*/
// quakedef.h -- primary header for client
-#define QUAKE_GAME // as opposed to utilities
-
-extern int buildnumber;
-
-#if !defined BYTE_DEFINED
-typedef unsigned char byte;
-#define BYTE_DEFINED 1
-#endif
-
-#undef true
-#undef false
-
-typedef enum {false, true} qboolean;
-
-#ifndef NULL
-#define NULL ((void *)0)
-#endif
-
-#ifndef FALSE
-#define FALSE 0
-#define TRUE 1
-#endif
+#ifndef QUAKEDEF_H
+#define QUAKEDEF_H
-//define PARANOID // speed sapping error checking
-#ifdef _DEBUG
-#define ASSERT(condition) if (!(condition)) Sys_Error("assertion (##condition) failed at " __FILE__ ":" __LINE__ "\n");
-#else
-#define ASSERT(condition)
-#endif
-
-#define GAMENAME "id1"
+#define QUAKE_GAME // as opposed to utilities
#include <math.h>
#include <string.h>
#include <stdlib.h>
#include <setjmp.h>
-#define MAX_NUM_ARGVS 50
+#include "qtypes.h"
-// up / down
-#define PITCH 0
+extern char *buildstring;
-// left / right
-#define YAW 1
+#define GAMENAME "id1"
-// fall over
-#define ROLL 2
+#define MAX_NUM_ARGVS 50
#define MAX_QPATH 128 // max length of a quake game pathname
void Chase_Update (void);
void fractalnoise(unsigned char *noise, int size, int startgrid);
+void fractalnoisequick(unsigned char *noise, int size, int startgrid);
#include "palette.h"
#include "image.h"
void Sys_Shared_Init(void);
+
+#endif
+