cvar_t crosshair_flashspeed = {CVAR_SAVE, "crosshair_flashspeed", "2"};
cvar_t crosshair_flashrange = {CVAR_SAVE, "crosshair_flashrange", "0.1"};
cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1"};
-cvar_t crosshair_static = {CVAR_SAVE, "crosshair_static", "0"};
+cvar_t crosshair_static = {CVAR_SAVE, "crosshair_static", "1"};
// must match NUMCROSSHAIRS in gl_draw.c
#define NUMCROSSHAIRS 5
return;
if (!cl.viewentity || !cl_entities[cl.viewentity].state_current.active)
return;
- pic = Draw_CachePic(va("gfx/crosshair%i.tga", num));
+ pic = Draw_CachePic(va("gfx/crosshair%i.tga", num), true);
if (!pic)
return;
R_GetCrosshairColor(color);
return;
if (!cl.viewentity || !cl_entities[cl.viewentity].state_current.active)
return;
- pic = Draw_CachePic(va("gfx/crosshair%i.tga", num));
+ pic = Draw_CachePic(va("gfx/crosshair%i.tga", num), true);
if (pic)
{
R_GetCrosshairColor(color);