-// LordHavoc: 256 dynamic lights
-#define MAX_DLIGHTS 256
-typedef struct
-{
- vec3_t origin;
- float radius;
- float die; // stop lighting after this time
- float decay; // drop this each second
- int key;
- vec3_t color; // LordHavoc: colored lighting
- qboolean dark; // subtracts light instead of adding
-} dlight_t;
+#ifndef R_LIGHT_H
+#define R_LIGHT_H
+
+void R_DrawCoronas(void);
+void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const vec3_t p, int dynamic);
+
+#endif
-// LordHavoc: this affects the lighting scale of the whole game
-//#define LIGHTOFFSET 16384.0f
-//#define LIGHTSCALE1 2.0f
-#define LIGHTOFFSET 4096.0f
-#define LIGHTSCALE1 1.0f
-#define LIGHTSCALE (LIGHTSCALE1*LIGHTSCALE1)
-#define LIGHTSCALE2 LIGHTSCALE