#define MAX_LIGHTSTYLES 64
#define MAX_STYLESTRING 16
#define MAX_SCOREBOARD 32
-#define MAX_SCOREBOARDNAME 64
+#define MAX_SCOREBOARDNAME 128
#define MAX_USERINFO_STRING 196
#define MAX_SERVERINFO_STRING 512
#define MAX_LOCALINFO_STRING 1 // not actually used by DP servers
#define MAX_LEVELNETWORKEYES 0 // no portal support
#define MAX_OCCLUSION_QUERIES 256
+#define CRYPTO_HOSTKEY_HASHSIZE 256
#define MAX_NETWM_ICON 1026 // one 32x32
#define MAX_WATERPLANES 2
#define MAX_DECALSYSTEM_QUEUE 64
#define PAINTBUFFER_SIZE 512
#define MAX_BINDMAPS 8
-#define MAX_PARTICLES_INITIAL 32768
-#define MAX_PARTICLES 32768
+#define MAX_PARTICLES_INITIAL 8192
+#define MAX_PARTICLES 8192
#define MAX_DECALS_INITIAL 1024
#define MAX_DECALS 1024
#define MAX_ENITIES_INITIAL 256
#define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format)
#define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style
#define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit)
-#define MAX_SCOREBOARDNAME 64 ///< max length of player name in game
+#define MAX_SCOREBOARDNAME 128 ///< max length of player name in game
#define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld)
#define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld)
#define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld)
#define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
#define MAX_OCCLUSION_QUERIES 4096 ///< max number of GL_ARB_occlusion_query objects that can be used in one frame
+#define CRYPTO_HOSTKEY_HASHSIZE 8192 ///< number of hash buckets for accelerating host key lookups
#define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512
#define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders)
#include "r_textures.h"
+#include "crypto.h"
#include "draw.h"
#include "screen.h"
#include "netconn.h"
# if defined(__i386__)
# define DP_ARCH_STR "686"
# define SSE_POSSIBLE
+# ifdef __SSE__
+# define SSE_PRESENT
+# endif
+# ifdef __SSE2__
+# define SSE2_PRESENT
+# endif
# elif defined(__x86_64__)
# define DP_ARCH_STR "x86_64"
# define SSE_PRESENT
+# define SSE2_PRESENT
# elif defined(__powerpc__)
# define DP_ARCH_STR "ppc"
# endif
#elif defined(_WIN64)
# define DP_ARCH_STR "x86_64"
# define SSE_PRESENT
+# define SSE2_PRESENT
#elif defined(WIN32)
# define DP_ARCH_STR "x86"
# define SSE_POSSIBLE
#ifdef NO_SSE
# undef SSE_PRESENT
# undef SSE_POSSIBLE
+# undef SSE2_PRESENT
#endif
/// incremented every frame, never reset