#define EXPLOSIONFADESTART (1.5f)
#define EXPLOSIONFADERATE (3.0f)
-float explosiontexcoords[EXPLOSIONVERTS][2];
+float explosiontexcoords[EXPLOSIONVERTS][4];
int explosiontris[EXPLOSIONTRIS][3];
int explosionnoiseindex[EXPLOSIONVERTS];
vec3_t explosionpoint[EXPLOSIONVERTS];
v[1] = e->vert[i][1];
v[2] = e->vert[i][2];
}
- memcpy(varray_texcoord[0], explosiontexcoords, numverts * sizeof(float[2]));
+ memcpy(varray_texcoord[0], explosiontexcoords, numverts * sizeof(float[4]));
alpha = e->alpha;
VectorSubtract(r_origin, e->origin, centerdir);
VectorNormalizeFast(centerdir);