return false;
}
-static void R_DrawSpriteImage (int wantoverbright, int additive, mspriteframe_t *frame, int texture, vec3_t origin, vec3_t up, vec3_t left, float red, float green, float blue, float alpha)
+static void R_DrawSpriteImage (int additive, mspriteframe_t *frame, int texture, vec3_t origin, vec3_t up, vec3_t left, float red, float green, float blue, float alpha)
{
rmeshstate_t m;
memset(&m, 0, sizeof(m));
m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
if (additive)
m.blendfunc2 = GL_ONE;
- m.wantoverbright = wantoverbright;
m.tex[0] = texture;
R_Mesh_State(&m);
- varray_color[0] = varray_color[4] = varray_color[8] = varray_color[12] = red * mesh_colorscale;
- varray_color[1] = varray_color[5] = varray_color[9] = varray_color[13] = green * mesh_colorscale;
- varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = blue * mesh_colorscale;
- varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = alpha;
- varray_texcoord[0][0] = 0;
- varray_texcoord[0][1] = 1;
- varray_texcoord[0][2] = 0;
- varray_texcoord[0][3] = 0;
- varray_texcoord[0][4] = 1;
- varray_texcoord[0][5] = 0;
- varray_texcoord[0][6] = 1;
- varray_texcoord[0][7] = 1;
+ GL_Color(red * r_colorscale, green * r_colorscale, blue * r_colorscale, alpha);
// FIXME: negate left and right in loader
- varray_vertex[0] = origin[0] + frame->down * up[0] - frame->left * left[0];
- varray_vertex[1] = origin[1] + frame->down * up[1] - frame->left * left[1];
- varray_vertex[2] = origin[2] + frame->down * up[2] - frame->left * left[2];
- varray_vertex[4] = origin[0] + frame->up * up[0] - frame->left * left[0];
- varray_vertex[5] = origin[1] + frame->up * up[1] - frame->left * left[1];
- varray_vertex[6] = origin[2] + frame->up * up[2] - frame->left * left[2];
- varray_vertex[8] = origin[0] + frame->up * up[0] - frame->right * left[0];
- varray_vertex[9] = origin[1] + frame->up * up[1] - frame->right * left[1];
- varray_vertex[10] = origin[2] + frame->up * up[2] - frame->right * left[2];
- varray_vertex[12] = origin[0] + frame->down * up[0] - frame->right * left[0];
- varray_vertex[13] = origin[1] + frame->down * up[1] - frame->right * left[1];
- varray_vertex[14] = origin[2] + frame->down * up[2] - frame->right * left[2];
- R_Mesh_Draw(4, 2, polygonelements);
+ R_DrawSpriteMesh(origin, left, up, frame->left, frame->right, frame->down, frame->up);
}
void R_DrawSpriteModelCallback(const void *calldata1, int calldata2)
{
const entity_render_t *ent = calldata1;
- int i, wantoverbright;
+ int i;
vec3_t left, up, org, color;
mspriteframe_t *frame;
vec3_t diff;
R_Mesh_Matrix(&r_identitymatrix);
if ((ent->model->flags & EF_FULLBRIGHT) || (ent->effects & EF_FULLBRIGHT))
- {
color[0] = color[1] = color[2] = 1;
- wantoverbright = false;
- }
else
- {
R_CompleteLightPoint(color, ent->origin, true, NULL);
- wantoverbright = color[0] > 1 || color[1] > 1 || color[2] > 1;
- }
if (fogenabled)
{
if (ent->frameblend[i].lerp >= 0.01f)
{
frame = ent->model->sprdata_frames + ent->frameblend[i].frame;
- R_DrawSpriteImage(wantoverbright, (ent->effects & EF_ADDITIVE) || (ent->model->flags & EF_ADDITIVE), frame, R_GetTexture(frame->texture), org, up, left, color[0] * ifog, color[1] * ifog, color[2] * ifog, ent->alpha * ent->frameblend[i].lerp);
+ R_DrawSpriteImage((ent->effects & EF_ADDITIVE) || (ent->model->flags & EF_ADDITIVE), frame, R_GetTexture(frame->texture), org, up, left, color[0] * ifog, color[1] * ifog, color[2] * ifog, ent->alpha * ent->frameblend[i].lerp);
if (fog * ent->frameblend[i].lerp >= 0.01f)
- R_DrawSpriteImage(false, true, frame, R_GetTexture(frame->fogtexture), org, up, left, fogcolor[0],fogcolor[1],fogcolor[2], fog * ent->alpha * ent->frameblend[i].lerp);
+ R_DrawSpriteImage(true, frame, R_GetTexture(frame->fogtexture), org, up, left, fogcolor[0],fogcolor[1],fogcolor[2], fog * ent->alpha * ent->frameblend[i].lerp);
}
}
#else
for (i = 0;i < 4 && ent->frameblend[i].lerp;i++)
frame = ent->model->sprdata_frames + ent->frameblend[i].frame;
- R_DrawSpriteImage(wantoverbright, (ent->effects & EF_ADDITIVE) || (ent->model->flags & EF_ADDITIVE), frame, R_GetTexture(frame->texture), org, up, left, color[0] * ifog, color[1] * ifog, color[2] * ifog, ent->alpha);
+ R_DrawSpriteImage((ent->effects & EF_ADDITIVE) || (ent->model->flags & EF_ADDITIVE), frame, R_GetTexture(frame->texture), org, up, left, color[0] * ifog, color[1] * ifog, color[2] * ifog, ent->alpha);
if (fog * ent->frameblend[i].lerp >= 0.01f)
- R_DrawSpriteImage(false, true, frame, R_GetTexture(frame->fogtexture), org, up, left, fogcolor[0],fogcolor[1],fogcolor[2], fog * ent->alpha);
+ R_DrawSpriteImage(true, frame, R_GetTexture(frame->fogtexture), org, up, left, fogcolor[0],fogcolor[1],fogcolor[2], fog * ent->alpha);
#endif
}
-/*
-=================
-R_DrawSpriteModel
-=================
-*/
-void R_DrawSpriteModel (entity_render_t *ent)
+void R_Model_Sprite_Draw(entity_render_t *ent)
{
if (ent->frameblend[0].frame < 0)
return;