crosshairtex[num] = R_LoadTexture(va("crosshair%02d", num), 16, 16, &data[0][0], TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
}
-void r_crosshairs_start()
+void r_crosshairs_start(void)
{
int i;
for (i = 0;i < NUMCROSSHAIRS;i++)
// crosshairtex[1] = crosshairload(crosshairtex2);
}
-void r_crosshairs_shutdown()
+void r_crosshairs_shutdown(void)
{
}
-void r_crosshairs_newmap()
+void r_crosshairs_newmap(void)
{
}
-void R_Crosshairs_Init()
+void R_Crosshairs_Init(void)
{
Cvar_RegisterVariable(&crosshair_brightness);
Cvar_RegisterVariable(&crosshair_alpha);