#ifndef R_LIGHT_H
#define R_LIGHT_H
-typedef struct
-{
- vec3_t origin;
- vec_t cullradius2; // only for culling comparisons, squared version
- vec3_t light; // the brightness of the light
- vec_t cullradius; // only for culling comparisons
- vec_t subtract; // to avoid sudden brightness change at cullradius, subtract this
- entity_render_t *ent; // owner of this light
-
- matrix4x4_t matrix_lighttoworld;
- matrix4x4_t matrix_worldtolight;
- matrix4x4_t matrix_worldtoattenuationxyz;
- matrix4x4_t matrix_worldtoattenuationz;
-
- vec3_t color;
- vec_t radius;
- int cubemapnum;
- int shadow;
- vec_t corona;
-}
-rdlight_t;
-
extern int r_numdlights;
-extern rdlight_t r_dlight[MAX_DLIGHTS];
+extern dlight_t r_dlight[MAX_DLIGHTS];
-void R_BuildLightList(void);
-void R_AnimateLight(void);
+void R_UpdateLights(void);
void R_MarkLights(entity_render_t *ent);
void R_DrawCoronas(void);
void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const vec3_t p, int dynamic, const mleaf_t *leaf);