static void R_SkyBox(void)
{
int i;
- // FIXME: fixed function path can't properly handle r_view.colorscale > 1
- GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1);
+ // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
+ GL_Color(1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1);
GL_BlendFunc(GL_ONE, GL_ZERO);
GL_CullFace(GL_NONE);
GL_DepthMask(false);
speedscale -= (int)speedscale;
Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0);
- // FIXME: fixed function path can't properly handle r_view.colorscale > 1
- GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1);
+ // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
+ GL_Color(1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1);
GL_BlendFunc(GL_ONE, GL_ZERO);
GL_CullFace(GL_NONE);
GL_DepthMask(true);
R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.solidskytexture));
R_Mesh_TexCoordPointer(0, 2, skysphere_texcoord2f, 0, 0);
R_Mesh_TexMatrix(0, &scroll1matrix);
- if (r_textureunits.integer >= 2 && r_view.colorscale == 1)
+ if (r_textureunits.integer >= 2 && r_refdef.view.colorscale == 1)
{
// one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
R_Mesh_TexBind(1, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture));
matrix4x4_t skymatrix;
if (skyrendermasked)
{
- Matrix4x4_CreateTranslate(&skymatrix, r_view.origin[0], r_view.origin[1], r_view.origin[2]);
+ Matrix4x4_CreateTranslate(&skymatrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2]);
R_Mesh_Matrix(&skymatrix);
if (skyrendersphere)
{