// indicates the texture will be used as a render target (D3D hint)
#define TEXF_RENDERTARGET 0x0010000
// used for checking if textures mismatch
-#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_RGBMULTIPLYBYALPHA | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS | TEXF_COMPARE | TEXF_LOWPRECISION | TEXF_RENDERTARGET)
+#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_RGBMULTIPLYBYALPHA | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPARE | TEXF_LOWPRECISION | TEXF_RENDERTARGET)
// set as a flag to force the texture to be reloaded
#define TEXF_FORCE_RELOAD 0x80000000
typedef enum textype_e
{
+ // placeholder for unused textures in r_rendertarget_t
+ TEXTYPE_UNUSED,
+
// 8bit paletted
TEXTYPE_PALETTE,
// 32bit RGBA
// 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel)
TEXTYPE_DXT5,
+ // default compressed type for GLES2
+ TEXTYPE_ETC1,
+
// 8bit paletted in sRGB colorspace
TEXTYPE_SRGB_PALETTE,
// 32bit RGBA in sRGB colorspace
}
textype_t;
-/*
-#ifdef WIN32
-#define SUPPORTD3D
-#define SUPPORTDIRECTX
-#ifdef SUPPORTD3D
-#include <d3d9.h>
-#endif
-#endif
-*/
-
// contents of this structure are mostly private to gl_textures.c
typedef struct rtexture_s
{
qboolean dirty; // indicates that R_RealGetTexture should be called
qboolean glisdepthstencil; // indicates that FBO attachment has to be GL_DEPTH_STENCIL_ATTACHMENT
int gltexturetypeenum; // used by R_Mesh_TexBind
- // d3d stuff the backend needs
- void *d3dtexture;
- void *d3dsurface;
-#ifdef SUPPORTD3D
- qboolean d3disrendertargetsurface;
- qboolean d3disdepthstencilsurface;
- int d3dformat;
- int d3dusage;
- int d3dpool;
- int d3daddressu;
- int d3daddressv;
- int d3daddressw;
- int d3dmagfilter;
- int d3dminfilter;
- int d3dmipfilter;
- int d3dmaxmiplevelfilter;
- int d3dmipmaplodbias;
- int d3dmaxmiplevel;
-#endif
}
rtexture_t;
rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette);
rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype, qboolean filter);
rtexture_t *R_LoadTextureRenderBuffer(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype);
-rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, qboolean srgb, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel);
+rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, qboolean srgb, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel, qboolean optionaltexture);
// saves a texture to a DDS file
int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipuncompressed, qboolean hasalpha);