R_GetCrosshairColor(color);
// trace the shot path up to a certain distance
- VectorCopy(cl_entities[cl.viewentity].render.origin, v1);
+ Matrix4x4_OriginFromMatrix(&cl_entities[cl.viewentity].render.matrix, v1);
v1[2] += 16; // HACK: this depends on the QC
// get the forward vector for the gun (not the view)