}
}
-void R_FogLightningBeam_Vertex3f_Color4f(const float *v, float *c, int numverts, float r, float g, float b, float a)
-{
- int i;
- float fog;
- for (i = 0;i < numverts;i++, v += 3, c += 4)
- {
- fog = RSurf_FogVertex(v);
- c[0] = r * fog;
- c[1] = g * fog;
- c[2] = b * fog;
- c[3] = a;
- }
-}
-
float beamrepeatscale;
void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)