]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sky.c
change GAME_BATTLEMECH gamedir to "base" (patch supplied by Toddd)
[xonotic/darkplaces.git] / r_sky.c
diff --git a/r_sky.c b/r_sky.c
index 68be51fae096c814c898716188abac81869100dc..530fc19866ffa2573384a524bdc1a77257e50bfe 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
@@ -116,77 +116,113 @@ void LoadSky_f (void)
        }
 }
 
+float skyboxvertex3f[6*4*3] =
+{
+       // skyside[0]
+        16,  16,  16,
+        16,  16, -16,
+       -16,  16, -16,
+       -16,  16,  16,
+       // skyside[1]
+       -16,  16,  16,
+       -16,  16, -16,
+       -16, -16, -16,
+       -16, -16,  16,
+       // skyside[2]
+       -16, -16,  16,
+       -16, -16, -16,
+        16, -16, -16,
+        16, -16,  16,
+       // skyside[3]
+        16, -16,  16,
+        16, -16, -16,
+        16,  16, -16,
+        16,  16,  16,
+       // skyside[4]
+        16, -16,  16,
+        16,  16,  16,
+       -16,  16,  16,
+       -16, -16,  16,
+       // skyside[5]
+        16,  16, -16,
+        16, -16, -16,
+       -16, -16, -16,
+       -16,  16, -16
+};
+
+float skyboxtexcoord2f[6*4*2] =
+{
+       // skyside[0]
+       1, 0,
+       1, 1,
+       0, 1,
+       0, 0,
+       // skyside[1]
+       1, 0,
+       1, 1,
+       0, 1,
+       0, 0,
+       // skyside[2]
+       1, 0,
+       1, 1,
+       0, 1,
+       0, 0,
+       // skyside[3]
+       1, 0,
+       1, 1,
+       0, 1,
+       0, 0,
+       // skyside[4]
+       1, 0,
+       1, 1,
+       0, 1,
+       0, 0,
+       // skyside[5]
+       1, 0,
+       1, 1,
+       0, 1,
+       0, 0
+};
+
+int skyboxelements[6*2*3] =
+{
+       // skyside[0]
+        8,  9, 10,
+        8, 10, 11,
+       // skyside[1]
+        4,  5,  6,
+        4,  6,  7,
+       // skyside[2]
+       12, 13, 14,
+       12, 14, 15,
+       // skyside[3]
+        0,  1,  2,
+        0,  2,  3,
+       // skyside[4]
+       16, 17, 18,
+       16, 18, 19,
+       // skyside[5]
+       20, 21, 22,
+       20, 22, 23
+};
+
 static void R_SkyBox(void)
 {
+       int i;
        rmeshstate_t m;
-
-#define R_SkyBoxPolyVec(i,s,t,x,y,z) \
-       varray_vertex3f[i * 3 + 0] = (x) * 16.0f;\
-       varray_vertex3f[i * 3 + 1] = (y) * 16.0f;\
-       varray_vertex3f[i * 3 + 2] = (z) * 16.0f;\
-       varray_texcoord2f[0][i * 2 + 0] = (s);\
-       varray_texcoord2f[0][i * 2 + 1] = (t);
-
        GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
-
        memset(&m, 0, sizeof(m));
-       m.blendfunc1 = GL_ONE;
-       m.blendfunc2 = GL_ZERO;
-       m.depthdisable = true; // don't modify or read zbuffer
-
-       m.tex[0] = R_GetTexture(skyboxside[3]); // front
-       R_Mesh_State(&m);
-       R_Mesh_GetSpace(4);
-       R_SkyBoxPolyVec(0, 1, 0,  1, -1,  1);
-       R_SkyBoxPolyVec(1, 1, 1,  1, -1, -1);
-       R_SkyBoxPolyVec(2, 0, 1,  1,  1, -1);
-       R_SkyBoxPolyVec(3, 0, 0,  1,  1,  1);
-       R_Mesh_Draw(4, 2, polygonelements);
-
-       m.tex[0] = R_GetTexture(skyboxside[1]); // back
-       R_Mesh_TextureState(&m);
-       R_Mesh_GetSpace(4);
-       R_SkyBoxPolyVec(0, 1, 0, -1,  1,  1);
-       R_SkyBoxPolyVec(1, 1, 1, -1,  1, -1);
-       R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1);
-       R_SkyBoxPolyVec(3, 0, 0, -1, -1,  1);
-       R_Mesh_Draw(4, 2, polygonelements);
-
-       m.tex[0] = R_GetTexture(skyboxside[0]); // right
-       R_Mesh_TextureState(&m);
-       R_Mesh_GetSpace(4);
-       R_SkyBoxPolyVec(0, 1, 0,  1,  1,  1);
-       R_SkyBoxPolyVec(1, 1, 1,  1,  1, -1);
-       R_SkyBoxPolyVec(2, 0, 1, -1,  1, -1);
-       R_SkyBoxPolyVec(3, 0, 0, -1,  1,  1);
-       R_Mesh_Draw(4, 2, polygonelements);
-
-       m.tex[0] = R_GetTexture(skyboxside[2]); // left
-       R_Mesh_TextureState(&m);
-       R_Mesh_GetSpace(4);
-       R_SkyBoxPolyVec(0, 1, 0, -1, -1,  1);
-       R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1);
-       R_SkyBoxPolyVec(2, 0, 1,  1, -1, -1);
-       R_SkyBoxPolyVec(3, 0, 0,  1, -1,  1);
-       R_Mesh_Draw(4, 2, polygonelements);
-
-       m.tex[0] = R_GetTexture(skyboxside[4]); // up
-       R_Mesh_TextureState(&m);
-       R_Mesh_GetSpace(4);
-       R_SkyBoxPolyVec(0, 1, 0,  1, -1,  1);
-       R_SkyBoxPolyVec(1, 1, 1,  1,  1,  1);
-       R_SkyBoxPolyVec(2, 0, 1, -1,  1,  1);
-       R_SkyBoxPolyVec(3, 0, 0, -1, -1,  1);
-       R_Mesh_Draw(4, 2, polygonelements);
-
-       m.tex[0] = R_GetTexture(skyboxside[5]); // down
-       R_Mesh_TextureState(&m);
-       R_Mesh_GetSpace(4);
-       R_SkyBoxPolyVec(0, 1, 0,  1,  1, -1);
-       R_SkyBoxPolyVec(1, 1, 1,  1, -1, -1);
-       R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1);
-       R_SkyBoxPolyVec(3, 0, 0, -1,  1, -1);
-       R_Mesh_Draw(4, 2, polygonelements);
+       GL_BlendFunc(GL_ONE, GL_ZERO);
+       GL_DepthMask(true);
+       GL_DepthTest(false); // don't modify or read zbuffer
+       GL_VertexPointer(skyboxvertex3f);
+       m.pointer_texcoord[0] = skyboxtexcoord2f;
+       for (i = 0;i < 6;i++)
+       {
+               m.tex[0] = R_GetTexture(skyboxside[i]);
+               R_Mesh_State_Texture(&m);
+               R_Mesh_Draw(4, 2, skyboxelements + i * 6);
+       }
 }
 
 #define skygridx 32
@@ -244,7 +280,6 @@ static void skyspherecalc(void)
                        *e++ = (j + 1) * skygridx1 + i + 1;
                        *e++ = (j + 1) * skygridx1 + i;
                }
-               i++;
        }
 }
 
@@ -253,7 +288,7 @@ static void R_SkySphere(void)
        float speedscale;
        static qboolean skysphereinitialized = false;
        rmeshstate_t m;
-       rcachearrayrequest_t request;
+       matrix4x4_t scroll1matrix, scroll2matrix, identitymatrix;
        if (!skysphereinitialized)
        {
                skysphereinitialized = true;
@@ -265,105 +300,46 @@ static void R_SkySphere(void)
        // wrap the scroll just to be extra kind to float accuracy
        speedscale -= (int)speedscale;
 
+       // scroll the lower cloud layer twice as fast (just like quake did)
+       Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0);
+       Matrix4x4_CreateTranslate(&scroll2matrix, speedscale * 2, speedscale * 2, 0);
+       Matrix4x4_CreateIdentity(&identitymatrix);
+
+       GL_VertexPointer(skysphere_vertex3f);
+       GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
+       GL_BlendFunc(GL_ONE, GL_ZERO);
+       GL_DepthMask(true);
+       GL_DepthTest(false); // don't modify or read zbuffer
+       memset(&m, 0, sizeof(m));
+       m.tex[0] = R_GetTexture(solidskytexture);
+       m.pointer_texcoord[0] = skysphere_texcoord2f;
+       R_Mesh_TextureMatrix(0, &scroll1matrix);
        if (r_colorscale == 1 && r_textureunits.integer >= 2)
        {
                // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
                // LordHavoc: note that color is not set here because it does not
                // matter with GL_REPLACE
-               memset(&m, 0, sizeof(m));
-               m.blendfunc1 = GL_ONE;
-               m.blendfunc2 = GL_ZERO;
-               m.depthdisable = true; // don't modify or read zbuffer
-               m.tex[0] = R_GetTexture(solidskytexture);
                m.tex[1] = R_GetTexture(alphaskytexture);
-               m.texcombinergb[0] = GL_REPLACE;
                m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL;
-               if (gl_mesh_copyarrays.integer)
-               {
-                       R_Mesh_State(&m);
-                       R_Mesh_GetSpace(skysphere_numverts);
-                       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
-                       R_ScrollTexCoord2f(varray_texcoord2f[0], skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
-                       R_ScrollTexCoord2f(varray_texcoord2f[1], skysphere_texcoord2f, skysphere_numverts, speedscale*2, speedscale*2);
-               }
-               else
-               {
-                       m.pointervertexcount = skysphere_numverts;
-                       m.pointer_vertex = skysphere_vertex3f;
-                       memset(&request, 0, sizeof(request));
-                       request.data_size = skysphere_numverts * sizeof(float[2]);
-                       request.id_pointer1 = skysphere_texcoord2f;
-                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
-                       if (R_Mesh_CacheArray(&request))
-                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
-                       m.pointer_texcoord[0] = request.data;
-                       speedscale *= 2;
-                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
-                       if (R_Mesh_CacheArray(&request))
-                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
-                       m.pointer_texcoord[1] = request.data;
-                       R_Mesh_State(&m);
-               }
+               m.pointer_texcoord[1] = skysphere_texcoord2f;
+               R_Mesh_State_Texture(&m);
+               R_Mesh_TextureMatrix(1, &scroll2matrix);
                R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+               R_Mesh_TextureMatrix(1, &identitymatrix);
        }
        else
        {
                // two pass
-               GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
-               memset(&m, 0, sizeof(m));
-               m.blendfunc1 = GL_ONE;
-               m.blendfunc2 = GL_ZERO;
-               m.depthdisable = true; // don't modify or read zbuffer
-               m.tex[0] = R_GetTexture(solidskytexture);
-               if (gl_mesh_copyarrays.integer)
-               {
-                       R_Mesh_State(&m);
-                       R_Mesh_GetSpace(skysphere_numverts);
-                       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
-                       R_ScrollTexCoord2f(varray_texcoord2f[0], skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
-               }
-               else
-               {
-                       m.pointervertexcount = skysphere_numverts;
-                       m.pointer_vertex = skysphere_vertex3f;
-                       memset(&request, 0, sizeof(request));
-                       request.data_size = skysphere_numverts * sizeof(float[2]);
-                       request.id_pointer1 = skysphere_texcoord2f;
-                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
-                       if (R_Mesh_CacheArray(&request))
-                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
-                       m.pointer_texcoord[0] = request.data;
-                       R_Mesh_State(&m);
-               }
+               R_Mesh_State_Texture(&m);
                R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
 
-               // scroll the lower cloud layer twice as fast (just like quake did)
-               speedscale *= 2;
-
-               m.blendfunc1 = GL_SRC_ALPHA;
-               m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                m.tex[0] = R_GetTexture(alphaskytexture);
-               if (gl_mesh_copyarrays.integer)
-               {
-                       R_Mesh_State(&m);
-                       R_Mesh_GetSpace(skysphere_numverts);
-                       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
-                       R_ScrollTexCoord2f(varray_texcoord2f[0], skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
-               }
-               else
-               {
-                       m.pointervertexcount = skysphere_numverts;
-                       m.pointer_vertex = skysphere_vertex3f;
-                       request.data_size = skysphere_numverts * sizeof(float[2]);
-                       request.id_pointer1 = skysphere_texcoord2f;
-                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
-                       if (R_Mesh_CacheArray(&request))
-                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
-                       m.pointer_texcoord[0] = request.data;
-                       R_Mesh_State(&m);
-               }
+               R_Mesh_State_Texture(&m);
+               R_Mesh_TextureMatrix(0, &scroll2matrix);
                R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
        }
+       R_Mesh_TextureMatrix(0, &identitymatrix);
 }
 
 void R_Sky(void)
@@ -389,7 +365,6 @@ void R_Sky(void)
                        // this modifies the depth buffer so we have to clear it afterward
                        //R_SkyRoom();
                        // clear the depthbuffer that was used while rendering the skyroom
-                       //R_Mesh_EndBatch();
                        //qglClear(GL_DEPTH_BUFFER_BIT);
                }
                */
@@ -515,3 +490,4 @@ void R_Sky_Init(void)
        Cvar_RegisterVariable (&r_sky);
        R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap);
 }
+