconnect_f(void);
// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
extern int current_skill;