]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_shadow.c
fix two very ambiguous for loops that calculate camerawidth and
[xonotic/darkplaces.git] / r_shadow.c
index 1327d397a858bdc021b458f4b9021fa6c63e7120..6fe3e0e934a32e5e8c289e956eea6793ab2a35bc 100644 (file)
@@ -1384,7 +1384,7 @@ void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f,
        else if (r_shadow_rendermode == R_SHADOW_RENDERMODE_VISIBLEVOLUMES)
        {
                tris = R_Shadow_ConstructShadowVolume_ZFail(numverts, numtris, elements, neighbors, invertex3f, &outverts, shadowelements, shadowvertex3f, projectorigin, projectdirection, projectdistance, nummarktris, marktris);
-               R_Mesh_PrepareVertices_Vertex3f(outverts, shadowvertex3f, NULL);
+               R_Mesh_PrepareVertices_Vertex3f(outverts, shadowvertex3f, NULL, 0);
                R_Mesh_Draw(0, outverts, 0, tris, shadowelements, NULL, 0, NULL, NULL, 0);
        }
        else
@@ -1418,7 +1418,7 @@ void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f,
                        GL_CullFace(r_refdef.view.cullface_back);
                        R_SetStencil(true, 255, GL_KEEP, GL_INCR, GL_KEEP, GL_ALWAYS, 128, 255);
                }
-               R_Mesh_PrepareVertices_Vertex3f(outverts, shadowvertex3f, NULL);
+               R_Mesh_PrepareVertices_Vertex3f(outverts, shadowvertex3f, NULL, 0);
                R_Mesh_Draw(0, outverts, 0, tris, shadowelements, NULL, 0, NULL, NULL, 0);
        }
 }
@@ -2321,7 +2321,7 @@ void R_Shadow_RenderMode_DrawDeferredLight(qboolean stenciltest, qboolean shadow
        GL_DepthTest(true);
        GL_DepthFunc(GL_GREATER);
        GL_CullFace(r_refdef.view.cullface_back);
-       R_Mesh_PrepareVertices_Vertex3f(8, vertex3f, NULL);
+       R_Mesh_PrepareVertices_Vertex3f(8, vertex3f, NULL, 0);
        R_Mesh_Draw(0, 8, 0, 12, NULL, NULL, 0, bboxelements, NULL, 0);
 }
 
@@ -3765,10 +3765,7 @@ static void R_Shadow_DrawWorldShadow_ShadowMap(int numsurfaces, int *surfacelist
                        if (!mesh->sidetotals[r_shadow_shadowmapside])
                                continue;
                        r_refdef.stats[r_stat_lights_shadowtriangles] += mesh->sidetotals[r_shadow_shadowmapside];
-                       if (mesh->vertex3fbuffer)
-                               R_Mesh_PrepareVertices_Vertex3f(mesh->numverts, mesh->vertex3f, mesh->vertex3fbuffer);
-                       else
-                               R_Mesh_PrepareVertices_Vertex3f(mesh->numverts, mesh->vertex3f, mesh->vbo_vertexbuffer);
+                       R_Mesh_PrepareVertices_Vertex3f(mesh->numverts, mesh->vertex3f, mesh->vbo_vertexbuffer, mesh->vbooffset_vertex3f);
                        R_Mesh_Draw(0, mesh->numverts, mesh->sideoffsets[r_shadow_shadowmapside], mesh->sidetotals[r_shadow_shadowmapside], mesh->element3i, mesh->element3i_indexbuffer, mesh->element3i_bufferoffset, mesh->element3s, mesh->element3s_indexbuffer, mesh->element3s_bufferoffset);
                }
                CHECKGLERROR
@@ -3805,10 +3802,7 @@ static void R_Shadow_DrawWorldShadow_ShadowVolume(int numsurfaces, int *surfacel
                for (;mesh;mesh = mesh->next)
                {
                        r_refdef.stats[r_stat_lights_shadowtriangles] += mesh->numtriangles;
-                       if (mesh->vertex3fbuffer)
-                               R_Mesh_PrepareVertices_Vertex3f(mesh->numverts, mesh->vertex3f, mesh->vertex3fbuffer);
-                       else
-                               R_Mesh_PrepareVertices_Vertex3f(mesh->numverts, mesh->vertex3f, mesh->vbo_vertexbuffer);
+                       R_Mesh_PrepareVertices_Vertex3f(mesh->numverts, mesh->vertex3f, mesh->vbo_vertexbuffer, mesh->vbooffset_vertex3f);
                        if (r_shadow_rendermode == R_SHADOW_RENDERMODE_ZPASS_STENCIL)
                        {
                                // increment stencil if frontface is infront of depthbuffer
@@ -5111,13 +5105,13 @@ static void R_BeginCoronaQuery(rtlight_t *rtlight, float scale, qboolean usequer
                        qglBeginQueryARB(GL_SAMPLES_PASSED_ARB, rtlight->corona_queryindex_allpixels);
                        GL_DepthFunc(GL_ALWAYS);
                        R_CalcSprite_Vertex3f(vertex3f, centerorigin, r_refdef.view.right, r_refdef.view.up, scale, -scale, -scale, scale);
-                       R_Mesh_PrepareVertices_Vertex3f(4, vertex3f, NULL);
+                       R_Mesh_PrepareVertices_Vertex3f(4, vertex3f, NULL, 0);
                        R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
                        qglEndQueryARB(GL_SAMPLES_PASSED_ARB);
                        GL_DepthFunc(GL_LEQUAL);
                        qglBeginQueryARB(GL_SAMPLES_PASSED_ARB, rtlight->corona_queryindex_visiblepixels);
                        R_CalcSprite_Vertex3f(vertex3f, rtlight->shadoworigin, r_refdef.view.right, r_refdef.view.up, scale, -scale, -scale, scale);
-                       R_Mesh_PrepareVertices_Vertex3f(4, vertex3f, NULL);
+                       R_Mesh_PrepareVertices_Vertex3f(4, vertex3f, NULL, 0);
                        R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
                        qglEndQueryARB(GL_SAMPLES_PASSED_ARB);
                        CHECKGLERROR