static int numexplosions = 0;
static float explosiontexcoord2f[EXPLOSIONVERTS][2];
-static int explosiontris[EXPLOSIONTRIS][3];
+static unsigned short explosiontris[EXPLOSIONTRIS][3];
static int explosionnoiseindex[EXPLOSIONVERTS];
static vec3_t explosionpoint[EXPLOSIONVERTS];
GL_CullFace(r_refdef.view.cullface_back);
R_Mesh_Matrix(&identitymatrix);
+ R_SetupGenericShader(true);
R_Mesh_ColorPointer(NULL, 0, 0);
memset(&m, 0, sizeof(m));
m.tex[0] = R_GetTexture(explosiontexture);
// FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
GL_Color(e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, 1);
GL_LockArrays(0, numverts);
- R_Mesh_Draw(0, numverts, numtriangles, explosiontris[0], 0, 0);
+ R_Mesh_Draw(0, numverts, 0, numtriangles, NULL, explosiontris[0], 0, 0);
GL_LockArrays(0, 0);
}
}