+#ifndef R_LIGHT_H
+#define R_LIGHT_H
+
typedef struct
{
vec3_t origin;
void R_DrawCoronas(void);
void R_CompleteLightPoint(vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf);
void R_LightModel(int numverts, float colorr, float colorg, float colorb, int worldcoords);
+
+#endif
+