size = bound(1, r_shadow_shadowmapping_maxsize.integer, 2048) >> r_shadow_shadowmaplod;
size = bound(1, size, 2048);
- Con_Printf("distance %f lodlinear %i (lod %i) size %i\n", distance, lodlinear, r_shadow_shadowmaplod, size);
+ //Con_Printf("distance %f lodlinear %i (lod %i) size %i\n", distance, lodlinear, r_shadow_shadowmaplod, size);
// render shadow casters into 6 sided depth texture
for (side = 0;side < 6;side++)