memset(clipbuffertex, 0, sizeof(clipbuffertex));
glTexImage2D(GL_TEXTURE_2D, 0, 1, 256, 256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, clipbuffertex);
}
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (lighthalf)