+
#include "quakedef.h"
-// LordHavoc: disabled lerping
#define LERPSPRITES
-#ifdef LERPSPRITES
-void R_ClipSpriteImage (vec3_t origin, vec3_t left, vec3_t up)
-{
- int i;
- mspriteframe_t *frame;
- vec3_t points[4];
- float fleft, fright, fdown, fup;
- frame = currentrenderentity->model->sprdata_frames + currentrenderentity->frameblend[0].frame;
- fleft = frame->left;
- fdown = frame->down;
- fright = frame->right;
- fup = frame->up;
- for (i = 1;i < 4 && currentrenderentity->frameblend[i].lerp;i++)
- {
- frame = currentrenderentity->model->sprdata_frames + currentrenderentity->frameblend[i].frame;
- fleft = min(fleft , frame->left );
- fdown = min(fdown , frame->down );
- fright = max(fright, frame->right);
- fup = max(fup , frame->up );
- }
- // FIXME: reverse these in loader to save time
- fleft = -fleft;
- fright = -fright;
- points[0][0] = origin[0] + fdown * up[0] + fleft * left[0];points[0][1] = origin[1] + fdown * up[1] + fleft * left[1];points[0][2] = origin[2] + fdown * up[2] + fleft * left[2];
- points[1][0] = origin[0] + fup * up[0] + fleft * left[0];points[1][1] = origin[1] + fup * up[1] + fleft * left[1];points[1][2] = origin[2] + fup * up[2] + fleft * left[2];
- points[2][0] = origin[0] + fup * up[0] + fright * left[0];points[2][1] = origin[1] + fup * up[1] + fright * left[1];points[2][2] = origin[2] + fup * up[2] + fright * left[2];
- points[3][0] = origin[0] + fdown * up[0] + fright * left[0];points[3][1] = origin[1] + fdown * up[1] + fright * left[1];points[3][2] = origin[2] + fdown * up[2] + fright * left[2];
- R_Clip_AddPolygon(&points[0][0], 4, sizeof(float[3]), false, R_Entity_Callback, currentrenderentity, NULL, NULL);
-}
-#else
-void R_ClipSpriteImage (vec3_t origin, vec3_t left, vec3_t up)
-{
- int i;
- mspriteframe_t *frame;
- vec3_t points[4];
- float fleft, fright, fdown, fup;
- frame = NULL;
- for (i = 0;i < 4 && currentrenderentity->frameblend[i].lerp;i++)
- frame = currentrenderentity->model->sprdata_frames + currentrenderentity->frameblend[i].frame;
- fleft = frame->left;
- fdown = frame->down;
- fright = frame->right;
- fup = frame->up;
- // FIXME: reverse these in loader to save time
- fleft = -fleft;
- fright = -fright;
- points[0][0] = origin[0] + fdown * up[0] + fleft * left[0];points[0][1] = origin[1] + fdown * up[1] + fleft * left[1];points[0][2] = origin[2] + fdown * up[2] + fleft * left[2];
- points[1][0] = origin[0] + fup * up[0] + fleft * left[0];points[1][1] = origin[1] + fup * up[1] + fleft * left[1];points[1][2] = origin[2] + fup * up[2] + fleft * left[2];
- points[2][0] = origin[0] + fup * up[0] + fright * left[0];points[2][1] = origin[1] + fup * up[1] + fright * left[1];points[2][2] = origin[2] + fup * up[2] + fright * left[2];
- points[3][0] = origin[0] + fdown * up[0] + fright * left[0];points[3][1] = origin[1] + fdown * up[1] + fright * left[1];points[3][2] = origin[2] + fdown * up[2] + fright * left[2];
- R_Clip_AddPolygon(&points[0][0], 4, sizeof(float[3]), false, R_Entity_Callback, currentrenderentity, NULL, NULL);
-}
-#endif
-
-int R_SpriteSetup (int type, float org[3], float left[3], float up[3])
+static int R_SpriteSetup (int type, float org[3], float left[3], float up[3])
{
float matrix1[3][3], matrix2[3][3], matrix3[3][3];
VectorNegate(vpn, matrix3[0]);
matrix3[0][2] = 0;
VectorNormalizeFast(matrix3[0]);
- //VectorVectors(matrix3[0], matrix3[1], matrix3[2]);
- //VectorNegate(matrix3[1], matrix3[1]);
matrix3[1][0] = matrix3[0][1];
matrix3[1][1] = -matrix3[0][0];
matrix3[1][2] = 0;
VectorSubtract(currentrenderentity->origin, r_origin, matrix3[0]);
matrix3[0][2] = 0;
VectorNormalizeFast(matrix3[0]);
- //VectorVectors(matrix3[0], matrix3[1], matrix3[2]);
matrix3[1][0] = matrix3[0][1];
matrix3[1][1] = -matrix3[0][0];
matrix3[1][2] = 0;
break;
}
- // don't draw if view origin is behind it
- //if (DotProduct(org, matrix3[0]) < (DotProduct(r_origin, matrix3[0]) - 1.0f))
- // return true;
-
if (currentrenderentity->scale != 1)
{
VectorScale(matrix3[1], currentrenderentity->scale, left);
return false;
}
-void R_ClipSprite (void)
-{
- vec3_t org, left, up;
-
- if (currentrenderentity->frameblend[0].frame < 0)
- return;
+static int spritepolyindex[6] = {0, 1, 2, 0, 2, 3};
- if (R_SpriteSetup(currentrenderentity->model->sprnum_type, org, left, up))
- return;
-
- // LordHavoc: interpolated sprite rendering
- R_ClipSpriteImage(org, left, up);
-}
-
-int spritepolyindex[6] = {0, 1, 2, 0, 2, 3};
-
-void GL_DrawSpriteImage (int fog, mspriteframe_t *frame, int texture, vec3_t origin, vec3_t up, vec3_t left, float red, float green, float blue, float alpha)
+static void GL_DrawSpriteImage (int fog, mspriteframe_t *frame, int texture, vec3_t origin, vec3_t up, vec3_t left, float red, float green, float blue, float alpha)
{
rmeshinfo_t m;
float v[4][4], st[4][2];
GL_DrawSpriteImage(true, frame, R_GetTexture(frame->fogtexture), org, up, left, fogcolor[0],fogcolor[1],fogcolor[2], fog * currentrenderentity->alpha);
#endif
}
+