*/
// quakedef.h -- primary header for client
+#ifndef QUAKEDEF_H
+#define QUAKEDEF_H
+
#define QUAKE_GAME // as opposed to utilities
#include <math.h>
#include <stdlib.h>
#include <setjmp.h>
-extern char *buildstring;
-
-typedef unsigned char qbyte;
-
-#undef true
-#undef false
-
-typedef enum {false, true} qboolean;
-
-#ifndef NULL
-#define NULL ((void *)0)
-#endif
-
-#ifndef FALSE
-#define FALSE 0
-#define TRUE 1
-#endif
+#include "qtypes.h"
-//define PARANOID // speed sapping error checking
-#ifdef _DEBUG
-#define ASSERT(condition) if (!(condition)) Sys_Error("assertion (##condition) failed at " __FILE__ ":" __LINE__ "\n");
-#else
-#define ASSERT(condition)
-#endif
+extern char *buildstring;
#define GAMENAME "id1"
#define MAX_NUM_ARGVS 50
-// up / down
-#define PITCH 0
-
-// left / right
-#define YAW 1
-
-// fall over
-#define ROLL 2
-
#define MAX_QPATH 128 // max length of a quake game pathname
#define MAX_OSPATH 1024 // max length of a filesystem pathname
#include "image.h"
void Sys_Shared_Init(void);
+
+#endif
+