m.wantoverbright = false;
m.depthdisable = true; // magic
m.tex[0] = R_GetTexture(lightcorona);
- Matrix4x4_CreateIdentity(&m.matrix);
+ R_Mesh_Matrix(&r_identitymatrix);
R_Mesh_State(&m);
viewdist = DotProduct(r_origin, vpn);
for (i = 0;i < r_numdlights;i++)