]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_shadow.c
increase _snd_mixahead to 0.15 to fix crackling sound on Vista
[xonotic/darkplaces.git] / r_shadow.c
index 9dd9214960736986fecd9bfdb53acc720994e607..bb869194f86cde0a367d556dc27f45e0214e428d 100644 (file)
@@ -1737,7 +1737,7 @@ static void R_Shadow_MakeTextures(void)
        R_Shadow_MakeTextures_MakeCorona();
 
        // Editor light sprites
-       r_editlights_sprcursor = R_SkinFrame_LoadInternal8bit("gfx/editlights/cursor", TEXF_ALPHA | TEXF_CLAMP, (const unsigned char *)
+       r_editlights_sprcursor = R_SkinFrame_LoadInternal8bit("gfx/editlights/cursor", TEXF_PRECACHE | TEXF_ALPHA | TEXF_CLAMP, (const unsigned char *)
        "................"
        ".3............3."
        "..5...2332...5.."
@@ -1755,7 +1755,7 @@ static void R_Shadow_MakeTextures(void)
        ".3............3."
        "................"
        , 16, 16, palette_bgra_embeddedpic, palette_bgra_embeddedpic);
-       r_editlights_sprlight = R_SkinFrame_LoadInternal8bit("gfx/editlights/light", TEXF_ALPHA | TEXF_CLAMP, (const unsigned char *)
+       r_editlights_sprlight = R_SkinFrame_LoadInternal8bit("gfx/editlights/light", TEXF_PRECACHE | TEXF_ALPHA | TEXF_CLAMP, (const unsigned char *)
        "................"
        "................"
        "......1111......"
@@ -1773,7 +1773,7 @@ static void R_Shadow_MakeTextures(void)
        "................"
        "................"
        , 16, 16, palette_bgra_embeddedpic, palette_bgra_embeddedpic);
-       r_editlights_sprnoshadowlight = R_SkinFrame_LoadInternal8bit("gfx/editlights/noshadow", TEXF_ALPHA | TEXF_CLAMP, (const unsigned char *)
+       r_editlights_sprnoshadowlight = R_SkinFrame_LoadInternal8bit("gfx/editlights/noshadow", TEXF_PRECACHE | TEXF_ALPHA | TEXF_CLAMP, (const unsigned char *)
        "................"
        "................"
        "......1111......"
@@ -1791,7 +1791,7 @@ static void R_Shadow_MakeTextures(void)
        "................"
        "................"
        , 16, 16, palette_bgra_embeddedpic, palette_bgra_embeddedpic);
-       r_editlights_sprcubemaplight = R_SkinFrame_LoadInternal8bit("gfx/editlights/cubemaplight", TEXF_ALPHA | TEXF_CLAMP, (const unsigned char *)
+       r_editlights_sprcubemaplight = R_SkinFrame_LoadInternal8bit("gfx/editlights/cubemaplight", TEXF_PRECACHE | TEXF_ALPHA | TEXF_CLAMP, (const unsigned char *)
        "................"
        "................"
        "......2772......"
@@ -1809,7 +1809,7 @@ static void R_Shadow_MakeTextures(void)
        "................"
        "................"
        , 16, 16, palette_bgra_embeddedpic, palette_bgra_embeddedpic);
-       r_editlights_sprcubemapnoshadowlight = R_SkinFrame_LoadInternal8bit("gfx/editlights/cubemapnoshadowlight", TEXF_ALPHA | TEXF_CLAMP, (const unsigned char *)
+       r_editlights_sprcubemapnoshadowlight = R_SkinFrame_LoadInternal8bit("gfx/editlights/cubemapnoshadowlight", TEXF_PRECACHE | TEXF_ALPHA | TEXF_CLAMP, (const unsigned char *)
        "................"
        "................"
        "......2772......"
@@ -1827,7 +1827,7 @@ static void R_Shadow_MakeTextures(void)
        "................"
        "................"
        , 16, 16, palette_bgra_embeddedpic, palette_bgra_embeddedpic);
-       r_editlights_sprselection = R_SkinFrame_LoadInternal8bit("gfx/editlights/selection", TEXF_ALPHA | TEXF_CLAMP, (unsigned char *)
+       r_editlights_sprselection = R_SkinFrame_LoadInternal8bit("gfx/editlights/selection", TEXF_PRECACHE | TEXF_ALPHA | TEXF_CLAMP, (unsigned char *)
        "................"
        ".777752..257777."
        ".742........247."
@@ -1902,7 +1902,7 @@ void R_Shadow_RenderMode_Begin(void)
 
        if (r_glsl.integer && gl_support_fragment_shader)
                r_shadow_lightingrendermode = R_SHADOW_RENDERMODE_LIGHT_GLSL;
-       else if (gl_dot3arb && gl_texturecubemap && r_shadow_dot3.integer && gl_stencil)
+       else if (gl_dot3arb && gl_texturecubemap && r_shadow_dot3.integer && vid.stencil)
                r_shadow_lightingrendermode = R_SHADOW_RENDERMODE_LIGHT_DOT3;
        else
                r_shadow_lightingrendermode = R_SHADOW_RENDERMODE_LIGHT_VERTEX;
@@ -4391,7 +4391,7 @@ void R_DrawRTLight(rtlight_t *rtlight, qboolean visible)
                for (i = 0;i < numlightentities;i++)
                        R_Shadow_DrawEntityLight(lightentities[i]);
        }
-       else if (castshadows && gl_stencil)
+       else if (castshadows && vid.stencil)
        {
                // draw stencil shadow volumes to mask off pixels that are in shadow
                // so that they won't receive lighting
@@ -4526,7 +4526,7 @@ void R_DrawModelShadows(void)
        vec3_t relativeshadowmins, relativeshadowmaxs;
        vec3_t tmp, shadowdir;
 
-       if (!r_drawentities.integer || !gl_stencil)
+       if (!r_drawentities.integer || !vid.stencil)
                return;
 
        CHECKGLERROR
@@ -4742,11 +4742,11 @@ void R_DrawCoronas(void)
        {
                GL_ColorMask(0,0,0,0);
                if (r_maxqueries < (range + r_refdef.scene.numlights) * 2)
-               if (r_maxqueries < R_MAX_OCCLUSION_QUERIES)
+               if (r_maxqueries < MAX_OCCLUSION_QUERIES)
                {
                        i = r_maxqueries;
                        r_maxqueries = (range + r_refdef.scene.numlights) * 4;
-                       r_maxqueries = min(r_maxqueries, R_MAX_OCCLUSION_QUERIES);
+                       r_maxqueries = min(r_maxqueries, MAX_OCCLUSION_QUERIES);
                        CHECKGLERROR
                        qglGenQueriesARB(r_maxqueries - i, r_queries + i);
                        CHECKGLERROR
@@ -5098,6 +5098,26 @@ void R_Shadow_DrawLightSprites(void)
        R_MeshQueue_AddTransparent(r_editlights_cursorlocation, R_Shadow_DrawCursor_TransparentCallback, NULL, 0, NULL);
 }
 
+int R_Shadow_GetRTLightInfo(unsigned int lightindex, float *origin, float *radius, float *color)
+{
+       unsigned int range;
+       dlight_t *light;
+       rtlight_t *rtlight;
+       range = Mem_ExpandableArray_IndexRange(&r_shadow_worldlightsarray);
+       if (lightindex >= range)
+               return -1;
+       light = (dlight_t *) Mem_ExpandableArray_RecordAtIndex(&r_shadow_worldlightsarray, lightindex);
+       if (!light)
+               return 0;
+       rtlight = &light->rtlight;
+       //if (!(rtlight->flags & flag))
+       //      return 0;
+       VectorCopy(rtlight->shadoworigin, origin);
+       *radius = rtlight->radius;
+       VectorCopy(rtlight->color, color);
+       return 1;
+}
+
 void R_Shadow_SelectLightInView(void)
 {
        float bestrating, rating, temp[3];