]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sky.c
Moved initializations of the pixel_size and attributes fields in the TGA header ealie...
[xonotic/darkplaces.git] / r_sky.c
diff --git a/r_sky.c b/r_sky.c
index d7d134edeb5ef64666c12ff2e9aa4d9dfbd86c11..a4f5628c1f3f3f0a4cdaa0beabaabdd00977fbd8 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
@@ -56,7 +56,7 @@ void R_SkyStartFrame(void)
        skyrendersphere = false;
        skyrenderbox = false;
        skyrendermasked = false;
-       if (r_sky.integer && !(r_refdef.fogenabled && r_refdef.fog_alpha >= 1))
+       if (r_sky.integer && !(r_refdef.fogenabled && r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1] < (1.0f / 256.0f)))
        {
                if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5])
                        skyrenderbox = true;
@@ -268,8 +268,8 @@ static const int skyboxelements[6*2*3] =
 static void R_SkyBox(void)
 {
        int i;
-       // FIXME: fixed function path can't properly handle r_view.colorscale > 1
-       GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1);
+       // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
+       GL_Color(1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1);
        GL_BlendFunc(GL_ONE, GL_ZERO);
        GL_CullFace(GL_NONE);
        GL_DepthMask(false);
@@ -290,7 +290,7 @@ static void R_SkyBox(void)
        if(r_refdef.fogenabled)
        {
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-               GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], r_refdef.fog_alpha);
+               GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1]);
                for (i = 0;i < 6;i++)
                {
                        R_Mesh_TexBind(0, 0);
@@ -381,8 +381,8 @@ static void R_SkySphere(void)
        speedscale -= (int)speedscale;
        Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0);
 
-       // FIXME: fixed function path can't properly handle r_view.colorscale > 1
-       GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1);
+       // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
+       GL_Color(1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1);
        GL_BlendFunc(GL_ONE, GL_ZERO);
        GL_CullFace(GL_NONE);
        GL_DepthMask(true);
@@ -395,7 +395,7 @@ static void R_SkySphere(void)
        R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.solidskytexture));
        R_Mesh_TexCoordPointer(0, 2, skysphere_texcoord2f, 0, 0);
        R_Mesh_TexMatrix(0, &scroll1matrix);
-       if (r_textureunits.integer >= 2 && r_view.colorscale == 1)
+       if (r_textureunits.integer >= 2 && r_refdef.view.colorscale == 1)
        {
                // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
                R_Mesh_TexBind(1, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture));
@@ -425,7 +425,7 @@ static void R_SkySphere(void)
        {
                R_Mesh_TexBind(0, 0);
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-               GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], r_refdef.fog_alpha);
+               GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1]);
                GL_LockArrays(0, skysphere_numverts);
                R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0);
                GL_LockArrays(0, 0);
@@ -437,7 +437,7 @@ void R_Sky(void)
        matrix4x4_t skymatrix;
        if (skyrendermasked)
        {
-               Matrix4x4_CreateTranslate(&skymatrix, r_view.origin[0], r_view.origin[1], r_view.origin[2]);
+               Matrix4x4_CreateTranslate(&skymatrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2]);
                R_Mesh_Matrix(&skymatrix);
                if (skyrendersphere)
                {