This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
#define MAX_PARTICLES 16384 // default max # of particles at one time
#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's on the command line
-// LordHavoc: added dust, smoke, snow, bloodcloud, and many others
typedef enum
{
- pt_static, pt_grav, pt_slowgrav, pt_blob, pt_blob2, pt_bulletsmoke, pt_smoke, pt_snow, pt_rain, pt_spark, pt_bubble, pt_fade, pt_steam, pt_splash, pt_splashpuff, pt_flame/*, pt_decal*/, pt_blood, pt_oneframe, pt_lavasplash
+ pt_static, pt_grav, pt_blob, pt_blob2, pt_bulletsmoke, pt_smoke, pt_snow, pt_rain, pt_spark, pt_bubble, pt_fade, pt_steam, pt_splash, pt_splashpuff, pt_flame, pt_blood, pt_oneframe, pt_lavasplash, pt_raindropsplash, pt_underwaterspark, pt_explosionsplash
}
ptype_t;
+typedef struct
+{
+ float s1, t1, s2, t2;
+}
+particletexture_t;
+
typedef struct particle_s
{
ptype_t type;
vec3_t org;
vec3_t vel;
- rtexture_t *tex;
- byte dynlight; // if set the particle will be dynamically lit (if r_dynamicparticles is on), used for smoke and blood
- byte rendermode; // a TPOLYTYPE_ value
- byte color;
- byte pad2;
+ particletexture_t *tex;
float die;
float scale;
float alpha; // 0-255
float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
vec3_t oldorg;
vec3_t vel2; // used for snow fluttering (base velocity, wind for instance)
-// vec3_t direction; // used by decals
-// vec3_t decalright; // used by decals
-// vec3_t decalup; // used by decals
+ float friction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
+ float pressure; // if non-zero, apply pressure to other particles
+ int dynlight; // if set the particle will be dynamically lit (if r_dynamicparticles is on), used for smoke and blood
+ int rendermode; // a TPOLYTYPE_ value
+ byte color[4];
}
particle_t;
-float TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal);
-
-int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
-int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
-int ramp3[8] = {0x6d, 0x6b, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01};
-
-rtexture_t *particletexture;
-rtexture_t *smokeparticletexture[8];
-rtexture_t *rainparticletexture;
-rtexture_t *bubbleparticletexture;
-rtexture_t *bulletholetexture[8];
-rtexture_t *rocketglowparticletexture;
-
-particle_t *particles;
-int r_numparticles;
-
-vec3_t r_pright, r_pup, r_ppn;
-
-int numparticles;
-particle_t **freeparticles; // list used only in compacting particles array
-
-cvar_t r_particles = {CVAR_SAVE, "r_particles", "1"};
-cvar_t r_drawparticles = {0, "r_drawparticles", "1"};
-cvar_t r_particles_lighting = {CVAR_SAVE, "r_particles_lighting", "1"};
-cvar_t r_particles_bloodshowers = {CVAR_SAVE, "r_particles_bloodshowers", "1"};
-cvar_t r_particles_blood = {CVAR_SAVE, "r_particles_blood", "1"};
-cvar_t r_particles_smoke = {CVAR_SAVE, "r_particles_smoke", "1"};
-cvar_t r_particles_sparks = {CVAR_SAVE, "r_particles_sparks", "1"};
-cvar_t r_particles_bubbles = {CVAR_SAVE, "r_particles_bubbles", "1"};
-
-byte shadebubble(float dx, float dy, vec3_t light)
+static int particlepalette[256] =
+{
+ 0x000000,0x0f0f0f,0x1f1f1f,0x2f2f2f,0x3f3f3f,0x4b4b4b,0x5b5b5b,0x6b6b6b,
+ 0x7b7b7b,0x8b8b8b,0x9b9b9b,0xababab,0xbbbbbb,0xcbcbcb,0xdbdbdb,0xebebeb,
+ 0x0f0b07,0x170f0b,0x1f170b,0x271b0f,0x2f2313,0x372b17,0x3f2f17,0x4b371b,
+ 0x533b1b,0x5b431f,0x634b1f,0x6b531f,0x73571f,0x7b5f23,0x836723,0x8f6f23,
+ 0x0b0b0f,0x13131b,0x1b1b27,0x272733,0x2f2f3f,0x37374b,0x3f3f57,0x474767,
+ 0x4f4f73,0x5b5b7f,0x63638b,0x6b6b97,0x7373a3,0x7b7baf,0x8383bb,0x8b8bcb,
+ 0x000000,0x070700,0x0b0b00,0x131300,0x1b1b00,0x232300,0x2b2b07,0x2f2f07,
+ 0x373707,0x3f3f07,0x474707,0x4b4b0b,0x53530b,0x5b5b0b,0x63630b,0x6b6b0f,
+ 0x070000,0x0f0000,0x170000,0x1f0000,0x270000,0x2f0000,0x370000,0x3f0000,
+ 0x470000,0x4f0000,0x570000,0x5f0000,0x670000,0x6f0000,0x770000,0x7f0000,
+ 0x131300,0x1b1b00,0x232300,0x2f2b00,0x372f00,0x433700,0x4b3b07,0x574307,
+ 0x5f4707,0x6b4b0b,0x77530f,0x835713,0x8b5b13,0x975f1b,0xa3631f,0xaf6723,
+ 0x231307,0x2f170b,0x3b1f0f,0x4b2313,0x572b17,0x632f1f,0x733723,0x7f3b2b,
+ 0x8f4333,0x9f4f33,0xaf632f,0xbf772f,0xcf8f2b,0xdfab27,0xefcb1f,0xfff31b,
+ 0x0b0700,0x1b1300,0x2b230f,0x372b13,0x47331b,0x533723,0x633f2b,0x6f4733,
+ 0x7f533f,0x8b5f47,0x9b6b53,0xa77b5f,0xb7876b,0xc3937b,0xd3a38b,0xe3b397,
+ 0xab8ba3,0x9f7f97,0x937387,0x8b677b,0x7f5b6f,0x775363,0x6b4b57,0x5f3f4b,
+ 0x573743,0x4b2f37,0x43272f,0x371f23,0x2b171b,0x231313,0x170b0b,0x0f0707,
+ 0xbb739f,0xaf6b8f,0xa35f83,0x975777,0x8b4f6b,0x7f4b5f,0x734353,0x6b3b4b,
+ 0x5f333f,0x532b37,0x47232b,0x3b1f23,0x2f171b,0x231313,0x170b0b,0x0f0707,
+ 0xdbc3bb,0xcbb3a7,0xbfa39b,0xaf978b,0xa3877b,0x977b6f,0x876f5f,0x7b6353,
+ 0x6b5747,0x5f4b3b,0x533f33,0x433327,0x372b1f,0x271f17,0x1b130f,0x0f0b07,
+ 0x6f837b,0x677b6f,0x5f7367,0x576b5f,0x4f6357,0x475b4f,0x3f5347,0x374b3f,
+ 0x2f4337,0x2b3b2f,0x233327,0x1f2b1f,0x172317,0x0f1b13,0x0b130b,0x070b07,
+ 0xfff31b,0xefdf17,0xdbcb13,0xcbb70f,0xbba70f,0xab970b,0x9b8307,0x8b7307,
+ 0x7b6307,0x6b5300,0x5b4700,0x4b3700,0x3b2b00,0x2b1f00,0x1b0f00,0x0b0700,
+ 0x0000ff,0x0b0bef,0x1313df,0x1b1bcf,0x2323bf,0x2b2baf,0x2f2f9f,0x2f2f8f,
+ 0x2f2f7f,0x2f2f6f,0x2f2f5f,0x2b2b4f,0x23233f,0x1b1b2f,0x13131f,0x0b0b0f,
+ 0x2b0000,0x3b0000,0x4b0700,0x5f0700,0x6f0f00,0x7f1707,0x931f07,0xa3270b,
+ 0xb7330f,0xc34b1b,0xcf632b,0xdb7f3b,0xe3974f,0xe7ab5f,0xefbf77,0xf7d38b,
+ 0xa77b3b,0xb79b37,0xc7c337,0xe7e357,0x7fbfff,0xabe7ff,0xd7ffff,0x670000,
+ 0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53
+};
+
+static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
+//static int explounderwatersparkramp[8] = {0x00074b, 0x000f6f, 0x071f93, 0x0f33b7, 0x2b63cf, 0x4f97e3, 0xb5e7ff, 0xffffff};
+
+static rtexture_t *particlefonttexture;
+
+static particletexture_t particletexture;
+static particletexture_t smokeparticletexture[8];
+static particletexture_t rainparticletexture;
+static particletexture_t bubbleparticletexture;
+static particletexture_t bulletholetexture[8];
+static particletexture_t rocketglowparticletexture;
+static particletexture_t raindropsplashparticletexture[16];
+
+static particle_t *particles;
+static int r_numparticles;
+
+static int numparticles;
+static particle_t **freeparticles; // list used only in compacting particles array
+
+static cvar_t r_particles = {CVAR_SAVE, "r_particles", "1"};
+static cvar_t r_drawparticles = {0, "r_drawparticles", "1"};
+static cvar_t r_particles_lighting = {CVAR_SAVE, "r_particles_lighting", "1"};
+static cvar_t r_particles_bloodshowers = {CVAR_SAVE, "r_particles_bloodshowers", "1"};
+static cvar_t r_particles_blood = {CVAR_SAVE, "r_particles_blood", "1"};
+static cvar_t r_particles_smoke = {CVAR_SAVE, "r_particles_smoke", "1"};
+static cvar_t r_particles_sparks = {CVAR_SAVE, "r_particles_sparks", "1"};
+static cvar_t r_particles_bubbles = {CVAR_SAVE, "r_particles_bubbles", "1"};
+static cvar_t r_particles_explosions = {CVAR_SAVE, "r_particles_explosions", "0"};
+
+static byte shadebubble(float dx, float dy, vec3_t light)
{
float dz, f, dot;
vec3_t normal;
return 0;
}
-void R_InitParticleTexture (void)
+static void R_InitParticleTexture (void)
{
- int x,y,d,i,m;
- float dx, dy;
+ int x,y,d,i,m, texnum;
+ float dx, dy, radius, f, f2;
byte data[32][32][4], noise1[64][64], noise2[64][64];
vec3_t light;
+ byte particletexturedata[256][256][4];
+
+ memset(&particletexturedata[0][0][0], 255, sizeof(particletexturedata));
+ texnum = 0;
+ #define SETUPTEX(var)\
+ {\
+ int basex, basey, y;\
+ if (texnum >= 64)\
+ {\
+ Sys_Error("R_InitParticleTexture: ran out of textures (64)\n");\
+ return; /* only to hush compiler */ \
+ }\
+ basex = (texnum & 7) * 32;\
+ basey = ((texnum >> 3) & 7) * 32;\
+ var.s1 = (basex + 1) / 256.0f;\
+ var.t1 = (basey + 1) / 256.0f;\
+ var.s2 = (basex + 31) / 256.0f;\
+ var.t2 = (basey + 31) / 256.0f;\
+ for (y = 0;y < 32;y++)\
+ memcpy(&particletexturedata[basey + y][basex][0], &data[y][0][0], 32*4);\
+ texnum++;\
+ }
for (y = 0;y < 32;y++)
{
data[y][x][3] = (byte) d;
}
}
- particletexture = R_LoadTexture ("particletexture", 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+ SETUPTEX(particletexture)
+// particletexture = R_LoadTexture ("particletexture", 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
for (i = 0;i < 8;i++)
{
dy = y - 16;
for (x = 0;x < 32;x++)
{
- d = (noise1[y][x] - 128) * 2 + 128;
+ d = (noise1[y][x] - 128) * 2 + 64; // was + 128
d = bound(0, d, 255);
data[y][x][0] = data[y][x][1] = data[y][x][2] = d;
dx = x - 16;
- d = (noise2[y][x] - 128) * 4 + 128;
+ d = (noise2[y][x] - 128) * 3 + 192;
if (d > 0)
d = (d * (256 - (int) (dx*dx+dy*dy))) >> 8;
d = bound(0, d, 255);
}
while (m < 224);
- smokeparticletexture[i] = R_LoadTexture (va("smokeparticletexture%d", i), 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+ SETUPTEX(smokeparticletexture[i])
+// smokeparticletexture[i] = R_LoadTexture (va("smokeparticletexture%02d", i), 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
}
light[0] = 1;light[1] = 1;light[2] = 1;
data[y][x][3] = shadebubble((x - 16) * (1.0 / 8.0), y < 24 ? (y - 24) * (1.0 / 24.0) : (y - 24) * (1.0 / 8.0), light);
}
}
- rainparticletexture = R_LoadTexture ("rainparticletexture", 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+ SETUPTEX(rainparticletexture)
+// rainparticletexture = R_LoadTexture ("rainparticletexture", 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
light[0] = 1;light[1] = 1;light[2] = 1;
VectorNormalize(light);
data[y][x][3] = shadebubble((x - 16) * (1.0 / 16.0), (y - 16) * (1.0 / 16.0), light);
}
}
- bubbleparticletexture = R_LoadTexture ("bubbleparticletexture", 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+ SETUPTEX(bubbleparticletexture)
+// bubbleparticletexture = R_LoadTexture ("bubbleparticletexture", 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
for (i = 0;i < 8;i++)
{
}
}
- bulletholetexture[i] = R_LoadTexture (va("bulletholetexture%d", i), 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+ SETUPTEX(bulletholetexture[i])
+// bulletholetexture[i] = R_LoadTexture (va("bulletholetexture%02d", i), 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
}
for (y = 0;y < 32;y++)
data[y][x][3] = bound(0, d * 1.0f, 255);
}
}
- rocketglowparticletexture = R_LoadTexture ("glowparticletexture", 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+ SETUPTEX(rocketglowparticletexture)
+// rocketglowparticletexture = R_LoadTexture ("glowparticletexture", 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+
+ for (i = 0;i < 16;i++)
+ {
+ radius = i * 3.0f / 16.0f;
+ f2 = 255.0f * ((15.0f - i) / 15.0f);
+ for (y = 0;y < 32;y++)
+ {
+ dy = (y - 16) * 0.25f;
+ for (x = 0;x < 32;x++)
+ {
+ dx = (x - 16) * 0.25f;
+ data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
+ f = (1.0 - fabs(radius - sqrt(dx*dx+dy*dy))) * f2;
+ f = bound(0.0f, f, 255.0f);
+ data[y][x][3] = (int) f;
+ }
+ }
+ SETUPTEX(raindropsplashparticletexture[i])
+// raindropsplashparticletexture[i] = R_LoadTexture (va("raindropslashparticletexture%02d", i), 32, 32, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
+ }
+
+ particlefonttexture = R_LoadTexture ("particlefont", 256, 256, &particletexturedata[0][0][0], TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
}
-void r_part_start(void)
+static void r_part_start(void)
{
particles = (particle_t *) qmalloc(r_numparticles * sizeof(particle_t));
freeparticles = (void *) qmalloc(r_numparticles * sizeof(particle_t *));
R_InitParticleTexture ();
}
-void r_part_shutdown(void)
+static void r_part_shutdown(void)
{
numparticles = 0;
qfree(particles);
qfree(freeparticles);
}
-void r_part_newmap(void)
+static void r_part_newmap(void)
{
numparticles = 0;
}
r_numparticles = MAX_PARTICLES;
}
- Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
+ Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
Cvar_RegisterVariable (&r_particles);
Cvar_RegisterVariable (&r_drawparticles);
Cvar_RegisterVariable (&r_particles_smoke);
Cvar_RegisterVariable (&r_particles_sparks);
Cvar_RegisterVariable (&r_particles_bubbles);
+ Cvar_RegisterVariable (&r_particles_explosions);
R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
}
//void particle(int ptype, int pcolor, int ptex, int prendermode, int plight, float pscale, float palpha, float ptime, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz)
-#define particle(ptype, pcolor, ptex, prendermode, plight, pscale, palpha, ptime, pbounce, px, py, pz, pvx, pvy, pvz)\
+#define particle(ptype, pcolor, ptex, prendermode, plight, pscale, palpha, ptime, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\
{\
particle_t *part;\
+ int tempcolor;\
if (numparticles >= r_numparticles)\
return;\
part = &particles[numparticles++];\
part->type = (ptype);\
- part->color = (pcolor);\
- part->tex = (ptex);\
- part->dynlight = (plight);\
- part->rendermode = (prendermode);\
- part->scale = (pscale);\
- part->alpha = (palpha);\
- part->die = cl.time + (ptime);\
- part->bounce = (pbounce);\
- part->org[0] = (px);\
- part->org[1] = (py);\
- part->org[2] = (pz);\
- part->vel[0] = (pvx);\
- part->vel[1] = (pvy);\
- part->vel[2] = (pvz);\
- part->time2 = 0;\
- part->vel2[0] = part->vel2[1] = part->vel2[2] = 0;\
-}
-/*
-#define particle2(ptype, pcolor, ptex, prendermode, plight, pscale, palpha, ptime, pbounce, pbase, poscale, pvscale)\
-{\
- particle_t *part;\
- if (numparticles >= r_numparticles)\
- return;\
- part = &particles[numparticles++];\
- part->type = (ptype);\
- part->color = (pcolor);\
- part->tex = (ptex);\
- part->dynlight = (plight);\
- part->rendermode = (prendermode);\
- part->scale = (pscale);\
- part->alpha = (palpha);\
- part->die = cl.time + (ptime);\
- part->bounce = (pbounce);\
- part->org[0] = lhrandom(-(poscale), (poscale)) + (pbase)[0];\
- part->org[1] = lhrandom(-(poscale), (poscale)) + (pbase)[1];\
- part->org[2] = lhrandom(-(poscale), (poscale)) + (pbase)[2];\
- part->vel[0] = lhrandom(-(pvscale), (pvscale));\
- part->vel[1] = lhrandom(-(pvscale), (pvscale));\
- part->vel[2] = lhrandom(-(pvscale), (pvscale));\
- part->time2 = 0;\
- part->vel2[0] = part->vel2[1] = part->vel2[2] = 0;\
-}
-*/
-/*
-#define particle3(ptype, pcolor, ptex, prendermode, plight, pscale, palpha, ptime, pbounce, pbase, pscalex, pscaley, pscalez, pvscalex, pvscaley, pvscalez)\
-{\
- particle_t *part;\
- if (numparticles >= r_numparticles)\
- return;\
- part = &particles[numparticles++];\
- part->type = (ptype);\
- part->color = (pcolor);\
- part->tex = (ptex);\
- part->dynlight = (plight);\
- part->rendermode = (prendermode);\
- part->scale = (pscale);\
- part->alpha = (palpha);\
- part->die = cl.time + (ptime);\
- part->bounce = (pbounce);\
- part->org[0] = lhrandom(-(pscalex), (pscalex)) + (pbase)[0];\
- part->org[1] = lhrandom(-(pscaley), (pscaley)) + (pbase)[1];\
- part->org[2] = lhrandom(-(pscalez), (pscalez)) + (pbase)[2];\
- part->vel[0] = lhrandom(-(pvscalex), (pvscalex));\
- part->vel[1] = lhrandom(-(pvscaley), (pvscaley));\
- part->vel[2] = lhrandom(-(pvscalez), (pvscalez));\
- part->time2 = 0;\
- part->vel2[0] = part->vel2[1] = part->vel2[2] = 0;\
-}
-*/
-#define particle4(ptype, pcolor, ptex, prendermode, plight, pscale, palpha, ptime, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2)\
-{\
- particle_t *part;\
- if (numparticles >= r_numparticles)\
- return;\
- part = &particles[numparticles++];\
- part->type = (ptype);\
- part->color = (pcolor);\
- part->tex = (ptex);\
+ tempcolor = (pcolor);\
+ part->color[0] = ((tempcolor) >> 16) & 0xFF;\
+ part->color[1] = ((tempcolor) >> 8) & 0xFF;\
+ part->color[2] = (tempcolor) & 0xFF;\
+ part->color[3] = 0xFF;\
+ part->tex = (&ptex);\
part->dynlight = (plight);\
part->rendermode = (prendermode);\
part->scale = (pscale);\
part->vel2[0] = (pvx2);\
part->vel2[1] = (pvy2);\
part->vel2[2] = (pvz2);\
+ part->friction = (pfriction);\
+ part->pressure = (ppressure);\
}
/*
float beamlength;
static vec3_t avelocities[NUMVERTEXNORMALS];
if (!r_particles.value) return; // LordHavoc: particles are optional
-
+
dist = 64;
beamlength = 16;
angle = cl.time * avelocities[i][1];
sp = sin(angle);
cp = cos(angle);
-
+
forward[0] = cp*cy;
forward[1] = cp*sy;
forward[2] = -sp;
- particle(pt_oneframe, 0x6f, particletexture, TPOLYTYPE_ALPHA, false, 2, 255, 9999, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0);
+ particle(pt_oneframe, particlepalette[0x6f], particletexture, TPOLYTYPE_ALPHA, false, 2, 255, 9999, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
int r;
int c;
char name[MAX_OSPATH];
-
+
sprintf (name,"maps/%s.pts", sv.name);
COM_FOpenFile (name, &f, false, true);
Con_Printf ("couldn't open %s\n", name);
return;
}
-
+
Con_Printf ("Reading %s...\n", name);
c = 0;
for (;;)
if (r != 3)
break;
c++;
-
+
if (numparticles >= r_numparticles)
{
Con_Printf ("Not enough free particles\n");
break;
}
- particle(pt_static, (-c)&15, particletexture, TPOLYTYPE_ALPHA, false, 2, 255, 99999, 0, org[0], org[1], org[2], 0, 0, 0);
+ particle(pt_static, particlepalette[(-c)&15], particletexture, TPOLYTYPE_ALPHA, false, 2, 255, 99999, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
Qclose (f);
{
vec3_t org, dir;
int i, count, msgcount, color;
-
+
for (i=0 ; i<3 ; i++)
org[i] = MSG_ReadCoord ();
for (i=0 ; i<3 ; i++)
msgcount = MSG_ReadByte ();
color = MSG_ReadByte ();
-if (msgcount == 255)
- count = 1024;
-else
- count = msgcount;
-
+ if (msgcount == 255)
+ count = 1024;
+ else
+ count = msgcount;
+
R_RunParticleEffect (org, dir, color, count);
}
-
+
/*
===============
R_ParticleExplosion
*/
void R_ParticleExplosion (vec3_t org, int smoke)
{
- int i;
- if (!r_particles.value) return; // LordHavoc: particles are optional
-
-// particle(pt_smoke, (rand()&7) + 8, smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, 30, 255, 2, org[0], org[1], org[2], 0, 0, 0);
+ int i, j;
+ float f;
+ vec3_t v, end, ang;
+ byte noise1[32*32], noise2[32*32];
- i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
- if (i == CONTENTS_SLIME || i == CONTENTS_WATER)
- {
- for (i = 0;i < 128;i++)
- particle(pt_bubble, 254, bubbleparticletexture, TPOLYTYPE_ADD, false, lhrandom(1, 2), 255, 9999, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96));
- }
- else
- R_NewExplosion(org);
- /*
- else
+ if (r_particles.value && r_particles_explosions.value)
{
- int j;
-// int color;
- float f, forg[3], fvel[3], fvel2[3];
-// for (i = 0;i < 256;i++)
-// particle(pt_fallfadespark, ramp3[rand()%6], particletexture, TPOLYTYPE_ALPHA, false, 1.5, lhrandom(128, 255), 5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(0, 384));
-// for (i = 0;i < 256;i++)
-// particle(pt_fallfadespark, ramp3[rand()%6], particletexture, TPOLYTYPE_ALPHA, false, 1.5, lhrandom(128, 255), 5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-150, 150), lhrandom(-150, 150), lhrandom(-150, 150));
- for (i = 0;i < 32;i++)
+ i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
+ if (i == CONTENTS_SLIME || i == CONTENTS_WATER)
+ {
+ for (i = 0;i < 128;i++)
+ particle(pt_bubble, 0xFFFFFF, bubbleparticletexture, TPOLYTYPE_ALPHA, false, lhrandom(1, 2), 255, 9999, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, 0, 0);
+
+ ang[2] = lhrandom(0, 360);
+ fractalnoise(noise1, 32, 4);
+ fractalnoise(noise2, 32, 8);
+ for (i = 0;i < 32;i++)
+ {
+ for (j = 0;j < 32;j++)
+ {
+ VectorRandom(v);
+ VectorMA(org, 16, v, v);
+ TraceLine(org, v, end, NULL, 0);
+ ang[0] = (j + 0.5f) * (360.0f / 32.0f);
+ ang[1] = (i + 0.5f) * (360.0f / 32.0f);
+ AngleVectors(ang, v, NULL, NULL);
+ f = noise1[j*32+i] * 1.5f;
+ VectorScale(v, f, v);
+ particle(pt_underwaterspark, noise2[j*32+i] * 0x010101, smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, false, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
+ VectorScale(v, 0.75, v);
+ particle(pt_underwaterspark, explosparkramp[(noise2[j*32+i] >> 5)], particletexture, TPOLYTYPE_ALPHA, false, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
+ }
+ }
+ }
+ else
{
- fvel[0] = lhrandom(-150, 150);
- fvel[1] = lhrandom(-150, 150);
- fvel[2] = lhrandom(-150, 150) + 80;
-// particle(pt_flamefall, 106 + (rand()%6), particletexture, TPOLYTYPE_ALPHA, false, 3, 255, 5, forg[0] + lhrandom(-5, 5), forg[1] + lhrandom(-5, 5), forg[2] + lhrandom(-5, 5), fvel2[0], fvel2[1], fvel2[2]);
- for (j = 0;j < 64;j++)
+ ang[2] = lhrandom(0, 360);
+ fractalnoise(noise1, 32, 4);
+ fractalnoise(noise2, 32, 8);
+ for (i = 0;i < 32;i++)
{
- forg[0] = lhrandom(-20, 20) + org[0];
- forg[1] = lhrandom(-20, 20) + org[1];
- forg[2] = lhrandom(-20, 20) + org[2];
- fvel2[0] = fvel[0] + lhrandom(-30, 30);
- fvel2[1] = fvel[1] + lhrandom(-30, 30);
- fvel2[2] = fvel[2] + lhrandom(-30, 30);
- f = lhrandom(0.2, 1);
- fvel2[0] *= f;
- fvel2[1] *= f;
- fvel2[2] *= f;
- particle(pt_flamefall, 106 + (rand()%6), particletexture, TPOLYTYPE_ALPHA, false, 5, lhrandom(96, 192), 5, forg[0], forg[1], forg[2], fvel2[0], fvel2[1], fvel2[2]);
+ for (j = 0;j < 32;j++)
+ {
+ VectorRandom(v);
+ VectorMA(org, 16, v, v);
+ TraceLine(org, v, end, NULL, 0);
+ ang[0] = (j + 0.5f) * (360.0f / 32.0f);
+ ang[1] = (i + 0.5f) * (360.0f / 32.0f);
+ AngleVectors(ang, v, NULL, NULL);
+ f = noise1[j*32+i] * 1.5f;
+ VectorScale(v, f, v);
+ particle(pt_spark, noise2[j*32+i] * 0x010101, smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, false, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
+ VectorScale(v, 0.75, v);
+ particle(pt_spark, explosparkramp[(noise2[j*32+i] >> 5)], particletexture, TPOLYTYPE_ALPHA, false, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
+ // VectorRandom(v);
+ // VectorScale(v, 384, v);
+ // particle(pt_spark, explosparkramp[rand()&7], particletexture, TPOLYTYPE_ALPHA, false, 2, lhrandom(16, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
+ }
}
}
-// for (i = 0;i < 16;i++)
-// particle(pt_smoke, 12+(rand()&3), smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, 20, 192, 99, org[0] + lhrandom(-20, 20), org[1] + lhrandom(-20, 20), org[2] + lhrandom(-20, 20), 0, 0, 0);
-// for (i = 0;i < 50;i++)
-// particle(pt_flamingdebris, ramp3[rand()%6], particletexture, TPOLYTYPE_ALPHA, false, 3, 255, 99, org[0] + lhrandom(-10, 10), org[1] + lhrandom(-10, 10), org[2] + lhrandom(-10, 10), lhrandom(-200, 200), lhrandom(-200, 200), lhrandom(-200, 200));
-// for (i = 0;i < 30;i++)
-// particle(pt_smokingdebris, 10 + (rand()%6), particletexture, TPOLYTYPE_ALPHA, false, 2, 255, 99, org[0] + lhrandom(-10, 10), org[1] + lhrandom(-10, 10), org[2] + lhrandom(-10, 10), lhrandom(-100, 100), lhrandom(-100, 100), lhrandom(-100, 100));
}
- */
+ else
+ R_NewExplosion(org);
}
/*
if (!r_particles.value) return; // LordHavoc: particles are optional
for (i = 0;i < 512;i++)
- particle(pt_fade, colorStart + (i % colorLength), particletexture, TPOLYTYPE_ALPHA, false, 1.5, 255, 0.3, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192));
+ particle(pt_fade, particlepalette[colorStart + (i % colorLength)], particletexture, TPOLYTYPE_ALPHA, false, 1.5, 255, 0.3, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 0.1f, 0);
}
/*
{
int i;
if (!r_particles.value) return; // LordHavoc: particles are optional
-
+
for (i = 0;i < 256;i++)
- particle(pt_blob, 66+(rand()%6), particletexture, TPOLYTYPE_ALPHA, false, 4, 255, 9999, 0, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(-128, 128));
+ particle(pt_blob , particlepalette[ 66+(rand()%6)], particletexture, TPOLYTYPE_ALPHA, false, 4, 255, 9999, 0, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(-128, 128), 0, 0, 0, 0, 0, 0);
for (i = 0;i < 256;i++)
- particle(pt_blob2, 150+(rand()%6), particletexture, TPOLYTYPE_ALPHA, false, 4, 255, 9999, 0, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(-128, 128));
+ particle(pt_blob2, particlepalette[150+(rand()%6)], particletexture, TPOLYTYPE_ALPHA, false, 4, 255, 9999, 0, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(-128, 128), 0, 0, 0, 0, 0, 0);
}
/*
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
{
if (!r_particles.value) return; // LordHavoc: particles are optional
-
+
if (count == 1024)
{
R_ParticleExplosion(org, false);
return;
}
while (count--)
- particle(pt_fade, color + (rand()&7), particletexture, TPOLYTYPE_ALPHA, false, 1, 128, 9999, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15));
+ particle(pt_fade, particlepalette[color + (rand()&7)], particletexture, TPOLYTYPE_ALPHA, false, 1, 128, 9999, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 0, 0, 0, 0, 0, 0);
}
// LordHavoc: added this for spawning sparks/dust (which have strong gravity)
*/
void R_SparkShower (vec3_t org, vec3_t dir, int count)
{
+ particletexture_t *tex;
if (!r_particles.value) return; // LordHavoc: particles are optional
- R_Decal(org, bulletholetexture[rand()&7], 16, 0, 0, 0, 255);
+ tex = &bulletholetexture[rand()&7];
+ R_Decal(org, particlefonttexture, tex->s1, tex->t1, tex->s2, tex->t2, 16, 0, 0, 0, 255);
// smoke puff
if (r_particles_smoke.value)
- particle(pt_bulletsmoke, 10, smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, 5, 255, 9999, 0, org[0], org[1], org[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16));
+ particle(pt_bulletsmoke, 0xA0A0A0, smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, 5, 255, 9999, 0, org[0], org[1], org[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
if (r_particles_sparks.value)
{
// sparks
while(count--)
- particle(pt_spark, ramp3[rand()%6], particletexture, TPOLYTYPE_ADD, false, 1, lhrandom(0, 255), 9999, 1.5, org[0], org[1], org[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(0, 128));
+ particle(pt_spark, particlepalette[0x68 + (rand() & 7)], particletexture, TPOLYTYPE_ALPHA, false, 1, lhrandom(0, 255), 9999, 1.5, org[0], org[1], org[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(0, 128), 512.0f, 0, 0, 0, 0.2f, 0);
}
}
bloodcount += count;
while(bloodcount >= 10)
{
- particle(pt_blood, 68+(rand()&3), smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, 24, 255, 9999, -1, org[0], org[1], org[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64));
+ particle(pt_blood, 0x300000, smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, 24, 255, 9999, -1, org[0], org[1], org[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64), 0, 0, 0, 0, 1.0f, 0);
bloodcount -= 10;
}
}
velscale[0] = velspeed * 2.0 / diff[0];
velscale[1] = velspeed * 2.0 / diff[1];
velscale[2] = velspeed * 2.0 / diff[2];
-
+
while (count--)
{
vec3_t org, vel;
vel[0] = (org[0] - center[0]) * velscale[0];
vel[1] = (org[1] - center[1]) * velscale[1];
vel[2] = (org[2] - center[2]) * velscale[2];
- particle(pt_blood, 68+(rand()&3), smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, 24, 255, 9999, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2]);
+ particle(pt_blood, 0x300000, smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, true, 24, 255, 9999, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1.0f, 0);
}
}
if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
while (count--)
- particle(gravity ? pt_grav : pt_static, colorbase + (rand()&3), particletexture, TPOLYTYPE_ALPHA, false, 2, 255, lhrandom(1, 2), 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel));
+ particle(gravity ? pt_grav : pt_static, particlepalette[colorbase + (rand()&3)], particletexture, TPOLYTYPE_ALPHA, false, 2, 255, lhrandom(1, 2), 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
}
void R_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int type)
vel[0] = dir[0] + lhrandom(-16, 16);
vel[1] = dir[1] + lhrandom(-16, 16);
vel[2] = dir[2] + lhrandom(-32, 32);
- particle4(pt_rain, colorbase + (rand()&3), rainparticletexture, TPOLYTYPE_ALPHA, true, 3, 255, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2]);
+ particle(pt_rain, particlepalette[colorbase + (rand()&3)], rainparticletexture, TPOLYTYPE_ALPHA, true, 3, 255, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2], 0, 0);
}
break;
case 1:
vel[0] = dir[0] + lhrandom(-16, 16);
vel[1] = dir[1] + lhrandom(-16, 16);
vel[2] = dir[2] + lhrandom(-32, 32);
- particle4(pt_snow, colorbase + (rand()&3), particletexture, TPOLYTYPE_ALPHA, false, 2, 255, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2]);
+ particle(pt_snow, particlepalette[colorbase + (rand()&3)], particletexture, TPOLYTYPE_ALPHA, false, 2, 255, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2], 0, 0);
}
break;
default:
if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
while (count--)
- particle(pt_flame, 224 + (rand()&15), smokeparticletexture[rand()&7], TPOLYTYPE_ADD, false, 8, 255, 9999, 1.1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(-32, 64));
+ particle(pt_flame, particlepalette[224 + (rand()&15)], smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, false, 8, 255, 9999, 1.1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(-32, 64), 0, 0, 0, 0, 0.1f, 0);
}
void R_Flames (vec3_t org, vec3_t vel, int count)
if (!r_particles.value) return; // LordHavoc: particles are optional
while (count--)
- particle(pt_flame, 224 + (rand()&15), smokeparticletexture[rand()&7], TPOLYTYPE_ADD, false, 8, 255, 9999, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128));
+ particle(pt_flame, particlepalette[224 + (rand()&15)], smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, false, 8, 255, 9999, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 0.1f, 0);
}
org[1] = origin[1] + dir[1];
org[2] = origin[2] + lhrandom(0, 64);
vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
- particle(pt_lavasplash, 224 + (rand()&7), particletexture, TPOLYTYPE_ALPHA, false, 7, 255, 9999, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel);
-// particle(pt_lavasplash, 224 + (rand()&7), particletexture, TPOLYTYPE_ALPHA, false, 7, 255, 9999, 0, origin[0] + i, origin[1] + j, origin[2] + lhrandom(0, 63), i * lhrandom(0.125, 0.25), j * lhrandom(0.125, 0.25), lhrandom(64, 128));
+ particle(pt_lavasplash, particlepalette[224 + (rand()&7)], particletexture, TPOLYTYPE_ALPHA, false, 7, 255, 9999, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
}
}
}
for (i=-16 ; i<16 ; i+=8)
for (j=-16 ; j<16 ; j+=8)
for (k=-24 ; k<32 ; k+=8)
- particle(pt_fade, 254, particletexture, TPOLYTYPE_ADD, false, 1, lhrandom(64, 128), 9999, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), i*2 + lhrandom(-12.5, 12.5), j*2 + lhrandom(-12.5, 12.5), k*2 + lhrandom(27.5, 52.5));
+ particle(pt_fade, 0xFFFFFF, particletexture, TPOLYTYPE_ALPHA, false, 1, lhrandom(64, 128), 9999, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), i*2 + lhrandom(-12.5, 12.5), j*2 + lhrandom(-12.5, 12.5), k*2 + lhrandom(27.5, 52.5), 0, 0, 0, 0, 0.1f, -512.0f);
}
void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
VectorNormalize(dir);
if (type == 0 && host_frametime != 0) // rocket glow
- particle(pt_oneframe, 254, rocketglowparticletexture, TPOLYTYPE_ADD, false, 24, 255, 9999, 0, end[0] - 12 * dir[0], end[1] - 12 * dir[1], end[2] - 12 * dir[2], 0, 0, 0);
+ particle(pt_oneframe, 0xFFFFFF, rocketglowparticletexture, TPOLYTYPE_ALPHA, false, 24, 255, 9999, 0, end[0] - 12 * dir[0], end[1] - 12 * dir[1], end[2] - 12 * dir[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
- t = ent->render.trail_time;
+ t = ent->persistent.trail_time;
if (t >= cl.time)
return; // no particles to spawn this frame (sparse trail)
if (len <= 0.01f)
{
// advance the trail time
- ent->render.trail_time = cl.time;
+ ent->persistent.trail_time = cl.time;
return;
}
speed = len / (cl.time - cl.oldtime);
if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA)
{
// advance the trail time
- ent->render.trail_time = cl.time;
+ ent->persistent.trail_time = cl.time;
return;
}
dec = cl.time - t;
else if (bubbles && r_particles_bubbles.value)
{
- dec = 0.01f;
- particle(pt_bubble, 254, bubbleparticletexture, polytype, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16));
- particle(pt_bubble, 254, bubbleparticletexture, polytype, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16));
- particle(pt_smoke, 254, smokeparticletexture[rand()&7], polytype, false, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0);
+ dec = 0.005f;
+ particle(pt_bubble, 0xFFFFFF, bubbleparticletexture, polytype, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+ particle(pt_bubble, 0xFFFFFF, bubbleparticletexture, polytype, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+ particle(pt_smoke, 0xFFFFFF, smokeparticletexture[rand()&7], polytype, false, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
else
{
- dec = 0.01f;
- particle(pt_smoke, 12, smokeparticletexture[rand()&7], polytype, true, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0);
-// particle(pt_spark, 0x68 + (rand() & 7), particletexture, TPOLYTYPE_ADD, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.25, lhrandom(-64, 64) - vel[1] * 0.25, lhrandom(-64, 64) - vel[2] * 0.25);
-// particle(pt_spark, 0x68 + (rand() & 7), particletexture, TPOLYTYPE_ADD, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.25, lhrandom(-64, 64) - vel[1] * 0.25, lhrandom(-64, 64) - vel[2] * 0.25);
-// particle(pt_spark, 0x68 + (rand() & 7), particletexture, TPOLYTYPE_ADD, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.25, lhrandom(-64, 64) - vel[1] * 0.25, lhrandom(-64, 64) - vel[2] * 0.25);
-// particle(pt_spark, 0x68 + (rand() & 7), particletexture, TPOLYTYPE_ADD, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.25, lhrandom(-64, 64) - vel[1] * 0.25, lhrandom(-64, 64) - vel[2] * 0.25);
+ dec = 0.005f;
+ particle(pt_smoke, 0xC0C0C0, smokeparticletexture[rand()&7], polytype, true, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ //particle(pt_spark, particlepalette[0x68 + (rand() & 7)], particletexture, TPOLYTYPE_ALPHA, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 0.1f, 0);
+ //particle(pt_spark, particlepalette[0x68 + (rand() & 7)], particletexture, TPOLYTYPE_ALPHA, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 0.1f, 0);
+ //particle(pt_spark, particlepalette[0x68 + (rand() & 7)], particletexture, TPOLYTYPE_ALPHA, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 0.1f, 0);
+ //particle(pt_spark, particlepalette[0x68 + (rand() & 7)], particletexture, TPOLYTYPE_ALPHA, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 0.1f, 0);
}
break;
else if (bubbles && r_particles_bubbles.value)
{
dec = 0.02f;
- particle(pt_bubble, 254, bubbleparticletexture, polytype, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16));
- particle(pt_bubble, 254, bubbleparticletexture, polytype, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16));
- particle(pt_smoke, 254, smokeparticletexture[rand()&7], polytype, false, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0);
+ particle(pt_bubble, 0xFFFFFF, bubbleparticletexture, polytype, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+ particle(pt_bubble, 0xFFFFFF, bubbleparticletexture, polytype, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+ particle(pt_smoke, 0xFFFFFF, smokeparticletexture[rand()&7], polytype, false, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
else
{
dec = 0.02f;
- particle(pt_smoke, 8, smokeparticletexture[rand()&7], polytype, true, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0);
+ particle(pt_smoke, 0x808080, smokeparticletexture[rand()&7], polytype, true, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
break;
dec = cl.time - t;
else
{
- dec = 0.2f;
- particle(pt_blood, 67+(rand()&3), smokeparticletexture[rand()&7], polytype, true, 24, 255, 9999, -1, start[0], start[1], start[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64));
+ dec = 0.1f;
+ particle(pt_blood, 0x300000, smokeparticletexture[rand()&7], polytype, true, 24, 255, 9999, -1, start[0], start[1], start[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64), 0, 0, 0, 0, 1.0f, 0);
}
break;
dec = cl.time - t;
else
{
- dec = 0.3f;
- particle(pt_blood, 67+(rand()&3), smokeparticletexture[rand()&7], polytype, true, 24, 255, 9999, -1, start[0], start[1], start[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64));
+ dec = 0.15f;
+ particle(pt_blood, 0x300000, smokeparticletexture[rand()&7], polytype, true, 24, 255, 9999, -1, start[0], start[1], start[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64), 0, 0, 0, 0, 1.0f, 0);
}
break;
case 3: // green tracer
dec = 0.02f;
- particle(pt_fade, 56, smokeparticletexture[rand()&7], polytype, false, 4, 255, 9999, 0, start[0], start[1], start[2], 0, 0, 0);
+ particle(pt_fade, 0x373707, smokeparticletexture[rand()&7], polytype, false, 4, 255, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
break;
case 5: // flame tracer
dec = 0.02f;
- particle(pt_fade, 234, smokeparticletexture[rand()&7], polytype, false, 4, 255, 9999, 0, start[0], start[1], start[2], 0, 0, 0);
+ particle(pt_fade, 0xCF632B, smokeparticletexture[rand()&7], polytype, false, 4, 255, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
break;
case 6: // voor trail
dec = 0.05f; // sparse trail
- particle(pt_fade, 152 + (rand()&3), smokeparticletexture[rand()&7], polytype, false, 4, 255, 9999, 0, start[0], start[1], start[2], 0, 0, 0);
+ particle(pt_fade, 0x47232B, smokeparticletexture[rand()&7], polytype, false, 4, 255, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
break;
case 7: // Nehahra smoke tracer
else
{
dec = 0.14f;
- particle(pt_smoke, 12, smokeparticletexture[rand()&7], polytype, true, 10, 64, 9999, 0, start[0], start[1], start[2], 0, 0, 0);
+ particle(pt_smoke, 0xC0C0C0, smokeparticletexture[rand()&7], polytype, true, 10, 64, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
break;
}
dec *= speed;
VectorMA (start, dec, vec, start);
}
- ent->render.trail_time = t;
+ ent->persistent.trail_time = t;
}
void R_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent)
VectorSubtract (end, start, vec);
len = (int) (VectorNormalizeLength (vec) * (1.0f / 3.0f));
VectorScale(vec, 3, vec);
+ color = particlepalette[color];
while (len--)
{
- particle(pt_smoke, color, particletexture, TPOLYTYPE_ALPHA, false, 8, 192, 9999, 0, start[0], start[1], start[2], 0, 0, 0);
+ particle(pt_smoke, color, particletexture, TPOLYTYPE_ALPHA, false, 8, 192, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
VectorAdd (start, vec, start);
}
}
void R_MoveParticles (void)
{
particle_t *p;
- int i, activeparticles, maxparticle, j, a;
- vec3_t v;
- float gravity, dvel, frametime;
+ int i, activeparticles, maxparticle, j, a, b, pressureused = false;
+ vec3_t v, org, o, normal;
+ float gravity, dvel, frametime, f;
// LordHavoc: early out condition
if (!numparticles)
}
VectorCopy(p->org, p->oldorg);
- p->org[0] += p->vel[0]*frametime;
- p->org[1] += p->vel[1]*frametime;
- p->org[2] += p->vel[2]*frametime;
+ VectorMA(p->org, frametime, p->vel, p->org);
+ if (p->friction)
+ {
+ f = 1.0f - (p->friction * frametime);
+ VectorScale(p->vel, f, p->vel);
+ }
+ VectorCopy(p->org, org);
if (p->bounce)
{
vec3_t normal;
float dist;
- if (TraceLine(p->oldorg, p->org, v, normal) < 1)
+ if (TraceLine(p->oldorg, p->org, v, normal, 0) < 1)
{
VectorCopy(v, p->org);
if (p->bounce < 0)
{
- byte *color24 = (byte *) &d_8to24table[(int)p->color];
- R_Decal(v, p->tex, p->scale, color24[0], color24[1], color24[2], p->alpha);
+ R_Decal(v, particlefonttexture, p->tex->s1, p->tex->t1, p->tex->s2, p->tex->t2, p->scale, p->color[0], p->color[1], p->color[2], p->alpha);
p->die = -1;
freeparticles[j++] = p;
continue;
- /*
- VectorClear(p->vel);
- p->type = pt_decal;
- // have to negate the direction (why?)
- VectorNegate(normal, p->direction);
- VectorVectors(p->direction, p->decalright, p->decalup);
- VectorSubtract(p->org, p->direction, p->org); // push off the surface a bit so it doesn't flicker
- p->bounce = 0;
- p->time2 = cl.time + 30;
- */
}
else
{
dist = DotProduct(p->vel, normal) * -p->bounce;
- VectorMAQuick(p->vel, dist, normal, p->vel);
+ VectorMA(p->vel, dist, normal, p->vel);
if (DotProduct(p->vel, p->vel) < 0.03)
VectorClear(p->vel);
}
}
}
-
+
switch (p->type)
{
case pt_static:
case pt_grav:
p->vel[2] -= gravity;
break;
- case pt_slowgrav:
- p->vel[2] -= gravity * 0.05;
- break;
case pt_lavasplash:
p->vel[2] -= gravity * 0.05;
p->alpha -= frametime * 192;
{
case CONTENTS_LAVA:
case CONTENTS_SLIME:
- p->tex = smokeparticletexture[rand()&7];
+ p->tex = &smokeparticletexture[rand()&7];
p->type = pt_steam;
p->alpha = 96;
p->scale = 5;
p->vel[2] = 96;
break;
case CONTENTS_WATER:
- p->tex = smokeparticletexture[rand()&7];
+ p->tex = &smokeparticletexture[rand()&7];
p->type = pt_splash;
p->alpha = 96;
p->scale = 5;
p->vel[2] = 96;
break;
default: // CONTENTS_SOLID and any others
- TraceLine(p->oldorg, p->org, v, normal);
+ TraceLine(p->oldorg, p->org, v, normal, 0);
VectorCopy(v, p->org);
- p->tex = smokeparticletexture[rand()&7];
+ p->tex = &smokeparticletexture[rand()&7];
p->type = pt_fade;
VectorClear(p->vel);
break;
}
break;
case pt_blood:
- if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents != CONTENTS_EMPTY)
+ p->friction = 1;
+ a = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
+ if (a != CONTENTS_EMPTY)
{
- p->die = -1;
- break;
+ if (a == CONTENTS_WATER || a == CONTENTS_SLIME)
+ {
+ p->friction = 5;
+ p->scale += frametime * 32.0f;
+ p->alpha -= frametime * 128.0f;
+ p->vel[2] += gravity * 0.125f;
+ if (p->alpha < 1)
+ p->die = -1;
+ break;
+ }
+ else
+ {
+ p->die = -1;
+ break;
+ }
}
p->vel[2] -= gravity * 0.5;
break;
case pt_spark:
- p->alpha -= frametime * 512;
+ p->alpha -= frametime * p->time2;
p->vel[2] -= gravity;
+ if (p->alpha < 1)
+ p->die = -1;
+ else if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents != CONTENTS_EMPTY)
+ p->type = pt_underwaterspark;
+ break;
+ case pt_underwaterspark:
+ if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents == CONTENTS_EMPTY)
+ {
+ p->tex = &smokeparticletexture[rand()&7];
+ p->color[0] = p->color[1] = p->color[2] = 255;
+ p->scale = 16;
+ p->type = pt_explosionsplash;
+ }
+ else
+ p->vel[2] += gravity * 0.5f;
+ p->alpha -= frametime * p->time2;
+ if (p->alpha < 1)
+ p->die = -1;
+ break;
+ case pt_explosionsplash:
+ if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents == CONTENTS_EMPTY)
+ p->vel[2] -= gravity;
+ else
+ p->alpha = 0;
+ p->scale += frametime * 64.0f;
+ p->alpha -= frametime * 1024.0f;
if (p->alpha < 1)
p->die = -1;
break;
a = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
if (a != CONTENTS_WATER && a != CONTENTS_SLIME)
{
- p->tex = smokeparticletexture[rand()&7];
+ p->tex = &smokeparticletexture[rand()&7];
p->type = pt_splashpuff;
p->scale = 4;
p->vel[0] = p->vel[1] = p->vel[2] = 0;
case pt_bulletsmoke:
p->scale += frametime * 16;
p->alpha -= frametime * 1024;
- p->vel[2] += gravity * 0.05;
+ p->vel[2] += gravity * 0.1;
if (p->alpha < 1)
p->die = -1;
break;
case pt_smoke:
- p->scale += frametime * 32;
- p->alpha -= frametime * 512;
- p->vel[2] += gravity * 0.05;
+ p->scale += frametime * 24;
+ p->alpha -= frametime * 256;
+ p->vel[2] += gravity * 0.1;
if (p->alpha < 1)
p->die = -1;
break;
p->die = -1;
break;
case pt_splashpuff:
-// p->scale += frametime * 24;
p->alpha -= frametime * 1024;
if (p->alpha < 1)
p->die = -1;
break;
case pt_rain:
- a = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
- if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
+ f = 0;
+ b = Mod_PointInLeaf(p->oldorg, cl.worldmodel)->contents;
+ VectorCopy(p->oldorg, o);
+ while (f < 1)
{
- vec3_t normal;
- if (a == CONTENTS_SOLID && Mod_PointInLeaf(p->oldorg, cl.worldmodel)->contents == CONTENTS_SOLID)
- break; // still in solid
- p->die = cl.time + 1000;
- p->vel[0] = p->vel[1] = p->vel[2] = 0;
- switch (a)
+ a = b;
+ f = TraceLine(o, p->org, v, normal, a);
+ b = traceline_endcontents;
+ if (f < 1 && b != CONTENTS_EMPTY && b != CONTENTS_SKY)
{
- case CONTENTS_LAVA:
- case CONTENTS_SLIME:
- p->tex = smokeparticletexture[rand()&7];
- p->type = pt_steam;
- p->scale = 3;
- p->vel[2] = 96;
- break;
- case CONTENTS_WATER:
- p->tex = smokeparticletexture[rand()&7];
- p->type = pt_splashpuff;
- p->scale = 4;
- break;
- default: // CONTENTS_SOLID and any others
- TraceLine(p->oldorg, p->org, v, normal);
+ p->die = cl.time + 1000;
+ p->vel[0] = p->vel[1] = p->vel[2] = 0;
VectorCopy(v, p->org);
- p->tex = smokeparticletexture[rand()&7];
- p->type = pt_splashpuff;
- p->scale = 4;
- break;
+ switch (b)
+ {
+ case CONTENTS_LAVA:
+ case CONTENTS_SLIME:
+ p->tex = &smokeparticletexture[rand()&7];
+ p->type = pt_steam;
+ p->scale = 3;
+ p->vel[2] = 96;
+ break;
+ default: // water, solid, and anything else
+ p->tex = &raindropsplashparticletexture[0];
+ p->time2 = 0;
+ VectorCopy(normal, p->vel2);
+ // VectorAdd(p->org, normal, p->org);
+ p->type = pt_raindropsplash;
+ p->scale = 8;
+ break;
+ }
}
}
break;
- case pt_flame:
- p->alpha -= frametime * 512;
- p->vel[2] += gravity;
-// p->scale -= frametime * 16;
- if (p->alpha < 16)
- p->die = -1;
- break;
- /*
- case pt_flamingdebris:
- if (cl.time >= p->time2)
+ case pt_raindropsplash:
+ p->time2 += frametime * 64.0f;
+ if (p->time2 >= 16.0f)
{
- p->time2 = cl.time + 0.01;
- particle(pt_flame, p->color, particletexture, TPOLYTYPE_ADD, false, 4, p->alpha, 9999, 0, org[0], org[1], org[2], lhrandom(-50, 50), lhrandom(-50, 50), lhrandom(-50, 50));
- }
- p->alpha -= frametime * 512;
- p->vel[2] -= gravity * 0.5f;
- if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents != CONTENTS_EMPTY)
- p->die = -1;
- if (p->alpha < 1)
p->die = -1;
- break;
- case pt_smokingdebris:
- if (cl.time >= p->time2)
- {
- p->time2 = cl.time + 0.01;
- particle2(pt_flame, 15, smokeparticletexture[rand()&7], TPOLYTYPE_ALPHA, false, 4, p->alpha, 9999, 0, org[0], org[1], org[2], lhrandom(-50, 50), lhrandom(-50, 50), lhrandom(-50, 50));
+ break;
}
- p->alpha -= frametime * 512;
- p->vel[2] -= gravity * 0.5f;
- if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents != CONTENTS_EMPTY)
- p->die = -1;
- if (p->alpha < 1)
- p->die = -1;
+ p->tex = &raindropsplashparticletexture[(int) p->time2];
break;
- case pt_flamefall:
+ case pt_flame:
p->alpha -= frametime * 512;
- p->vel[2] -= gravity * 0.5f;
- if (p->alpha < 1)
- p->die = -1;
- break;
- */
- /*
- case pt_decal:
- if (cl.time > p->time2)
- {
- p->alpha -= frametime * 256;
- if (p->alpha < 1)
- p->die = -1;
- }
- if (p->alpha < 64)
+ p->vel[2] += gravity;
+ if (p->alpha < 16)
p->die = -1;
break;
- */
case pt_oneframe:
if (p->time2)
p->die = -1;
{
maxparticle = i;
activeparticles++;
+ if (p->pressure)
+ pressureused = true;
}
}
// fill in gaps to compact the array
maxparticle--;
}
numparticles = activeparticles;
+
+ if (pressureused)
+ {
+ activeparticles = 0;
+ for (i = 0, p = particles;i < numparticles;i++, p++)
+ if (p->pressure)
+ freeparticles[activeparticles++] = p;
+
+ if (activeparticles)
+ {
+ for (i = 0, p = particles;i < numparticles;i++, p++)
+ {
+ for (j = 0;j < activeparticles;j++)
+ {
+ if (freeparticles[j] != p)
+ {
+ float dist, diff[3];
+ VectorSubtract(p->org, freeparticles[j]->org, diff);
+ dist = DotProduct(diff, diff);
+ if (dist < 4096 && dist >= 1)
+ {
+ dist = freeparticles[j]->scale * 4.0f * frametime / sqrt(dist);
+ VectorMA(p->vel, dist, diff, p->vel);
+ //dist = freeparticles[j]->scale * 4.0f * frametime / dist;
+ //VectorMA(p->vel, dist, freeparticles[j]->vel, p->vel);
+ }
+ }
+ }
+ }
+ }
+ }
}
void R_DrawParticles (void)
{
particle_t *p;
- int i, dynamiclight, staticlight, r, g, b;
- byte br, bg, bb, ba;
- float scale, scale2, minparticledist;
- byte *color24;
- vec3_t uprightangles, up2, right2, tempcolor, corner;
-// mleaf_t *leaf;
+ int i, dynamiclight, staticlight, r, g, b, texnum;
+ float minparticledist;
+ vec3_t uprightangles, up2, right2, v, right, up;
+ mleaf_t *leaf;
// LordHavoc: early out condition
if ((!numparticles) || (!r_drawparticles.value))
minparticledist = DotProduct(r_origin, vpn) + 16.0f;
+ texnum = R_GetTexture(particlefonttexture);
for (i = 0, p = particles;i < numparticles;i++, p++)
{
- // LordHavoc: unnecessary (array was already compacted)
-// if (p->die < cl.time)
-// continue;
+ if (p->tex == NULL || p->alpha < 1 || p->scale < 0.1f)
+ continue;
// LordHavoc: only render if not too close
if (DotProduct(p->org, vpn) < minparticledist)
continue;
// LordHavoc: check if it's in a visible leaf
-// leaf = Mod_PointInLeaf(p->org, cl.worldmodel);
-// if (leaf->visframe != r_framecount)
-// continue;
-
- /*
- if (p->type == pt_decal)
- {
- VectorSubtract(p->org, r_origin, v);
- if (DotProduct(p->direction, v) < 0)
- continue;
- }
- */
+ leaf = leaf = Mod_PointInLeaf(p->org, cl.worldmodel);
+ if (leaf->visframe != r_framecount)
+ continue;
- color24 = (byte *) &d_8to24table[(int)p->color];
- r = color24[0];
- g = color24[1];
- b = color24[2];
+ r = p->color[0];
+ g = p->color[1];
+ b = p->color[2];
if (staticlight && (p->dynlight || staticlight >= 2)) // LordHavoc: only light blood and smoke
{
- R_CompleteLightPoint(tempcolor, p->org, dynamiclight);
- r = (r * (int) tempcolor[0]) >> 7;
- g = (g * (int) tempcolor[1]) >> 7;
- b = (b * (int) tempcolor[2]) >> 7;
+ R_CompleteLightPoint(v, p->org, dynamiclight, leaf);
+#if SLOWMATH
+ r = (r * (int) v[0]) >> 7;
+ g = (g * (int) v[1]) >> 7;
+ b = (b * (int) v[2]) >> 7;
+#else
+ v[0] += 8388608.0f;
+ v[1] += 8388608.0f;
+ v[2] += 8388608.0f;
+ r = (r * (*((long *) &v[0]) & 0x7FFFFF)) >> 7;
+ g = (g * (*((long *) &v[1]) & 0x7FFFFF)) >> 7;
+ b = (b * (*((long *) &v[2]) & 0x7FFFFF)) >> 7;
+#endif
}
- br = (byte) min(r, 255);
- bg = (byte) min(g, 255);
- bb = (byte) min(b, 255);
- ba = (byte) p->alpha;
- transpolybegin(R_GetTexture(p->tex), 0, R_GetTexture(p->tex), p->rendermode);
- scale = p->scale * -0.5;scale2 = p->scale;
- /*
- if (p->type == pt_decal)
+ if (p->type == pt_raindropsplash)
{
- corner[0] = p->org[0] + p->decalup[0]*scale + p->decalright[0]*scale;
- corner[1] = p->org[1] + p->decalup[1]*scale + p->decalright[1]*scale;
- corner[2] = p->org[2] + p->decalup[2]*scale + p->decalright[2]*scale;
- transpolyvertub(corner[0] , corner[1] , corner[2] , 0,1,br,bg,bb,ba);
- transpolyvertub(corner[0] + p->decalup[0]*scale2 , corner[1] + p->decalup[1]*scale2 , corner[2] + p->decalup[2]*scale2 , 0,0,br,bg,bb,ba);
- transpolyvertub(corner[0] + p->decalup[0]*scale2 + p->decalright[0]*scale2, corner[1] + p->decalup[1]*scale2 + p->decalright[1]*scale2, corner[2] + p->decalup[2]*scale2 + p->decalright[2]*scale2, 1,0,br,bg,bb,ba);
- transpolyvertub(corner[0] + p->decalright[0]*scale2, corner[1] + p->decalright[1]*scale2, corner[2] + p->decalright[2]*scale2, 1,1,br,bg,bb,ba);
- }
- else*/ if (p->tex == rainparticletexture) // rain streak
- {
- corner[0] = p->org[0] + up2[0]*scale + right2[0]*scale;
- corner[1] = p->org[1] + up2[1]*scale + right2[1]*scale;
- corner[2] = p->org[2] + up2[2]*scale + right2[2]*scale;
- transpolyvertub(corner[0] , corner[1] , corner[2] , 0,1,br,bg,bb,ba);
- transpolyvertub(corner[0] + up2[0]*scale2 , corner[1] + up2[1]*scale2 , corner[2] + up2[2]*scale2 , 0,0,br,bg,bb,ba);
- transpolyvertub(corner[0] + up2[0]*scale2 + right2[0]*scale2, corner[1] + up2[1]*scale2 + right2[1]*scale2, corner[2] + up2[2]*scale2 + right2[2]*scale2, 1,0,br,bg,bb,ba);
- transpolyvertub(corner[0] + right2[0]*scale2, corner[1] + right2[1]*scale2, corner[2] + right2[2]*scale2, 1,1,br,bg,bb,ba);
+ // treat as double-sided
+ if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, p->org))
+ {
+ VectorNegate(p->vel2, v);
+ VectorVectors(v, right, up);
+ }
+ else
+ VectorVectors(p->vel2, right, up);
+ transpolyparticle(p->org, right, up, p->scale, texnum, p->rendermode, r, g, b, p->alpha, p->tex->s1, p->tex->t1, p->tex->s2, p->tex->t2);
}
+ else if (p->tex == &rainparticletexture) // rain streak
+ transpolyparticle(p->org, right2, up2, p->scale, texnum, p->rendermode, r, g, b, p->alpha, p->tex->s1, p->tex->t1, p->tex->s2, p->tex->t2);
else
- {
- corner[0] = p->org[0] + vup[0]*scale + vright[0]*scale;
- corner[1] = p->org[1] + vup[1]*scale + vright[1]*scale;
- corner[2] = p->org[2] + vup[2]*scale + vright[2]*scale;
- transpolyvertub(corner[0] , corner[1] , corner[2] , 0,1,br,bg,bb,ba);
- transpolyvertub(corner[0] + vup[0]*scale2 , corner[1] + vup[1]*scale2 , corner[2] + vup[2]*scale2 , 0,0,br,bg,bb,ba);
- transpolyvertub(corner[0] + vup[0]*scale2 + vright[0]*scale2, corner[1] + vup[1]*scale2 + vright[1]*scale2, corner[2] + vup[2]*scale2 + vright[2]*scale2, 1,0,br,bg,bb,ba);
- transpolyvertub(corner[0] + vright[0]*scale2, corner[1] + vright[1]*scale2, corner[2] + vright[2]*scale2, 1,1,br,bg,bb,ba);
- }
- transpolyend();
+ transpolyparticle(p->org, vright, vup, p->scale, texnum, p->rendermode, r, g, b, p->alpha, p->tex->s1, p->tex->t1, p->tex->s2, p->tex->t2);
}
}