GL_BlendFunc(GL_DST_ALPHA, GL_ONE);
if (lightcubemap)
R_Shadow_Transform_Vertex3f_TexCoord3f(varray_texcoord3f[1], numverts, vertex3f, matrix_modeltofilter);
- VectorScale(lightcolor, r_colorscale * r_shadow_lightintensityscale.value, color2);
+ VectorScale(lightcolor, r_shadow_lightintensityscale.value, color2);
for (renders = 0;renders < 64 && (color2[0] > 0 || color2[1] > 0 || color2[2] > 0);renders++, color2[0]--, color2[1]--, color2[2]--)
{
color[0] = bound(0, color2[0], 1);
GL_BlendFunc(GL_DST_ALPHA, GL_ONE);
if (lightcubemap)
R_Shadow_Transform_Vertex3f_TexCoord3f(varray_texcoord3f[1], numverts, vertex3f, matrix_modeltofilter);
- VectorScale(lightcolor, r_colorscale * r_shadow_lightintensityscale.value, color2);
+ VectorScale(lightcolor, r_shadow_lightintensityscale.value, color2);
for (renders = 0;renders < 64 && (color2[0] > 0 || color2[1] > 0 || color2[2] > 0);renders++, color2[0]--, color2[1]--, color2[2]--)
{
color[0] = bound(0, color2[0], 1);
qglColorMask(1,1,1,0);
GL_BlendFunc(GL_DST_ALPHA, GL_ONE);
R_Shadow_Transform_Vertex3f_TexCoord3f(varray_texcoord3f[1], numverts, vertex3f, matrix_modeltoattenuationxyz);
- VectorScale(lightcolor, r_colorscale * r_shadow_lightintensityscale.value, color2);
+ VectorScale(lightcolor, r_shadow_lightintensityscale.value, color2);
for (renders = 0;renders < 64 && (color2[0] > 0 || color2[1] > 0 || color2[2] > 0);renders++, color2[0]--, color2[1]--, color2[2]--)
{
color[0] = bound(0, color2[0], 1);
GL_BlendFunc(GL_DST_ALPHA, GL_ONE);
if (lightcubemap)
R_Shadow_Transform_Vertex3f_TexCoord3f(varray_texcoord3f[1], numverts, vertex3f, matrix_modeltofilter);
- VectorScale(lightcolor, r_colorscale * r_shadow_lightintensityscale.value, color2);
+ VectorScale(lightcolor, r_shadow_lightintensityscale.value, color2);
for (renders = 0;renders < 64 && (color2[0] > 0 || color2[1] > 0 || color2[2] > 0);renders++, color2[0]--, color2[1]--, color2[2]--)
{
color[0] = bound(0, color2[0], 1);
GL_BlendFunc(GL_DST_ALPHA, GL_ONE);
if (lightcubemap)
R_Shadow_Transform_Vertex3f_TexCoord3f(varray_texcoord3f[1], numverts, vertex3f, matrix_modeltofilter);
- VectorScale(lightcolor, r_colorscale * r_shadow_lightintensityscale.value, color2);
+ VectorScale(lightcolor, r_shadow_lightintensityscale.value, color2);
for (renders = 0;renders < 64 && (color2[0] > 0 || color2[1] > 0 || color2[2] > 0);renders++, color2[0]--, color2[1]--, color2[2]--)
{
color[0] = bound(0, color2[0], 1);
GL_DepthMask(false);
GL_DepthTest(true);
GL_ColorPointer(varray_color4f);
- VectorScale(lightcolor, r_colorscale * r_shadow_lightintensityscale.value, color2);
+ VectorScale(lightcolor, r_shadow_lightintensityscale.value, color2);
memset(&m, 0, sizeof(m));
m.tex[0] = R_GetTexture(basetexture);
m.pointer_texcoord[0] = texcoord2f;
glosstexture = r_shadow_blankglosstexture;
if (r_shadow_gloss.integer >= 2 || (r_shadow_gloss.integer >= 1 && glosstexture != r_shadow_blankglosstexture))
{
- colorscale = r_colorscale * r_shadow_glossintensity.value;
+ colorscale = r_shadow_glossintensity.value;
if (!bumptexture)
bumptexture = r_shadow_blankbumptexture;
if (glosstexture == r_shadow_blankglosstexture)
shadowmesh_t *mesh, *castmesh;
mleaf_t *leaf;
msurface_t *surf;
- surfmesh_t *surfmesh;
if (radius < 15 || DotProduct(color, color) < 0.03)
{
// make a mesh to cast a shadow volume from
castmesh = Mod_ShadowMesh_Begin(r_shadow_mempool, 32768);
for (j = 0;j < e->numsurfaces;j++)
- if (e->surfaces[j]->castshadow == castshadowcount)
- for (surfmesh = e->surfaces[j]->mesh;surfmesh;surfmesh = surfmesh->chain)
- Mod_ShadowMesh_AddMesh(r_shadow_mempool, castmesh, surfmesh->vertex3f, surfmesh->numtriangles, surfmesh->element3i);
+ if ((surf = e->surfaces[j])->castshadow == castshadowcount)
+ Mod_ShadowMesh_AddMesh(r_shadow_mempool, castmesh, surf->mesh.data_vertex3f, surf->mesh.num_triangles, surf->mesh.data_element3i);
castmesh = Mod_ShadowMesh_Finish(r_shadow_mempool, castmesh);
// cast shadow volume from castmesh
Con_Printf("No map loaded.\n");
return;
}
- FS_StripExtension(cl.worldmodel->name, name);
- strcat(name, ".rtlights");
+ FS_StripExtension (cl.worldmodel->name, name, sizeof (name));
+ strlcat (name, ".rtlights", sizeof (name));
lightsstring = FS_LoadFile(name, false);
if (lightsstring)
{
Con_Printf("No map loaded.\n");
return;
}
- FS_StripExtension(cl.worldmodel->name, name);
- strcat(name, ".rtlights");
+ FS_StripExtension (cl.worldmodel->name, name, sizeof (name));
+ strlcat (name, ".rtlights", sizeof (name));
bufchars = bufmaxchars = 0;
buf = NULL;
for (light = r_shadow_worldlightchain;light;light = light->next)
Con_Printf("No map loaded.\n");
return;
}
- FS_StripExtension(cl.worldmodel->name, name);
- strcat(name, ".lights");
+ FS_StripExtension (cl.worldmodel->name, name, sizeof (name));
+ strlcat (name, ".lights", sizeof (name));
lightsstring = FS_LoadFile(name, false);
if (lightsstring)
{