]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_lightning.c
replace FogPoint_* functions with RSurf_FogVertex
[xonotic/darkplaces.git] / r_lightning.c
index ee4cee39da77fe8bcfad2a46386d1d0c8989cfda..2209963e4380a2f07642bfa582be66e15886524b 100644 (file)
@@ -25,7 +25,7 @@ void r_lightningbeams_start(void)
 
 void r_lightningbeams_setupqmbtexture(void)
 {
-       r_lightningbeamqmbtexture = loadtextureimage(r_lightningbeamtexturepool, "textures/particles/lightning.pcx", false, TEXF_ALPHA | TEXF_PRECACHE, false);
+       r_lightningbeamqmbtexture = loadtextureimage(r_lightningbeamtexturepool, "textures/particles/lightning.pcx", false, TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, false);
        if (r_lightningbeamqmbtexture == NULL)
                Cvar_SetValueQuick(&r_lightningbeam_qmbtexture, false);
 }
@@ -107,7 +107,7 @@ void r_lightningbeams_setuptexture(void)
                Image_WriteTGABGRA(va("lightningbeam%i.tga", imagenumber), BEAMWIDTH, BEAMHEIGHT, pixels);
        }
 
-       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, pixels, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
+       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, pixels, TEXTYPE_BGRA, TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
 
        Mem_Free(pixels);
        Mem_Free(image);
@@ -145,7 +145,7 @@ void r_lightningbeams_setuptexture(void)
                }
        }
 
-       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, data, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
+       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, data, TEXTYPE_BGRA, TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
        Mem_Free(noise1);
        Mem_Free(noise2);
        Mem_Free(data);
@@ -219,7 +219,7 @@ void R_FogLightningBeam_Vertex3f_Color4f(const float *v, float *c, int numverts,
        float fog;
        for (i = 0;i < numverts;i++, v += 3, c += 4)
        {
-               fog = FogPoint_World(v);
+               fog = RSurf_FogVertex(v);
                c[0] = r * fog;
                c[1] = g * fog;
                c[2] = b * fog;
@@ -236,6 +236,10 @@ void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, const r
        float vertex3f[12*3];
        float texcoord2f[12*2];
        float color4f[12*4];
+
+       // set up global fogging in worldspace (RSurf_FogVertex depends on this)
+       VectorCopy(r_refdef.view.origin, rsurface.localvieworigin);
+
        R_Mesh_Matrix(&identitymatrix);
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
        GL_DepthMask(false);