vec3_t v1, v2, spriteorigin;
vec_t spritescale;
vec4_t color;
+ if (r_letterbox.value)
+ return;
if (crosshair_static.integer)
return;
num = crosshair.integer;
return;
if (!cl.viewentity || !cl_entities[cl.viewentity].state_current.active)
return;
- pic = Draw_CachePic(va("gfx/crosshair%i.tga", num));
+ pic = Draw_CachePic(va("gfx/crosshair%i.tga", num), true);
if (!pic)
return;
R_GetCrosshairColor(color);
int num;
cachepic_t *pic;
vec4_t color;
+ if (r_letterbox.value)
+ return;
if (!crosshair_static.integer)
return;
num = crosshair.integer;
return;
if (!cl.viewentity || !cl_entities[cl.viewentity].state_current.active)
return;
- pic = Draw_CachePic(va("gfx/crosshair%i.tga", num));
+ pic = Draw_CachePic(va("gfx/crosshair%i.tga", num), true);
if (pic)
{
R_GetCrosshairColor(color);