]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_explosion.c
fix darkplaces-dedicated.exe building to open a console
[xonotic/darkplaces.git] / r_explosion.c
index b5654092e18eb945874d5ed0d9b96387cfd1ead3..669a874af592bcb4198324b6fd0200d6e1660b64 100644 (file)
@@ -29,7 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #define EXPLOSIONFADESTART (1.5f)
 #define EXPLOSIONFADERATE (3.0f)
 
-float explosiontexcoords[EXPLOSIONVERTS][4];
+float explosiontexcoord2f[EXPLOSIONVERTS][2];
 int explosiontris[EXPLOSIONTRIS][3];
 int explosionnoiseindex[EXPLOSIONVERTS];
 vec3_t explosionpoint[EXPLOSIONVERTS];
@@ -112,8 +112,8 @@ int R_ExplosionVert(int column, int row)
        explosionspherevertvel[i][0] = explosionpoint[i][0] * EXPLOSIONSTARTVELOCITY;
        explosionspherevertvel[i][1] = explosionpoint[i][1] * EXPLOSIONSTARTVELOCITY;
        explosionspherevertvel[i][2] = explosionpoint[i][2] * EXPLOSIONSTARTVELOCITY;
-       explosiontexcoords[i][0] = (float) column / (float) EXPLOSIONGRID;
-       explosiontexcoords[i][1] = (float) row / (float) EXPLOSIONGRID;
+       explosiontexcoord2f[i][0] = (float) column / (float) EXPLOSIONGRID;
+       explosiontexcoord2f[i][1] = (float) row / (float) EXPLOSIONGRID;
        // top and bottom rows are all one position...
        if (row == 0 || row == EXPLOSIONGRID)
                column = 0;
@@ -176,7 +176,7 @@ void R_NewExplosion(vec3_t org)
 void R_DrawExplosionCallback(const void *calldata1, int calldata2)
 {
        int i, numtriangles, numverts;
-       float *c, *v, diff[3], centerdir[3], ifog, alpha, dist;
+       float *c, diff[3], centerdir[3], alpha, dist;
        rmeshstate_t m;
        const explosion_t *e;
        e = calldata1;
@@ -190,58 +190,33 @@ void R_DrawExplosionCallback(const void *calldata1, int calldata2)
 
        numtriangles = EXPLOSIONTRIS;
        numverts = EXPLOSIONVERTS;
-       R_Mesh_ResizeCheck(numverts);
+       GL_UseColorArray();
+       R_Mesh_GetSpace(numverts);
 
-       for (i = 0, v = varray_vertex;i < numverts;i++, v += 4)
-       {
-               v[0] = e->vert[i][0];
-               v[1] = e->vert[i][1];
-               v[2] = e->vert[i][2];
-       }
-       memcpy(varray_texcoord[0], explosiontexcoords, numverts * sizeof(float[4]));
-       alpha = e->alpha;
+       R_Mesh_CopyVertex3f(e->vert[0], numverts);
+       R_Mesh_CopyTexCoord2f(0, explosiontexcoord2f[0], numverts);
+       alpha = e->alpha * r_colorscale;
        VectorSubtract(r_origin, e->origin, centerdir);
        VectorNormalizeFast(centerdir);
-       if (fogenabled)
+       for (i = 0, c = varray_color4f;i < EXPLOSIONVERTS;i++, c += 4)
        {
-               for (i = 0, c = varray_color;i < EXPLOSIONVERTS;i++, c += 4)
+               VectorSubtract(e->vert[i], e->origin, diff);
+               VectorNormalizeFast(diff);
+               dist = (DotProduct(diff, centerdir) * 6.0f - 4.0f) * alpha;
+               if (dist > 0)
                {
-                       VectorSubtract(e->vert[i], e->origin, diff);
-                       VectorNormalizeFast(diff);
-                       dist = (DotProduct(diff, centerdir) * 6.0f - 4.0f) * alpha;
-                       if (dist > 0)
+                       if (fogenabled)
                        {
                                // use inverse fog alpha
                                VectorSubtract(e->vert[i], r_origin, diff);
-                               ifog = 1 - exp(fogdensity/DotProduct(diff,diff));
-                               dist = dist * ifog;
-                               if (dist < 0)
-                                       dist = 0;
-                               else
-                                       dist *= r_colorscale;
+                               dist *= (1 - exp(fogdensity/DotProduct(diff,diff)));
                        }
-                       else
-                               dist = 0;
-                       c[0] = c[1] = c[2] = dist;
-                       c[3] = 1;
-               }
-       }
-       else
-       {
-               for (i = 0, c = varray_color;i < EXPLOSIONVERTS;i++, c += 4)
-               {
-                       VectorSubtract(e->vert[i], e->origin, diff);
-                       VectorNormalizeFast(diff);
-                       dist = (DotProduct(diff, centerdir) * 6.0f - 4.0f) * alpha;
-                       if (dist < 0)
-                               dist = 0;
-                       else
-                               dist *= r_colorscale;
-                       c[0] = c[1] = c[2] = dist;
-                       c[3] = 1;
                }
+               else
+                       dist = 0;
+               c[0] = c[1] = c[2] = dist;
+               c[3] = 1;
        }
-       GL_UseColorArray();
        R_Mesh_Draw(numverts, numtriangles, explosiontris[0]);
 }