#define R_GetTexture(rt) ((rt) ? ((rt)->texnum > 0 ? (rt)->texnum : R_RealGetTexture(rt)) : r_texture_white->texnum)
int R_RealGetTexture (rtexture_t *rt);
-// returns true if the texture is transparent (useful for rendering code)
-int R_TextureHasAlpha(rtexture_t *rt);
-
// returns width of texture, as was specified when it was uploaded
int R_TextureWidth(rtexture_t *rt);