if (d_lightstylevalue[sl->style] > 0)
{
VectorSubtract (p, sl->origin, dist);
- f = DotProduct(dist, dist) + 65536.0f;
+ f = DotProduct(dist, dist) + sl->distbias;
f = (1.0f / f) - sl->subtract;
if (f > 0)
{
VectorScale(sl->light, f, nl->light);
nl->cullradius2 = 99999999;
nl->lightsubtract = sl->subtract;
- nl->offset = 65536.0f;
+ nl->offset = sl->distbias;
nl++;
nearlights++;
}