#ifndef R_SHADOW_H
#define R_SHADOW_H
+#define R_SHADOW_SHADOWMAP_NUMCUBEMAPS 8
+
extern cvar_t r_shadow_bumpscale_basetexture;
extern cvar_t r_shadow_bumpscale_bumpmap;
extern cvar_t r_shadow_debuglight;
extern cvar_t r_shadow_lightattenuationscale;
extern cvar_t r_shadow_lightintensityscale;
extern cvar_t r_shadow_lightradiusscale;
-extern cvar_t r_shadow_portallight;
extern cvar_t r_shadow_projectdistance;
extern cvar_t r_shadow_frontsidecasting;
extern cvar_t r_shadow_realtime_dlight;
extern cvar_t r_shadow_realtime_world_compilesvbsp;
extern cvar_t r_shadow_realtime_world_compileportalculling;
extern cvar_t r_shadow_scissor;
-extern cvar_t r_shadow_culltriangles;
extern cvar_t r_shadow_polygonfactor;
extern cvar_t r_shadow_polygonoffset;
-extern cvar_t r_shadow_singlepassvolumegeneration;
extern cvar_t r_shadow_texture3d;
extern cvar_t gl_ext_separatestencil;
extern cvar_t gl_ext_stenciltwoside;
void R_Shadow_MarkVolumeFromBox(int firsttriangle, int numtris, const float *invertex3f, const int *elements, const vec3_t projectorigin, const vec3_t projectdirection, const vec3_t lightmins, const vec3_t lightmaxs, const vec3_t surfacemins, const vec3_t surfacemaxs);
int R_Shadow_CalcTriangleSideMask(const vec3_t p1, const vec3_t p2, const vec3_t p3, float bias);
int R_Shadow_CalcSphereSideMask(const vec3_t p1, float radius, float bias);
-void R_Shadow_ChooseSidesFromBox(int firsttriangle, int numtris, const float *invertex3f, const int *elements, const matrix4x4_t *worldtolight, const vec3_t projectorigin, const vec3_t projectdirection, const vec3_t lightmins, const vec3_t lightmaxs, const vec3_t surfacemins, const vec3_t surfacemaxs, int *totals);
+int R_Shadow_ChooseSidesFromBox(int firsttriangle, int numtris, const float *invertex3f, const int *elements, const matrix4x4_t *worldtolight, const vec3_t projectorigin, const vec3_t projectdirection, const vec3_t lightmins, const vec3_t lightmaxs, const vec3_t surfacemins, const vec3_t surfacemaxs, int *totals);
void R_Shadow_RenderLighting(int firstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsigned short *element3s, int element3i_bufferobject, int element3s_bufferobject);
void R_Shadow_RenderMode_Begin(void);
void R_Shadow_RenderMode_ActiveLight(const rtlight_t *rtlight);
void R_Shadow_RenderMode_Reset(void);
void R_Shadow_RenderMode_StencilShadowVolumes(qboolean zpass);
void R_Shadow_RenderMode_Lighting(qboolean stenciltest, qboolean transparent, qboolean shadowmapping);
+void R_Shadow_RenderMode_DrawDeferredLight(qboolean stenciltest, qboolean shadowmapping);
void R_Shadow_RenderMode_VisibleShadowVolumes(void);
void R_Shadow_RenderMode_VisibleLighting(qboolean stenciltest, qboolean transparent);
void R_Shadow_RenderMode_End(void);
void R_RTLight_Compile(rtlight_t *rtlight);
void R_RTLight_Uncompile(rtlight_t *rtlight);
-void R_ShadowVolumeLighting(qboolean visible);
-void R_DrawCoronas(void);
+void R_Shadow_PrepareLights(void);
+void R_Shadow_DrawPrepass(void);
+void R_Shadow_DrawLights(void);
+void R_Shadow_DrawCoronas(void);
extern int maxshadowmark;
extern int numshadowmark;