/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "brushmanip.h"
#include "preferences.h"
#include <list>
+#include <gdk/gdkkeysyms.h>
+
+void Brush_ConstructCuboid( Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection ){
+ const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
+ Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
+ Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
+
+ brush.clear();
+ brush.reserve( 6 );
+
+ {
+ for ( int i = 0; i < 3; ++i )
+ {
+ Vector3 planepts1( maxs );
+ Vector3 planepts2( maxs );
+ planepts2[box[i][0]] = mins[box[i][0]];
+ planepts1[box[i][1]] = mins[box[i][1]];
+
+ brush.addPlane( maxs, planepts1, planepts2, shader, projection );
+ }
+ }
+ {
+ for ( int i = 0; i < 3; ++i )
+ {
+ Vector3 planepts1( mins );
+ Vector3 planepts2( mins );
+ planepts1[box[i][0]] = maxs[box[i][0]];
+ planepts2[box[i][1]] = maxs[box[i][1]];
+
+ brush.addPlane( mins, planepts1, planepts2, shader, projection );
+ }
+ }
+}
-void Brush_ConstructCuboid(Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection)
-{
- const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
- Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
- Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
-
- brush.clear();
- brush.reserve(6);
-
- {
- for(int i=0; i < 3; ++i)
- {
- Vector3 planepts1(maxs);
- Vector3 planepts2(maxs);
- planepts2[box[i][0]] = mins[box[i][0]];
- planepts1[box[i][1]] = mins[box[i][1]];
-
- brush.addPlane(maxs, planepts1, planepts2, shader, projection);
- }
- }
- {
- for(int i=0; i < 3; ++i)
- {
- Vector3 planepts1(mins);
- Vector3 planepts2(mins);
- planepts1[box[i][0]] = maxs[box[i][0]];
- planepts2[box[i][1]] = maxs[box[i][1]];
-
- brush.addPlane(mins, planepts1, planepts2, shader, projection);
- }
- }
-}
-
-inline float max_extent(const Vector3& extents)
-{
- return std::max(std::max(extents[0], extents[1]), extents[2]);
+inline float max_extent( const Vector3& extents ){
+ return std::max( std::max( extents[0], extents[1] ), extents[2] );
}
-inline float max_extent_2d(const Vector3& extents, int axis)
-{
- switch(axis)
- {
- case 0:
- return std::max(extents[1], extents[2]);
- case 1:
- return std::max(extents[0], extents[2]);
- default:
- return std::max(extents[0], extents[1]);
- }
+inline float max_extent_2d( const Vector3& extents, int axis ){
+ switch ( axis )
+ {
+ case 0:
+ return std::max( extents[1], extents[2] );
+ case 1:
+ return std::max( extents[0], extents[2] );
+ default:
+ return std::max( extents[0], extents[1] );
+ }
}
const std::size_t c_brushPrism_minSides = 3;
const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
const char* const c_brushPrism_name = "brushPrism";
-void Brush_ConstructPrism(Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection)
-{
- if(sides < c_brushPrism_minSides)
- {
- globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushPrism_minSides) << "\n";
- return;
- }
- if(sides > c_brushPrism_maxSides)
- {
- globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushPrism_maxSides) << "\n";
- return;
- }
-
- brush.clear();
- brush.reserve(sides+2);
-
- Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
- Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
-
- float radius = max_extent_2d(bounds.extents, axis);
- const Vector3& mid = bounds.origin;
- Vector3 planepts[3];
-
- planepts[2][(axis+1)%3] = mins[(axis+1)%3];
- planepts[2][(axis+2)%3] = mins[(axis+2)%3];
- planepts[2][axis] = maxs[axis];
- planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
- planepts[1][(axis+2)%3] = mins[(axis+2)%3];
- planepts[1][axis] = maxs[axis];
- planepts[0][(axis+1)%3] = maxs[(axis+1)%3];
- planepts[0][(axis+2)%3] = maxs[(axis+2)%3];
- planepts[0][axis] = maxs[axis];
-
- brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-
- planepts[0][(axis+1)%3] = mins[(axis+1)%3];
- planepts[0][(axis+2)%3] = mins[(axis+2)%3];
- planepts[0][axis] = mins[axis];
- planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
- planepts[1][(axis+2)%3] = mins[(axis+2)%3];
- planepts[1][axis] = mins[axis];
- planepts[2][(axis+1)%3] = maxs[(axis+1)%3];
- planepts[2][(axis+2)%3] = maxs[(axis+2)%3];
- planepts[2][axis] = mins[axis];
-
- brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-
- for (std::size_t i=0 ; i<sides ; ++i)
- {
- double sv = sin (i*3.14159265*2/sides);
- double cv = cos (i*3.14159265*2/sides);
-
- planepts[0][(axis+1)%3] = static_cast<float>(floor(mid[(axis+1)%3]+radius*cv+0.5));
- planepts[0][(axis+2)%3] = static_cast<float>(floor(mid[(axis+2)%3]+radius*sv+0.5));
- planepts[0][axis] = mins[axis];
-
- planepts[1][(axis+1)%3] = planepts[0][(axis+1)%3];
- planepts[1][(axis+2)%3] = planepts[0][(axis+2)%3];
- planepts[1][axis] = maxs[axis];
-
- planepts[2][(axis+1)%3] = static_cast<float>(floor(planepts[0][(axis+1)%3] - radius*sv + 0.5));
- planepts[2][(axis+2)%3] = static_cast<float>(floor(planepts[0][(axis+2)%3] + radius*cv + 0.5));
- planepts[2][axis] = maxs[axis];
-
- brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
- }
+void Brush_ConstructPrism( Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection ){
+ if ( sides < c_brushPrism_minSides ) {
+ globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushPrism_minSides ) << "\n";
+ return;
+ }
+ if ( sides > c_brushPrism_maxSides ) {
+ globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushPrism_maxSides ) << "\n";
+ return;
+ }
+
+ brush.clear();
+ brush.reserve( sides + 2 );
+
+ Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
+ Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
+
+ float radius = max_extent_2d( bounds.extents, axis );
+ const Vector3& mid = bounds.origin;
+ Vector3 planepts[3];
+
+ planepts[2][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3];
+ planepts[2][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
+ planepts[2][axis] = maxs[axis];
+ planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
+ planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
+ planepts[1][axis] = maxs[axis];
+ planepts[0][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
+ planepts[0][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3];
+ planepts[0][axis] = maxs[axis];
+
+ brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+
+ planepts[0][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3];
+ planepts[0][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
+ planepts[0][axis] = mins[axis];
+ planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
+ planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
+ planepts[1][axis] = mins[axis];
+ planepts[2][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
+ planepts[2][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3];
+ planepts[2][axis] = mins[axis];
+
+ brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+
+ for ( std::size_t i = 0 ; i < sides ; ++i )
+ {
+ double sv = sin( i * 3.14159265 * 2 / sides );
+ double cv = cos( i * 3.14159265 * 2 / sides );
+
+ planepts[0][( axis + 1 ) % 3] = static_cast<float>( floor( mid[( axis + 1 ) % 3] + radius * cv + 0.5 ) );
+ planepts[0][( axis + 2 ) % 3] = static_cast<float>( floor( mid[( axis + 2 ) % 3] + radius * sv + 0.5 ) );
+ planepts[0][axis] = mins[axis];
+
+ planepts[1][( axis + 1 ) % 3] = planepts[0][( axis + 1 ) % 3];
+ planepts[1][( axis + 2 ) % 3] = planepts[0][( axis + 2 ) % 3];
+ planepts[1][axis] = maxs[axis];
+
+ planepts[2][( axis + 1 ) % 3] = static_cast<float>( floor( planepts[0][( axis + 1 ) % 3] - radius * sv + 0.5 ) );
+ planepts[2][( axis + 2 ) % 3] = static_cast<float>( floor( planepts[0][( axis + 2 ) % 3] + radius * cv + 0.5 ) );
+ planepts[2][axis] = maxs[axis];
+
+ brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+ }
}
const std::size_t c_brushCone_minSides = 3;
const std::size_t c_brushCone_maxSides = 32;
const char* const c_brushCone_name = "brushCone";
-void Brush_ConstructCone(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
-{
- if(sides < c_brushCone_minSides)
- {
- globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushCone_minSides) << "\n";
- return;
- }
- if(sides > c_brushCone_maxSides)
- {
- globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushCone_maxSides) << "\n";
- return;
- }
+void Brush_ConstructCone( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
+ if ( sides < c_brushCone_minSides ) {
+ globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushCone_minSides ) << "\n";
+ return;
+ }
+ if ( sides > c_brushCone_maxSides ) {
+ globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushCone_maxSides ) << "\n";
+ return;
+ }
- brush.clear();
- brush.reserve(sides+1);
+ brush.clear();
+ brush.reserve( sides + 1 );
- Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
- Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
+ Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
+ Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
- float radius = max_extent(bounds.extents);
- const Vector3& mid = bounds.origin;
- Vector3 planepts[3];
+ float radius = max_extent( bounds.extents );
+ const Vector3& mid = bounds.origin;
+ Vector3 planepts[3];
- planepts[0][0] = mins[0];planepts[0][1] = mins[1];planepts[0][2] = mins[2];
- planepts[1][0] = maxs[0];planepts[1][1] = mins[1];planepts[1][2] = mins[2];
- planepts[2][0] = maxs[0];planepts[2][1] = maxs[1];planepts[2][2] = mins[2];
+ planepts[0][0] = mins[0]; planepts[0][1] = mins[1]; planepts[0][2] = mins[2];
+ planepts[1][0] = maxs[0]; planepts[1][1] = mins[1]; planepts[1][2] = mins[2];
+ planepts[2][0] = maxs[0]; planepts[2][1] = maxs[1]; planepts[2][2] = mins[2];
- brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+ brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
- for (std::size_t i=0 ; i<sides ; ++i)
- {
- double sv = sin (i*3.14159265*2/sides);
- double cv = cos (i*3.14159265*2/sides);
+ for ( std::size_t i = 0 ; i < sides ; ++i )
+ {
+ double sv = sin( i * 3.14159265 * 2 / sides );
+ double cv = cos( i * 3.14159265 * 2 / sides );
- planepts[0][0] = static_cast<float>(floor(mid[0]+radius*cv+0.5));
- planepts[0][1] = static_cast<float>(floor(mid[1]+radius*sv+0.5));
- planepts[0][2] = mins[2];
+ planepts[0][0] = static_cast<float>( floor( mid[0] + radius * cv + 0.5 ) );
+ planepts[0][1] = static_cast<float>( floor( mid[1] + radius * sv + 0.5 ) );
+ planepts[0][2] = mins[2];
- planepts[1][0] = mid[0];
- planepts[1][1] = mid[1];
- planepts[1][2] = maxs[2];
+ planepts[1][0] = mid[0];
+ planepts[1][1] = mid[1];
+ planepts[1][2] = maxs[2];
- planepts[2][0] = static_cast<float>(floor(planepts[0][0] - radius * sv + 0.5));
- planepts[2][1] = static_cast<float>(floor(planepts[0][1] + radius * cv + 0.5));
- planepts[2][2] = maxs[2];
+ planepts[2][0] = static_cast<float>( floor( planepts[0][0] - radius * sv + 0.5 ) );
+ planepts[2][1] = static_cast<float>( floor( planepts[0][1] + radius * cv + 0.5 ) );
+ planepts[2][2] = maxs[2];
- brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
- }
+ brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+ }
}
const std::size_t c_brushSphere_minSides = 3;
const std::size_t c_brushSphere_maxSides = 31;
const char* const c_brushSphere_name = "brushSphere";
-void Brush_ConstructSphere(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
-{
- if(sides < c_brushSphere_minSides)
- {
- globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushSphere_minSides) << "\n";
- return;
- }
- if(sides > c_brushSphere_maxSides)
- {
- globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushSphere_maxSides) << "\n";
- return;
- }
-
- brush.clear();
- brush.reserve(sides*sides);
-
- float radius = max_extent(bounds.extents);
- const Vector3& mid = bounds.origin;
- Vector3 planepts[3];
-
- double dt = 2 * c_pi / sides;
- double dp = c_pi / sides;
- for(std::size_t i=0; i < sides; i++)
- {
- for(std::size_t j=0;j < sides-1; j++)
- {
- double t = i * dt;
- double p = float(j * dp - c_pi / 2);
-
- planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
- planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p + dp), radius));
- planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
-
- brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
- }
- }
-
- {
- double p = (sides - 1) * dp - c_pi / 2;
- for(std::size_t i = 0; i < sides; i++)
- {
- double t = i * dt;
-
- planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
- planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
- planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p), radius));
-
- brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
- }
- }
+void Brush_ConstructSphere( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
+ if ( sides < c_brushSphere_minSides ) {
+ globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushSphere_minSides ) << "\n";
+ return;
+ }
+ if ( sides > c_brushSphere_maxSides ) {
+ globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushSphere_maxSides ) << "\n";
+ return;
+ }
+
+ brush.clear();
+ brush.reserve( sides * sides );
+
+ float radius = max_extent( bounds.extents );
+ const Vector3& mid = bounds.origin;
+ Vector3 planepts[3];
+
+ double dt = 2 * c_pi / sides;
+ double dp = c_pi / sides;
+ for ( std::size_t i = 0; i < sides; i++ )
+ {
+ for ( std::size_t j = 0; j < sides - 1; j++ )
+ {
+ double t = i * dt;
+ double p = float(j * dp - c_pi / 2);
+
+ planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) );
+ planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p + dp ), radius ) );
+ planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) );
+
+ brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+ }
+ }
+
+ {
+ double p = ( sides - 1 ) * dp - c_pi / 2;
+ for ( std::size_t i = 0; i < sides; i++ )
+ {
+ double t = i * dt;
+
+ planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) );
+ planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) );
+ planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p ), radius ) );
+
+ brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+ }
+ }
}
const std::size_t c_brushRock_minSides = 10;
const std::size_t c_brushRock_maxSides = 1000;
const char* const c_brushRock_name = "brushRock";
-void Brush_ConstructRock(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
-{
- if(sides < c_brushRock_minSides)
- {
- globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushRock_minSides) << "\n";
- return;
- }
- if(sides > c_brushRock_maxSides)
- {
- globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushRock_maxSides) << "\n";
- return;
- }
-
- brush.clear();
- brush.reserve(sides*sides);
-
- float radius = max_extent(bounds.extents);
- const Vector3& mid = bounds.origin;
- Vector3 planepts[3];
-
- for(std::size_t j=0;j < sides; j++)
- {
- planepts[0][0] = rand() - (RAND_MAX/2);
- planepts[0][1] = rand() - (RAND_MAX/2);
- planepts[0][2] = rand() - (RAND_MAX/2);
- vector3_normalise(planepts[0]);
-
- // find two vectors that are perpendicular to planepts[0]
- ComputeAxisBase(planepts[0], planepts[1], planepts[2]);
-
- planepts[0] = vector3_added(mid, vector3_scaled(planepts[0], radius));
- planepts[1] = vector3_added(planepts[0], vector3_scaled(planepts[1], radius));
- planepts[2] = vector3_added(planepts[0], vector3_scaled(planepts[2], radius));
+void Brush_ConstructRock( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
+ if ( sides < c_brushRock_minSides ) {
+ globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushRock_minSides ) << "\n";
+ return;
+ }
+ if ( sides > c_brushRock_maxSides ) {
+ globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushRock_maxSides ) << "\n";
+ return;
+ }
+
+ brush.clear();
+ brush.reserve( sides * sides );
+
+ float radius = max_extent( bounds.extents );
+ const Vector3& mid = bounds.origin;
+ Vector3 planepts[3];
+
+ for ( std::size_t j = 0; j < sides; j++ )
+ {
+ planepts[0][0] = rand() - ( RAND_MAX / 2 );
+ planepts[0][1] = rand() - ( RAND_MAX / 2 );
+ planepts[0][2] = rand() - ( RAND_MAX / 2 );
+ vector3_normalise( planepts[0] );
+
+ // find two vectors that are perpendicular to planepts[0]
+ ComputeAxisBase( planepts[0], planepts[1], planepts[2] );
+
+ planepts[0] = vector3_added( mid, vector3_scaled( planepts[0], radius ) );
+ planepts[1] = vector3_added( planepts[0], vector3_scaled( planepts[1], radius ) );
+ planepts[2] = vector3_added( planepts[0], vector3_scaled( planepts[2], radius ) );
#if 0
- // make sure the orientation is right
- if(vector3_dot(vector3_subtracted(planepts[0], mid), vector3_cross(vector3_subtracted(planepts[1], mid), vector3_subtracted(planepts[2], mid))) > 0)
- {
- Vector3 h;
- h = planepts[1];
- planepts[1] = planepts[2];
- planepts[2] = h;
- globalOutputStream() << "flip\n";
- }
- else
- globalOutputStream() << "no flip\n";
+ // make sure the orientation is right
+ if ( vector3_dot( vector3_subtracted( planepts[0], mid ), vector3_cross( vector3_subtracted( planepts[1], mid ), vector3_subtracted( planepts[2], mid ) ) ) > 0 ) {
+ Vector3 h;
+ h = planepts[1];
+ planepts[1] = planepts[2];
+ planepts[2] = h;
+ globalOutputStream() << "flip\n";
+ }
+ else{
+ globalOutputStream() << "no flip\n";
+ }
#endif
- brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
- }
+ brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+ }
}
-int GetViewAxis()
-{
- switch(GlobalXYWnd_getCurrentViewType())
- {
- case XY:
- return 2;
- case XZ:
- return 1;
- case YZ:
- return 0;
- }
- return 2;
-}
-
-void Brush_ConstructPrefab(Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
-{
- switch(type)
- {
- case eBrushCuboid:
- {
- UndoableCommand undo("brushCuboid");
-
- Brush_ConstructCuboid(brush, bounds, shader, projection);
- }
- break;
- case eBrushPrism:
- {
- int axis = GetViewAxis();
- StringOutputStream command;
- command << c_brushPrism_name << " -sides " << Unsigned(sides) << " -axis " << axis;
- UndoableCommand undo(command.c_str());
-
- Brush_ConstructPrism(brush, bounds, sides, axis, shader, projection);
- }
- break;
- case eBrushCone:
- {
- StringOutputStream command;
- command << c_brushCone_name << " -sides " << Unsigned(sides);
- UndoableCommand undo(command.c_str());
-
- Brush_ConstructCone(brush, bounds, sides, shader, projection);
- }
- break;
- case eBrushSphere:
- {
- StringOutputStream command;
- command << c_brushSphere_name << " -sides " << Unsigned(sides);
- UndoableCommand undo(command.c_str());
-
- Brush_ConstructSphere(brush, bounds, sides, shader, projection);
- }
- break;
- case eBrushRock:
- {
- StringOutputStream command;
- command << c_brushRock_name << " -sides " << Unsigned(sides);
- UndoableCommand undo(command.c_str());
-
- Brush_ConstructRock(brush, bounds, sides, shader, projection);
- }
- break;
- }
-}
-
-
-void ConstructRegionBrushes(scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs)
-{
- {
- // set mins
- Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
-
- // vary maxs
- for(std::size_t i=0; i<3; i++)
- {
- Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
- maxs[i] = region_mins[i];
- Brush_ConstructCuboid(*Node_getBrush(*brushes[i]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
- }
- }
-
- {
- // set maxs
- Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
-
- // vary mins
- for(std::size_t i=0; i<3; i++)
- {
- Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
- mins[i] = region_maxs[i];
- Brush_ConstructCuboid(*Node_getBrush(*brushes[i+3]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
- }
- }
-}
-
-
-class FaceSetTexdef
-{
- const TextureProjection& m_projection;
-public:
- FaceSetTexdef(const TextureProjection& projection) : m_projection(projection)
- {
- }
- void operator()(Face& face) const
- {
- face.SetTexdef(m_projection);
- }
-};
-
-void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection& projection)
-{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetTexdef(projection));
- SceneChangeNotify();
+int GetViewAxis(){
+ switch ( GlobalXYWnd_getCurrentViewType() )
+ {
+ case XY:
+ return 2;
+ case XZ:
+ return 1;
+ case YZ:
+ return 0;
+ }
+ return 2;
}
-void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection)
-{
- Scene_ForEachSelectedBrushFace(graph, FaceSetTexdef(projection));
- SceneChangeNotify();
+void Brush_ConstructPrefab( Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
+ switch ( type )
+ {
+ case eBrushCuboid:
+ {
+ UndoableCommand undo( "brushCuboid" );
+
+ Brush_ConstructCuboid( brush, bounds, shader, projection );
+ }
+ break;
+ case eBrushPrism:
+ {
+ int axis = GetViewAxis();
+ StringOutputStream command;
+ command << c_brushPrism_name << " -sides " << Unsigned( sides ) << " -axis " << axis;
+ UndoableCommand undo( command.c_str() );
+
+ Brush_ConstructPrism( brush, bounds, sides, axis, shader, projection );
+ }
+ break;
+ case eBrushCone:
+ {
+ StringOutputStream command;
+ command << c_brushCone_name << " -sides " << Unsigned( sides );
+ UndoableCommand undo( command.c_str() );
+
+ Brush_ConstructCone( brush, bounds, sides, shader, projection );
+ }
+ break;
+ case eBrushSphere:
+ {
+ StringOutputStream command;
+ command << c_brushSphere_name << " -sides " << Unsigned( sides );
+ UndoableCommand undo( command.c_str() );
+
+ Brush_ConstructSphere( brush, bounds, sides, shader, projection );
+ }
+ break;
+ case eBrushRock:
+ {
+ StringOutputStream command;
+ command << c_brushRock_name << " -sides " << Unsigned( sides );
+ UndoableCommand undo( command.c_str() );
+
+ Brush_ConstructRock( brush, bounds, sides, shader, projection );
+ }
+ break;
+ }
}
-class FaceSetFlags
-{
- const ContentsFlagsValue& m_projection;
-public:
- FaceSetFlags(const ContentsFlagsValue& flags) : m_projection(flags)
- {
- }
- void operator()(Face& face) const
- {
- face.SetFlags(m_projection);
- }
-};
+void ConstructRegionBrushes( scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs ){
+ {
+ // set mins
+ Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 );
+
+ // vary maxs
+ for ( std::size_t i = 0; i < 3; i++ )
+ {
+ Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 );
+ maxs[i] = region_mins[i];
+ Brush_ConstructCuboid( *Node_getBrush( *brushes[i] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
+ }
+ }
+
+ {
+ // set maxs
+ Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 );
+
+ // vary mins
+ for ( std::size_t i = 0; i < 3; i++ )
+ {
+ Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 );
+ mins[i] = region_maxs[i];
+ Brush_ConstructCuboid( *Node_getBrush( *brushes[i + 3] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
+ }
+ }
+}
-void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
-{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetFlags(flags));
- SceneChangeNotify();
+
+void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection ){
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.SetTexdef(projection);
+ });
+ SceneChangeNotify();
}
-void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
-{
- Scene_ForEachSelectedBrushFace(graph, FaceSetFlags(flags));
- SceneChangeNotify();
+void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection ){
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ face.SetTexdef(projection);
+ });
+ SceneChangeNotify();
}
-class FaceShiftTexdef
-{
- float m_s, m_t;
-public:
- FaceShiftTexdef(float s, float t) : m_s(s), m_t(t)
- {
- }
- void operator()(Face& face) const
- {
- face.ShiftTexdef(m_s, m_t);
- }
-};
-void Scene_BrushShiftTexdef_Selected(scene::Graph& graph, float s, float t)
-{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceShiftTexdef(s, t));
- SceneChangeNotify();
+void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.SetFlags(flags);
+ });
+ SceneChangeNotify();
}
-void Scene_BrushShiftTexdef_Component_Selected(scene::Graph& graph, float s, float t)
-{
- Scene_ForEachSelectedBrushFace(graph, FaceShiftTexdef(s, t));
- SceneChangeNotify();
+void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ face.SetFlags(flags);
+ });
+ SceneChangeNotify();
}
-class FaceScaleTexdef
-{
- float m_s, m_t;
-public:
- FaceScaleTexdef(float s, float t) : m_s(s), m_t(t)
- {
- }
- void operator()(Face& face) const
- {
- face.ScaleTexdef(m_s, m_t);
- }
-};
-
-void Scene_BrushScaleTexdef_Selected(scene::Graph& graph, float s, float t)
-{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceScaleTexdef(s, t));
- SceneChangeNotify();
+void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t ){
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.ShiftTexdef(s, t);
+ });
+ SceneChangeNotify();
}
-void Scene_BrushScaleTexdef_Component_Selected(scene::Graph& graph, float s, float t)
-{
- Scene_ForEachSelectedBrushFace(graph, FaceScaleTexdef(s, t));
- SceneChangeNotify();
+void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t ){
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ face.ShiftTexdef(s, t);
+ });
+ SceneChangeNotify();
}
-class FaceRotateTexdef
-{
- float m_angle;
-public:
- FaceRotateTexdef(float angle) : m_angle(angle)
- {
- }
- void operator()(Face& face) const
- {
- face.RotateTexdef(m_angle);
- }
-};
+void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t ){
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.ScaleTexdef(s, t);
+ });
+ SceneChangeNotify();
+}
-void Scene_BrushRotateTexdef_Selected(scene::Graph& graph, float angle)
-{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceRotateTexdef(angle));
- SceneChangeNotify();
+void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t ){
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ face.ScaleTexdef(s, t);
+ });
+ SceneChangeNotify();
}
-void Scene_BrushRotateTexdef_Component_Selected(scene::Graph& graph, float angle)
-{
- Scene_ForEachSelectedBrushFace(graph, FaceRotateTexdef(angle));
- SceneChangeNotify();
+void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle ){
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.RotateTexdef(angle);
+ });
+ SceneChangeNotify();
}
+void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle ){
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ face.RotateTexdef(angle);
+ });
+ SceneChangeNotify();
+}
-class FaceSetShader
-{
- const char* m_name;
-public:
- FaceSetShader(const char* name) : m_name(name) {}
- void operator()(Face& face) const
- {
- face.SetShader(m_name);
- }
-};
-void Scene_BrushSetShader_Selected(scene::Graph& graph, const char* name)
-{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetShader(name));
- SceneChangeNotify();
+void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name ){
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.SetShader(name);
+ });
+ SceneChangeNotify();
}
-void Scene_BrushSetShader_Component_Selected(scene::Graph& graph, const char* name)
-{
- Scene_ForEachSelectedBrushFace(graph, FaceSetShader(name));
- SceneChangeNotify();
+void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name ){
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ face.SetShader(name);
+ });
+ SceneChangeNotify();
}
-class FaceSetDetail
-{
- bool m_detail;
-public:
- FaceSetDetail(bool detail) : m_detail(detail)
- {
- }
- void operator()(Face& face) const
- {
- face.setDetail(m_detail);
- }
-};
-
-void Scene_BrushSetDetail_Selected(scene::Graph& graph, bool detail)
-{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetDetail(detail));
- SceneChangeNotify();
+void Scene_BrushSetDetail_Selected( scene::Graph& graph, bool detail ){
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.setDetail(detail);
+ });
+ SceneChangeNotify();
}
-bool Face_FindReplaceShader(Face& face, const char* find, const char* replace)
-{
- if(shader_equal(face.GetShader(), find))
- {
- face.SetShader(replace);
- return true;
- }
- return false;
+bool Face_FindReplaceShader( Face& face, const char* find, const char* replace ){
+ if ( shader_equal( face.GetShader(), find ) ) {
+ face.SetShader( replace );
+ return true;
+ }
+ return false;
}
-class FaceFindReplaceShader
-{
- const char* m_find;
- const char* m_replace;
-public:
- FaceFindReplaceShader(const char* find, const char* replace) : m_find(find), m_replace(replace)
- {
- }
- void operator()(Face& face) const
- {
- Face_FindReplaceShader(face, m_find, m_replace);
- }
-};
-
-class FaceFindShader
-{
- const char* m_find;
- const char* m_replace;
-public:
- FaceFindShader(const char* find) : m_find(find)
- {
- }
- void operator()(FaceInstance& faceinst) const
- {
- if(shader_equal(faceinst.getFace().GetShader(), m_find))
- {
- faceinst.setSelected(SelectionSystem::eFace, true);
- }
- }
-};
+bool DoingSearch( const char *repl ){
+ return ( repl == NULL || ( strcmp( "textures/", repl ) == 0 ) );
+}
-bool DoingSearch(const char *repl)
-{
- return (repl == NULL || (strcmp("textures/", repl)==0));
+void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace ){
+ if ( DoingSearch( replace ) ) {
+ Scene_ForEachBrush_ForEachFaceInstance(graph, [&](FaceInstance &faceinst) {
+ if (shader_equal(faceinst.getFace().GetShader(), find)) {
+ faceinst.setSelected(SelectionSystem::eFace, true);
+ }
+ });
+ }
+ else
+ {
+ Scene_ForEachBrush_ForEachFace(graph, [&](Face &face) { Face_FindReplaceShader(face, find, replace); });
+ }
}
-void Scene_BrushFindReplaceShader(scene::Graph& graph, const char* find, const char* replace)
-{
- if (DoingSearch(replace))
- {
- Scene_ForEachBrush_ForEachFaceInstance(graph, FaceFindShader(find));
- }
- else
- {
- Scene_ForEachBrush_ForEachFace(graph, FaceFindReplaceShader(find, replace));
- }
+void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace ){
+ if ( DoingSearch( replace ) ) {
+ Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, [&](FaceInstance &faceinst) {
+ if (shader_equal(faceinst.getFace().GetShader(), find)) {
+ faceinst.setSelected(SelectionSystem::eFace, true);
+ }
+ });
+ }
+ else
+ {
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ Face_FindReplaceShader(face, find, replace);
+ });
+ }
}
-void Scene_BrushFindReplaceShader_Selected(scene::Graph& graph, const char* find, const char* replace)
-{
- if (DoingSearch(replace))
- {
- Scene_ForEachSelectedBrush_ForEachFaceInstance(graph,
- FaceFindShader(find));
- }
- else
- {
- Scene_ForEachSelectedBrush_ForEachFace(graph,
- FaceFindReplaceShader(find, replace));
- }
-}
-
-// TODO: find for components
+// TODO: find for components
// d1223m: dont even know what they are...
-void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph& graph, const char* find, const char* replace)
-{
- if (DoingSearch(replace))
- {
-
- }
- else
- {
- Scene_ForEachSelectedBrushFace(graph, FaceFindReplaceShader(find, replace));
- }
+void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace ){
+ if ( DoingSearch( replace ) ) {
+
+ }
+ else
+ {
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ Face_FindReplaceShader(face, find, replace);
+ });
+ }
}
-class FaceFitTexture
-{
- float m_s_repeat, m_t_repeat;
-public:
- FaceFitTexture(float s_repeat, float t_repeat) : m_s_repeat(s_repeat), m_t_repeat(t_repeat)
- {
- }
- void operator()(Face& face) const
- {
- face.FitTexture(m_s_repeat, m_t_repeat);
- }
-};
-
-void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
-{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFitTexture(s_repeat, t_repeat));
- SceneChangeNotify();
+void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ face.FitTexture(s_repeat, t_repeat);
+ });
+ SceneChangeNotify();
}
-void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
-{
- Scene_ForEachSelectedBrushFace(graph, FaceFitTexture(s_repeat, t_repeat));
- SceneChangeNotify();
+void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
+ Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
+ face.FitTexture(s_repeat, t_repeat);
+ });
+ SceneChangeNotify();
}
TextureProjection g_defaultTextureProjection;
-const TextureProjection& TextureTransform_getDefault()
-{
- TexDef_Construct_Default(g_defaultTextureProjection);
- return g_defaultTextureProjection;
-}
-void Scene_BrushConstructPrefab(scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader)
-{
- if(GlobalSelectionSystem().countSelected() != 0)
- {
- const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+const TextureProjection& TextureTransform_getDefault(){
+ TexDef_Construct_Default( g_defaultTextureProjection );
+ return g_defaultTextureProjection;
+}
- Brush* brush = Node_getBrush(path.top());
- if(brush != 0)
- {
- AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
- Brush_ConstructPrefab(*brush, type, bounds, sides, shader, TextureTransform_getDefault());
- SceneChangeNotify();
- }
- }
+void Scene_BrushConstructPrefab( scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader ){
+ if ( GlobalSelectionSystem().countSelected() != 0 ) {
+ const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+
+ Brush* brush = Node_getBrush( path.top() );
+ if ( brush != 0 ) {
+ AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
+ Brush_ConstructPrefab( *brush, type, bounds, sides, shader, TextureTransform_getDefault() );
+ SceneChangeNotify();
+ }
+ }
}
-void Scene_BrushResize_Selected(scene::Graph& graph, const AABB& bounds, const char* shader)
-{
- if(GlobalSelectionSystem().countSelected() != 0)
- {
- const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const char* shader ){
+ if ( GlobalSelectionSystem().countSelected() != 0 ) {
+ const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
- Brush* brush = Node_getBrush(path.top());
- if(brush != 0)
- {
- Brush_ConstructCuboid(*brush, bounds, shader, TextureTransform_getDefault());
- SceneChangeNotify();
- }
- }
+ Brush* brush = Node_getBrush( path.top() );
+ if ( brush != 0 ) {
+ Brush_ConstructCuboid( *brush, bounds, shader, TextureTransform_getDefault() );
+ SceneChangeNotify();
+ }
+ }
}
-bool Brush_hasShader(const Brush& brush, const char* name)
-{
- for(Brush::const_iterator i = brush.begin(); i != brush.end(); ++i)
- {
- if(shader_equal((*i)->GetShader(), name))
- {
- return true;
- }
- }
- return false;
+bool Brush_hasShader( const Brush& brush, const char* name ){
+ for ( Brush::const_iterator i = brush.begin(); i != brush.end(); ++i )
+ {
+ if ( shader_equal( ( *i )->GetShader(), name ) ) {
+ return true;
+ }
+ }
+ return false;
}
class BrushSelectByShaderWalker : public scene::Graph::Walker
{
- const char* m_name;
+const char* m_name;
public:
- BrushSelectByShaderWalker(const char* name)
- : m_name(name)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get().visible())
- {
- Brush* brush = Node_getBrush(path.top());
- if(brush != 0 && Brush_hasShader(*brush, m_name))
- {
- Instance_getSelectable(instance)->setSelected(true);
- }
- }
- return true;
- }
-};
-
-void Scene_BrushSelectByShader(scene::Graph& graph, const char* name)
-{
- graph.traverse(BrushSelectByShaderWalker(name));
+BrushSelectByShaderWalker( const char* name )
+ : m_name( name ){
}
-class FaceSelectByShader
-{
- const char* m_name;
-public:
- FaceSelectByShader(const char* name)
- : m_name(name)
- {
- }
- void operator()(FaceInstance& face) const
- {
- printf("checking %s = %s\n", face.getFace().GetShader(), m_name);
- if(shader_equal(face.getFace().GetShader(), m_name))
- {
- face.setSelected(SelectionSystem::eFace, true);
- }
- }
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ if ( path.top().get().visible() ) {
+ Brush* brush = Node_getBrush( path.top() );
+ if ( brush != 0 && Brush_hasShader( *brush, m_name ) ) {
+ Instance_getSelectable( instance )->setSelected( true );
+ }
+ }
+ return true;
+}
};
-void Scene_BrushSelectByShader_Component(scene::Graph& graph, const char* name)
-{
- Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, FaceSelectByShader(name));
+void Scene_BrushSelectByShader( scene::Graph& graph, const char* name ){
+ graph.traverse( BrushSelectByShaderWalker( name ) );
}
-class FaceGetTexdef
-{
- TextureProjection& m_projection;
- mutable bool m_done;
-public:
- FaceGetTexdef(TextureProjection& projection)
- : m_projection(projection), m_done(false)
- {
- }
- void operator()(Face& face) const
- {
- if(!m_done)
- {
- m_done = true;
- face.GetTexdef(m_projection);
- }
- }
-};
-
+void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name ){
+ Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, [&](FaceInstance &face) {
+ printf("checking %s = %s\n", face.getFace().GetShader(), name);
+ if (shader_equal(face.getFace().GetShader(), name)) {
+ face.setSelected(SelectionSystem::eFace, true);
+ }
+ });
+}
-void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection)
-{
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetTexdef(projection));
+void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection ){
+ bool done = false;
+ Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
+ if (!done) {
+ done = true;
+ face.GetTexdef(projection);
+ }
+ });
}
-void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection)
-{
+void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection ){
#if 1
- if(!g_SelectedFaceInstances.empty())
- {
- FaceInstance& faceInstance = g_SelectedFaceInstances.last();
- faceInstance.getFace().GetTexdef(projection);
- }
+ if ( !g_SelectedFaceInstances.empty() ) {
+ FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+ faceInstance.getFace().GetTexdef( projection );
+ }
#else
- FaceGetTexdef visitor(projection);
- Scene_ForEachSelectedBrushFace(graph, visitor);
+ FaceGetTexdef visitor( projection );
+ Scene_ForEachSelectedBrushFace( graph, visitor );
#endif
}
-void Scene_BrushGetShaderSize_Component_Selected(scene::Graph& graph, size_t& width, size_t& height)
-{
- if(!g_SelectedFaceInstances.empty())
- {
- FaceInstance& faceInstance = g_SelectedFaceInstances.last();
- width = faceInstance.getFace().getShader().width();
- height = faceInstance.getFace().getShader().height();
- }
+void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height ){
+ if ( !g_SelectedFaceInstances.empty() ) {
+ FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+ width = faceInstance.getFace().getShader().width();
+ height = faceInstance.getFace().getShader().height();
+ }
}
-class FaceGetFlags
-{
- ContentsFlagsValue& m_flags;
- mutable bool m_done;
-public:
- FaceGetFlags(ContentsFlagsValue& flags)
- : m_flags(flags), m_done(false)
- {
- }
- void operator()(Face& face) const
- {
- if(!m_done)
- {
- m_done = true;
- face.GetFlags(m_flags);
- }
- }
-};
-
-
-void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
-{
+void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){
#if 1
- if(GlobalSelectionSystem().countSelected() != 0)
- {
- BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
- if(brush != 0)
- {
- Brush_forEachFace(*brush, FaceGetFlags(flags));
- }
- }
+ if ( GlobalSelectionSystem().countSelected() != 0 ) {
+ BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() );
+ if ( brush != 0 ) {
+ bool done = false;
+ Brush_forEachFace(*brush, [&](Face &face) {
+ if (!done) {
+ done = true;
+ face.GetFlags(flags);
+ }
+ });
+ }
+ }
#else
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetFlags(flags));
+ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetFlags( flags ) );
#endif
}
-void Scene_BrushGetFlags_Component_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
-{
+void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){
#if 1
- if(!g_SelectedFaceInstances.empty())
- {
- FaceInstance& faceInstance = g_SelectedFaceInstances.last();
- faceInstance.getFace().GetFlags(flags);
- }
+ if ( !g_SelectedFaceInstances.empty() ) {
+ FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+ faceInstance.getFace().GetFlags( flags );
+ }
#else
- Scene_ForEachSelectedBrushFace(graph, FaceGetFlags(flags));
+ Scene_ForEachSelectedBrushFace( graph, FaceGetFlags( flags ) );
#endif
}
-class FaceGetShader
-{
- CopiedString& m_shader;
- mutable bool m_done;
-public:
- FaceGetShader(CopiedString& shader)
- : m_shader(shader), m_done(false)
- {
- }
- void operator()(Face& face) const
- {
- if(!m_done)
- {
- m_done = true;
- m_shader = face.GetShader();
- }
- }
-};
-
-void Scene_BrushGetShader_Selected(scene::Graph& graph, CopiedString& shader)
-{
+void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader ){
#if 1
- if(GlobalSelectionSystem().countSelected() != 0)
- {
- BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
- if(brush != 0)
- {
- Brush_forEachFace(*brush, FaceGetShader(shader));
- }
- }
+ if ( GlobalSelectionSystem().countSelected() != 0 ) {
+ BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() );
+ if ( brush != 0 ) {
+ bool done = false;
+ Brush_forEachFace(*brush, [&](Face &face) {
+ if (!done) {
+ done = true;
+ shader = face.GetShader();
+ }
+ });
+ }
+ }
#else
- Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetShader(shader));
+ Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetShader( shader ) );
#endif
}
-void Scene_BrushGetShader_Component_Selected(scene::Graph& graph, CopiedString& shader)
-{
+void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader ){
#if 1
- if(!g_SelectedFaceInstances.empty())
- {
- FaceInstance& faceInstance = g_SelectedFaceInstances.last();
- shader = faceInstance.getFace().GetShader();
- }
+ if ( !g_SelectedFaceInstances.empty() ) {
+ FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+ shader = faceInstance.getFace().GetShader();
+ }
#else
- FaceGetShader visitor(shader);
- Scene_ForEachSelectedBrushFace(graph, visitor);
+ FaceGetShader visitor( shader );
+ Scene_ForEachSelectedBrushFace( graph, visitor );
#endif
}
class filter_face_shader : public FaceFilter
{
- const char* m_shader;
+const char* m_shader;
public:
- filter_face_shader(const char* shader) : m_shader(shader)
- {
- }
- bool filter(const Face& face) const
- {
- return shader_equal(face.GetShader(), m_shader);
- }
+filter_face_shader( const char* shader ) : m_shader( shader ){
+}
+
+bool filter( const Face& face ) const {
+ return shader_equal( face.GetShader(), m_shader );
+}
};
class filter_face_shader_prefix : public FaceFilter
{
- const char* m_prefix;
+const char* m_prefix;
public:
- filter_face_shader_prefix(const char* prefix) : m_prefix(prefix)
- {
- }
- bool filter(const Face& face) const
- {
- return shader_equal_n(face.GetShader(), m_prefix, strlen(m_prefix));
- }
+filter_face_shader_prefix( const char* prefix ) : m_prefix( prefix ){
+}
+
+bool filter( const Face& face ) const {
+ return shader_equal_n( face.GetShader(), m_prefix, strlen( m_prefix ) );
+}
};
class filter_face_flags : public FaceFilter
{
- int m_flags;
+int m_flags;
public:
- filter_face_flags(int flags) : m_flags(flags)
- {
- }
- bool filter(const Face& face) const
- {
- return (face.getShader().shaderFlags() & m_flags) != 0;
- }
+filter_face_flags( int flags ) : m_flags( flags ){
+}
+
+bool filter( const Face& face ) const {
+ return ( face.getShader().shaderFlags() & m_flags ) != 0;
+}
};
class filter_face_contents : public FaceFilter
{
- int m_contents;
+int m_contents;
public:
- filter_face_contents(int contents) : m_contents(contents)
- {
- }
- bool filter(const Face& face) const
- {
- return (face.getShader().m_flags.m_contentFlags & m_contents) != 0;
- }
-};
+filter_face_contents( int contents ) : m_contents( contents ){
+}
+bool filter( const Face& face ) const {
+ return ( face.getShader().m_flags.m_contentFlags & m_contents ) != 0;
+}
+};
-class FaceFilterAny
-{
- FaceFilter* m_filter;
- bool& m_filtered;
-public:
- FaceFilterAny(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
- {
- m_filtered = false;
- }
- void operator()(Face& face) const
- {
- if(m_filter->filter(face))
- {
- m_filtered = true;
- }
- }
-};
class filter_brush_any_face : public BrushFilter
{
- FaceFilter* m_filter;
+FaceFilter* m_filter;
public:
- filter_brush_any_face(FaceFilter* filter) : m_filter(filter)
- {
- }
- bool filter(const Brush& brush) const
- {
- bool filtered;
- Brush_forEachFace(brush, FaceFilterAny(m_filter, filtered));
- return filtered;
- }
-};
+filter_brush_any_face( FaceFilter* filter ) : m_filter( filter ){
+}
-class FaceFilterAll
-{
- FaceFilter* m_filter;
- bool& m_filtered;
-public:
- FaceFilterAll(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
- {
- m_filtered = true;
- }
- void operator()(Face& face) const
- {
- if(!m_filter->filter(face))
- {
- m_filtered = false;
- }
- }
+bool filter( const Brush& brush ) const {
+ bool filtered = false;
+ Brush_forEachFace(brush, [&](Face &face) {
+ if (m_filter->filter(face)) {
+ filtered = true;
+ }
+ });
+ return filtered;
+}
};
class filter_brush_all_faces : public BrushFilter
{
- FaceFilter* m_filter;
+FaceFilter* m_filter;
public:
- filter_brush_all_faces(FaceFilter* filter) : m_filter(filter)
- {
- }
- bool filter(const Brush& brush) const
- {
- bool filtered;
- Brush_forEachFace(brush, FaceFilterAll(m_filter, filtered));
- return filtered;
- }
+filter_brush_all_faces( FaceFilter* filter ) : m_filter( filter ){
+}
+bool filter( const Brush& brush ) const {
+ bool filtered = true;
+ Brush_forEachFace(brush, [&](Face &face) {
+ if (!m_filter->filter(face)) {
+ filtered = false;
+ }
+ });
+ return filtered;
+}
};
-filter_face_flags g_filter_face_clip(QER_CLIP);
-filter_brush_all_faces g_filter_brush_clip(&g_filter_face_clip);
+filter_face_flags g_filter_face_clip( QER_CLIP );
+filter_brush_all_faces g_filter_brush_clip( &g_filter_face_clip );
-filter_face_shader g_filter_face_clip_q2("textures/clip");
-filter_brush_all_faces g_filter_brush_clip_q2(&g_filter_face_clip_q2);
+filter_face_shader g_filter_face_clip_q2( "textures/clip" );
+filter_brush_all_faces g_filter_brush_clip_q2( &g_filter_face_clip_q2 );
-filter_face_shader g_filter_face_weapclip("textures/common/weapclip");
-filter_brush_all_faces g_filter_brush_weapclip(&g_filter_face_weapclip);
+filter_face_shader g_filter_face_weapclip( "textures/common/weapclip" );
+filter_brush_all_faces g_filter_brush_weapclip( &g_filter_face_weapclip );
-filter_face_shader g_filter_face_botclip("textures/common/botclip");
-filter_brush_all_faces g_filter_brush_botclip(&g_filter_face_botclip);
+filter_face_shader g_filter_face_commonclip( "textures/common/clip" );
+filter_brush_all_faces g_filter_brush_commonclip( &g_filter_face_commonclip );
-filter_face_shader_prefix g_filter_face_caulk("textures/common/caulk");
-filter_brush_all_faces g_filter_brush_caulk(&g_filter_face_caulk);
+filter_face_shader g_filter_face_fullclip( "textures/common/fullclip" );
+filter_brush_all_faces g_filter_brush_fullclip( &g_filter_face_fullclip );
-filter_face_shader_prefix g_filter_face_caulk_ja("textures/system/caulk");
-filter_brush_all_faces g_filter_brush_caulk_ja(&g_filter_face_caulk_ja);
+filter_face_shader g_filter_face_botclip( "textures/common/botclip" );
+filter_brush_all_faces g_filter_brush_botclip( &g_filter_face_botclip );
-filter_face_shader_prefix g_filter_face_liquids("textures/liquids/");
-filter_brush_any_face g_filter_brush_liquids(&g_filter_face_liquids);
+filter_face_shader_prefix g_filter_face_caulk( "textures/common/caulk" );
+filter_brush_all_faces g_filter_brush_caulk( &g_filter_face_caulk );
-filter_face_shader g_filter_face_hint("textures/common/hint");
-filter_brush_any_face g_filter_brush_hint(&g_filter_face_hint);
+filter_face_shader_prefix g_filter_face_caulk_ja( "textures/system/caulk" );
+filter_brush_all_faces g_filter_brush_caulk_ja( &g_filter_face_caulk_ja );
-filter_face_shader g_filter_face_hint_q2("textures/hint");
-filter_brush_any_face g_filter_brush_hint_q2(&g_filter_face_hint_q2);
+filter_face_shader_prefix g_filter_face_liquids( "textures/liquids/" );
+filter_brush_any_face g_filter_brush_liquids( &g_filter_face_liquids );
-filter_face_shader g_filter_face_hint_ja("textures/system/hint");
-filter_brush_any_face g_filter_brush_hint_ja(&g_filter_face_hint_ja);
+filter_face_shader g_filter_face_hint( "textures/common/hint" );
+filter_brush_any_face g_filter_brush_hint( &g_filter_face_hint );
-filter_face_shader g_filter_face_areaportal("textures/common/areaportal");
-filter_brush_all_faces g_filter_brush_areaportal(&g_filter_face_areaportal);
+filter_face_shader g_filter_face_hint_q2( "textures/hint" );
+filter_brush_any_face g_filter_brush_hint_q2( &g_filter_face_hint_q2 );
-filter_face_shader g_filter_face_visportal("textures/editor/visportal");
-filter_brush_any_face g_filter_brush_visportal(&g_filter_face_visportal);
+filter_face_shader g_filter_face_hint_ja( "textures/system/hint" );
+filter_brush_any_face g_filter_brush_hint_ja( &g_filter_face_hint_ja );
-filter_face_shader g_filter_face_clusterportal("textures/common/clusterportal");
-filter_brush_all_faces g_filter_brush_clusterportal(&g_filter_face_clusterportal);
+filter_face_shader g_filter_face_areaportal( "textures/common/areaportal" );
+filter_brush_all_faces g_filter_brush_areaportal( &g_filter_face_areaportal );
-filter_face_shader g_filter_face_lightgrid("textures/common/lightgrid");
-filter_brush_all_faces g_filter_brush_lightgrid(&g_filter_face_lightgrid);
+filter_face_shader g_filter_face_visportal( "textures/editor/visportal" );
+filter_brush_any_face g_filter_brush_visportal( &g_filter_face_visportal );
-filter_face_flags g_filter_face_translucent(QER_TRANS);
-filter_brush_all_faces g_filter_brush_translucent(&g_filter_face_translucent);
+filter_face_shader g_filter_face_clusterportal( "textures/common/clusterportal" );
+filter_brush_all_faces g_filter_brush_clusterportal( &g_filter_face_clusterportal );
-filter_face_contents g_filter_face_detail(BRUSH_DETAIL_MASK);
-filter_brush_all_faces g_filter_brush_detail(&g_filter_face_detail);
+filter_face_shader g_filter_face_lightgrid( "textures/common/lightgrid" );
+filter_brush_all_faces g_filter_brush_lightgrid( &g_filter_face_lightgrid );
+filter_face_flags g_filter_face_translucent( QER_TRANS );
+filter_brush_all_faces g_filter_brush_translucent( &g_filter_face_translucent );
-void BrushFilters_construct()
-{
- add_brush_filter(g_filter_brush_clip, EXCLUDE_CLIP);
- add_brush_filter(g_filter_brush_clip_q2, EXCLUDE_CLIP);
- add_brush_filter(g_filter_brush_weapclip, EXCLUDE_CLIP);
- add_brush_filter(g_filter_brush_botclip, EXCLUDE_BOTCLIP);
- add_brush_filter(g_filter_brush_caulk, EXCLUDE_CAULK);
- add_brush_filter(g_filter_brush_caulk_ja, EXCLUDE_CAULK);
- add_face_filter(g_filter_face_caulk, EXCLUDE_CAULK);
- add_face_filter(g_filter_face_caulk_ja, EXCLUDE_CAULK);
- add_brush_filter(g_filter_brush_liquids, EXCLUDE_LIQUIDS);
- add_brush_filter(g_filter_brush_hint, EXCLUDE_HINTSSKIPS);
- add_brush_filter(g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS);
- add_brush_filter(g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS);
- add_brush_filter(g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS);
- add_brush_filter(g_filter_brush_visportal, EXCLUDE_VISPORTALS);
- add_brush_filter(g_filter_brush_areaportal, EXCLUDE_AREAPORTALS);
- add_brush_filter(g_filter_brush_translucent, EXCLUDE_TRANSLUCENT);
- add_brush_filter(g_filter_brush_detail, EXCLUDE_DETAILS);
- add_brush_filter(g_filter_brush_detail, EXCLUDE_STRUCTURAL, true);
- add_brush_filter(g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID);
+filter_face_contents g_filter_face_detail( BRUSH_DETAIL_MASK );
+filter_brush_all_faces g_filter_brush_detail( &g_filter_face_detail );
+
+filter_face_shader_prefix g_filter_face_decals( "textures/decals/" );
+filter_brush_any_face g_filter_brush_decals( &g_filter_face_decals );
+
+
+void BrushFilters_construct(){
+ add_brush_filter( g_filter_brush_clip, EXCLUDE_CLIP );
+ add_brush_filter( g_filter_brush_clip_q2, EXCLUDE_CLIP );
+ add_brush_filter( g_filter_brush_weapclip, EXCLUDE_CLIP );
+ add_brush_filter( g_filter_brush_fullclip, EXCLUDE_CLIP );
+ add_brush_filter( g_filter_brush_commonclip, EXCLUDE_CLIP );
+ add_brush_filter( g_filter_brush_botclip, EXCLUDE_BOTCLIP );
+ add_brush_filter( g_filter_brush_caulk, EXCLUDE_CAULK );
+ add_brush_filter( g_filter_brush_caulk_ja, EXCLUDE_CAULK );
+ add_face_filter( g_filter_face_caulk, EXCLUDE_CAULK );
+ add_face_filter( g_filter_face_caulk_ja, EXCLUDE_CAULK );
+ add_brush_filter( g_filter_brush_liquids, EXCLUDE_LIQUIDS );
+ add_brush_filter( g_filter_brush_hint, EXCLUDE_HINTSSKIPS );
+ add_brush_filter( g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS );
+ add_brush_filter( g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS );
+ add_brush_filter( g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS );
+ add_brush_filter( g_filter_brush_visportal, EXCLUDE_VISPORTALS );
+ add_brush_filter( g_filter_brush_areaportal, EXCLUDE_AREAPORTALS );
+ add_brush_filter( g_filter_brush_translucent, EXCLUDE_TRANSLUCENT );
+ add_brush_filter( g_filter_brush_detail, EXCLUDE_DETAILS );
+ add_brush_filter( g_filter_brush_detail, EXCLUDE_STRUCTURAL, true );
+ add_brush_filter( g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID );
+ add_brush_filter( g_filter_brush_decals, EXCLUDE_DECALS );
}
#if 0
-void normalquantisation_draw()
-{
- glPointSize(1);
- glBegin(GL_POINTS);
- for(std::size_t i = 0; i <= c_quantise_normal; ++i)
- {
- for(std::size_t j = 0; j <= c_quantise_normal; ++j)
- {
- Normal3f vertex(normal3f_normalised(Normal3f(
- static_cast<float>(c_quantise_normal - j - i),
- static_cast<float>(i),
- static_cast<float>(j)
- )));
- VectorScale(normal3f_to_array(vertex), 64.f, normal3f_to_array(vertex));
- glVertex3fv(normal3f_to_array(vertex));
- vertex.x = -vertex.x;
- glVertex3fv(normal3f_to_array(vertex));
- }
- }
- glEnd();
+void normalquantisation_draw(){
+ glPointSize( 1 );
+ glBegin( GL_POINTS );
+ for ( std::size_t i = 0; i <= c_quantise_normal; ++i )
+ {
+ for ( std::size_t j = 0; j <= c_quantise_normal; ++j )
+ {
+ Normal3f vertex( normal3f_normalised( Normal3f(
+ static_cast<float>( c_quantise_normal - j - i ),
+ static_cast<float>( i ),
+ static_cast<float>( j )
+ ) ) );
+ VectorScale( normal3f_to_array( vertex ), 64.f, normal3f_to_array( vertex ) );
+ glVertex3fv( normal3f_to_array( vertex ) );
+ vertex.x = -vertex.x;
+ glVertex3fv( normal3f_to_array( vertex ) );
+ }
+ }
+ glEnd();
}
class RenderableNormalQuantisation : public OpenGLRenderable
{
public:
- void render(RenderStateFlags state) const
- {
- normalquantisation_draw();
- }
+void render( RenderStateFlags state ) const {
+ normalquantisation_draw();
+}
};
-const float g_test_quantise_normal = 1.f / static_cast<float>(1 << 3);
+const float g_test_quantise_normal = 1.f / static_cast<float>( 1 << 3 );
class TestNormalQuantisation
{
- void check_normal(const Normal3f& normal, const Normal3f& other)
- {
- spherical_t spherical = spherical_from_normal3f(normal);
- double longditude = RAD2DEG(spherical.longditude);
- double latitude = RAD2DEG(spherical.latitude);
- double x = cos(spherical.longditude) * sin(spherical.latitude);
- double y = sin(spherical.longditude) * sin(spherical.latitude);
- double z = cos(spherical.latitude);
-
- ASSERT_MESSAGE(normal3f_dot(normal, other) > 0.99, "bleh");
- }
-
- void test_normal(const Normal3f& normal)
- {
- Normal3f test = normal3f_from_spherical(spherical_from_normal3f(normal));
- check_normal(normal, test);
-
- EOctant octant = normal3f_classify_octant(normal);
- Normal3f folded = normal3f_fold_octant(normal, octant);
- ESextant sextant = normal3f_classify_sextant(folded);
- folded = normal3f_fold_sextant(folded, sextant);
-
- double scale = static_cast<float>(c_quantise_normal) / (folded.x + folded.y + folded.z);
-
- double zbits = folded.z * scale;
- double ybits = folded.y * scale;
-
- std::size_t zbits_q = static_cast<std::size_t>(zbits);
- std::size_t ybits_q = static_cast<std::size_t>(ybits);
-
- ASSERT_MESSAGE(zbits_q <= (c_quantise_normal / 8) * 3, "bleh");
- ASSERT_MESSAGE(ybits_q <= (c_quantise_normal / 2), "bleh");
- ASSERT_MESSAGE(zbits_q + ((c_quantise_normal / 2) - ybits_q) <= (c_quantise_normal / 2), "bleh");
-
- std::size_t y_t = (zbits_q < (c_quantise_normal / 4)) ? ybits_q : (c_quantise_normal / 2) - ybits_q;
- std::size_t z_t = (zbits_q < (c_quantise_normal / 4)) ? zbits_q : (c_quantise_normal / 2) - zbits_q;
- std::size_t index = (c_quantise_normal / 4) * y_t + z_t;
- ASSERT_MESSAGE(index <= (c_quantise_normal / 4)*(c_quantise_normal / 2), "bleh");
-
- Normal3f tmp(c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q);
- tmp = normal3f_normalised(tmp);
-
- Normal3f unfolded = normal3f_unfold_octant(normal3f_unfold_sextant(tmp, sextant), octant);
-
- check_normal(normal, unfolded);
-
- double dot = normal3f_dot(normal, unfolded);
- float length = VectorLength(normal3f_to_array(unfolded));
- float inv_length = 1 / length;
-
- Normal3f quantised = normal3f_quantised(normal);
- check_normal(normal, quantised);
- }
- void test2(const Normal3f& normal, const Normal3f& other)
- {
- if(normal3f_quantised(normal) != normal3f_quantised(other))
- {
- int bleh = 0;
- }
- }
-
- static Normal3f normalise(float x, float y, float z)
- {
- return normal3f_normalised(Normal3f(x, y, z));
- }
-
- float vec_rand()
- {
- return static_cast<float>(rand() - (RAND_MAX/2));
- }
-
- Normal3f normal3f_rand()
- {
- return normalise(vec_rand(), vec_rand(), vec_rand());
- }
+void check_normal( const Normal3f& normal, const Normal3f& other ){
+ spherical_t spherical = spherical_from_normal3f( normal );
+ double longditude = RAD2DEG( spherical.longditude );
+ double latitude = RAD2DEG( spherical.latitude );
+ double x = cos( spherical.longditude ) * sin( spherical.latitude );
+ double y = sin( spherical.longditude ) * sin( spherical.latitude );
+ double z = cos( spherical.latitude );
+
+ ASSERT_MESSAGE( normal3f_dot( normal, other ) > 0.99, "bleh" );
+}
+
+void test_normal( const Normal3f& normal ){
+ Normal3f test = normal3f_from_spherical( spherical_from_normal3f( normal ) );
+ check_normal( normal, test );
+
+ EOctant octant = normal3f_classify_octant( normal );
+ Normal3f folded = normal3f_fold_octant( normal, octant );
+ ESextant sextant = normal3f_classify_sextant( folded );
+ folded = normal3f_fold_sextant( folded, sextant );
+
+ double scale = static_cast<float>( c_quantise_normal ) / ( folded.x + folded.y + folded.z );
+
+ double zbits = folded.z * scale;
+ double ybits = folded.y * scale;
+
+ std::size_t zbits_q = static_cast<std::size_t>( zbits );
+ std::size_t ybits_q = static_cast<std::size_t>( ybits );
+
+ ASSERT_MESSAGE( zbits_q <= ( c_quantise_normal / 8 ) * 3, "bleh" );
+ ASSERT_MESSAGE( ybits_q <= ( c_quantise_normal / 2 ), "bleh" );
+ ASSERT_MESSAGE( zbits_q + ( ( c_quantise_normal / 2 ) - ybits_q ) <= ( c_quantise_normal / 2 ), "bleh" );
+
+ std::size_t y_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? ybits_q : ( c_quantise_normal / 2 ) - ybits_q;
+ std::size_t z_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? zbits_q : ( c_quantise_normal / 2 ) - zbits_q;
+ std::size_t index = ( c_quantise_normal / 4 ) * y_t + z_t;
+ ASSERT_MESSAGE( index <= ( c_quantise_normal / 4 ) * ( c_quantise_normal / 2 ), "bleh" );
+
+ Normal3f tmp( c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q );
+ tmp = normal3f_normalised( tmp );
+
+ Normal3f unfolded = normal3f_unfold_octant( normal3f_unfold_sextant( tmp, sextant ), octant );
+
+ check_normal( normal, unfolded );
+
+ double dot = normal3f_dot( normal, unfolded );
+ float length = VectorLength( normal3f_to_array( unfolded ) );
+ float inv_length = 1 / length;
+
+ Normal3f quantised = normal3f_quantised( normal );
+ check_normal( normal, quantised );
+}
+void test2( const Normal3f& normal, const Normal3f& other ){
+ if ( normal3f_quantised( normal ) != normal3f_quantised( other ) ) {
+ int bleh = 0;
+ }
+}
+
+static Normal3f normalise( float x, float y, float z ){
+ return normal3f_normalised( Normal3f( x, y, z ) );
+}
+
+float vec_rand(){
+ return static_cast<float>( rand() - ( RAND_MAX / 2 ) );
+}
+
+Normal3f normal3f_rand(){
+ return normalise( vec_rand(), vec_rand(), vec_rand() );
+}
public:
- TestNormalQuantisation()
- {
- for(int i = 4096; i > 0; --i)
- test_normal(normal3f_rand());
-
- test_normal(normalise(1, 0, 0));
- test_normal(normalise(0, 1, 0));
- test_normal(normalise(0, 0, 1));
- test_normal(normalise(1, 1, 0));
- test_normal(normalise(1, 0, 1));
- test_normal(normalise(0, 1, 1));
-
- test_normal(normalise(10000, 10000, 10000));
- test_normal(normalise(10000, 10000, 10001));
- test_normal(normalise(10000, 10000, 10002));
- test_normal(normalise(10000, 10000, 10010));
- test_normal(normalise(10000, 10000, 10020));
- test_normal(normalise(10000, 10000, 10030));
- test_normal(normalise(10000, 10000, 10100));
- test_normal(normalise(10000, 10000, 10101));
- test_normal(normalise(10000, 10000, 10102));
- test_normal(normalise(10000, 10000, 10200));
- test_normal(normalise(10000, 10000, 10201));
- test_normal(normalise(10000, 10000, 10202));
- test_normal(normalise(10000, 10000, 10203));
- test_normal(normalise(10000, 10000, 10300));
-
-
- test2(normalise(10000, 10000, 10000), normalise(10000, 10000, 10001));
- test2(normalise(10000, 10000, 10001), normalise(10000, 10001, 10000));
- }
+TestNormalQuantisation(){
+ for ( int i = 4096; i > 0; --i )
+ test_normal( normal3f_rand() );
+
+ test_normal( normalise( 1, 0, 0 ) );
+ test_normal( normalise( 0, 1, 0 ) );
+ test_normal( normalise( 0, 0, 1 ) );
+ test_normal( normalise( 1, 1, 0 ) );
+ test_normal( normalise( 1, 0, 1 ) );
+ test_normal( normalise( 0, 1, 1 ) );
+
+ test_normal( normalise( 10000, 10000, 10000 ) );
+ test_normal( normalise( 10000, 10000, 10001 ) );
+ test_normal( normalise( 10000, 10000, 10002 ) );
+ test_normal( normalise( 10000, 10000, 10010 ) );
+ test_normal( normalise( 10000, 10000, 10020 ) );
+ test_normal( normalise( 10000, 10000, 10030 ) );
+ test_normal( normalise( 10000, 10000, 10100 ) );
+ test_normal( normalise( 10000, 10000, 10101 ) );
+ test_normal( normalise( 10000, 10000, 10102 ) );
+ test_normal( normalise( 10000, 10000, 10200 ) );
+ test_normal( normalise( 10000, 10000, 10201 ) );
+ test_normal( normalise( 10000, 10000, 10202 ) );
+ test_normal( normalise( 10000, 10000, 10203 ) );
+ test_normal( normalise( 10000, 10000, 10300 ) );
+
+
+ test2( normalise( 10000, 10000, 10000 ), normalise( 10000, 10000, 10001 ) );
+ test2( normalise( 10000, 10000, 10001 ), normalise( 10000, 10001, 10000 ) );
+}
};
TestNormalQuantisation g_testNormalQuantisation;
class TestSelectableObserver : public observer_template<const Selectable&>
{
public:
- void notify(const Selectable& arguments)
- {
- bool bleh = arguments.isSelected();
- }
+void notify( const Selectable& arguments ){
+ bool bleh = arguments.isSelected();
+}
};
-inline void test_bleh()
-{
- TestSelectableObserver test;
- ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
- bleh.attach(test);
- bleh.setSelected(true);
- bleh.detach(test);
+inline void test_bleh(){
+ TestSelectableObserver test;
+ ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
+ bleh.attach( test );
+ bleh.setSelected( true );
+ bleh.detach( test );
}
class TestBleh
{
public:
- TestBleh()
- {
- test_bleh();
- }
+TestBleh(){
+ test_bleh();
+}
};
const TestBleh testbleh;
class TestRefcountedString
{
public:
- TestRefcountedString()
- {
- {
- // copy construct
- SmartString string1("string1");
- SmartString string2(string1);
- SmartString string3(string2);
- }
- {
- // refcounted assignment
- SmartString string1("string1");
- SmartString string2("string2");
- string1 = string2;
- }
- {
- // copy assignment
- SmartString string1("string1");
- SmartString string2("string2");
- string1 = string2.c_str();
- }
- {
- // self-assignment
- SmartString string1("string1");
- string1 = string1;
- }
- {
- // self-assignment via another reference
- SmartString string1("string1");
- SmartString string2(string1);
- string1 = string2;
- }
- }
+TestRefcountedString(){
+ {
+ // copy construct
+ SmartString string1( "string1" );
+ SmartString string2( string1 );
+ SmartString string3( string2 );
+ }
+ {
+ // refcounted assignment
+ SmartString string1( "string1" );
+ SmartString string2( "string2" );
+ string1 = string2;
+ }
+ {
+ // copy assignment
+ SmartString string1( "string1" );
+ SmartString string2( "string2" );
+ string1 = string2.c_str();
+ }
+ {
+ // self-assignment
+ SmartString string1( "string1" );
+ string1 = string1;
+ }
+ {
+ // self-assignment via another reference
+ SmartString string1( "string1" );
+ SmartString string2( string1 );
+ string1 = string2;
+ }
+}
};
const TestRefcountedString g_testRefcountedString;
#endif
-void Select_MakeDetail()
-{
- UndoableCommand undo("brushSetDetail");
- Scene_BrushSetDetail_Selected(GlobalSceneGraph(), true);
+void Select_MakeDetail(){
+ UndoableCommand undo( "brushSetDetail" );
+ Scene_BrushSetDetail_Selected( GlobalSceneGraph(), true );
}
-void Select_MakeStructural()
-{
- UndoableCommand undo("brushClearDetail");
- Scene_BrushSetDetail_Selected(GlobalSceneGraph(), false);
+void Select_MakeStructural(){
+ UndoableCommand undo( "brushClearDetail" );
+ Scene_BrushSetDetail_Selected( GlobalSceneGraph(), false );
}
class BrushMakeSided
{
- std::size_t m_count;
+std::size_t m_count;
public:
- BrushMakeSided(std::size_t count)
- : m_count(count)
- {
- }
- void set()
- {
- Scene_BrushConstructPrefab(GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
- }
- typedef MemberCaller<BrushMakeSided, &BrushMakeSided::set> SetCaller;
-};
+BrushMakeSided( std::size_t count )
+ : m_count( count ){
+}
+
+void set(){
+ Scene_BrushConstructPrefab( GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
+}
+typedef MemberCaller<BrushMakeSided, void(), &BrushMakeSided::set> SetCaller;
+};
-BrushMakeSided g_brushmakesided3(3);
-BrushMakeSided g_brushmakesided4(4);
-BrushMakeSided g_brushmakesided5(5);
-BrushMakeSided g_brushmakesided6(6);
-BrushMakeSided g_brushmakesided7(7);
-BrushMakeSided g_brushmakesided8(8);
-BrushMakeSided g_brushmakesided9(9);
-inline int axis_for_viewtype(int viewtype)
-{
- switch(viewtype)
- {
- case XY:
- return 2;
- case XZ:
- return 1;
- case YZ:
- return 0;
- }
- return 2;
+BrushMakeSided g_brushmakesided3( 3 );
+BrushMakeSided g_brushmakesided4( 4 );
+BrushMakeSided g_brushmakesided5( 5 );
+BrushMakeSided g_brushmakesided6( 6 );
+BrushMakeSided g_brushmakesided7( 7 );
+BrushMakeSided g_brushmakesided8( 8 );
+BrushMakeSided g_brushmakesided9( 9 );
+
+inline int axis_for_viewtype( int viewtype ){
+ switch ( viewtype )
+ {
+ case XY:
+ return 2;
+ case XZ:
+ return 1;
+ case YZ:
+ return 0;
+ }
+ return 2;
}
class BrushPrefab
{
- EBrushPrefab m_type;
+EBrushPrefab m_type;
public:
- BrushPrefab(EBrushPrefab type)
- : m_type(type)
- {
- }
- void set()
- {
- DoSides(m_type, axis_for_viewtype(GetViewAxis()));
- }
- typedef MemberCaller<BrushPrefab, &BrushPrefab::set> SetCaller;
+BrushPrefab( EBrushPrefab type )
+ : m_type( type ){
+}
+
+void set(){
+ DoSides( m_type, axis_for_viewtype( GetViewAxis() ) );
+}
+
+typedef MemberCaller<BrushPrefab, void(), &BrushPrefab::set> SetCaller;
};
-BrushPrefab g_brushprism(eBrushPrism);
-BrushPrefab g_brushcone(eBrushCone);
-BrushPrefab g_brushsphere(eBrushSphere);
-BrushPrefab g_brushrock(eBrushRock);
+BrushPrefab g_brushprism( eBrushPrism );
+BrushPrefab g_brushcone( eBrushCone );
+BrushPrefab g_brushsphere( eBrushSphere );
+BrushPrefab g_brushrock( eBrushRock );
void FlipClip();
+
void SplitClip();
+
void Clip();
-void OnClipMode(bool enable);
+
+void OnClipMode( bool enable );
+
bool ClipMode();
-void ClipSelected()
-{
- if(ClipMode())
- {
- UndoableCommand undo("clipperClip");
- Clip();
- }
+void ClipSelected(){
+ if ( ClipMode() ) {
+ UndoableCommand undo( "clipperClip" );
+ Clip();
+ }
}
-void SplitSelected()
-{
- if(ClipMode())
- {
- UndoableCommand undo("clipperSplit");
- SplitClip();
- }
+void SplitSelected(){
+ if ( ClipMode() ) {
+ UndoableCommand undo( "clipperSplit" );
+ SplitClip();
+ }
}
-void FlipClipper()
-{
- FlipClip();
+void FlipClipper(){
+ FlipClip();
}
-Callback g_texture_lock_status_changed;
-BoolExportCaller g_texdef_movelock_caller(g_brush_texturelock_enabled);
-ToggleItem g_texdef_movelock_item(g_texdef_movelock_caller);
+Callback<void()> g_texture_lock_status_changed;
+ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_texdef_movelock_caller( g_brush_texturelock_enabled );
+ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller );
-void Texdef_ToggleMoveLock()
-{
- g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
- g_texdef_movelock_item.update();
- g_texture_lock_status_changed();
+void Texdef_ToggleMoveLock(){
+ g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
+ g_texdef_movelock_item.update();
+ g_texture_lock_status_changed();
}
+void Brush_registerCommands(){
+ GlobalToggles_insert( "TogTexLock", makeCallbackF(Texdef_ToggleMoveLock), ToggleItem::AddCallbackCaller( g_texdef_movelock_item ), Accelerator( 'T', (GdkModifierType)GDK_SHIFT_MASK ) );
+ GlobalCommands_insert( "BrushPrism", BrushPrefab::SetCaller( g_brushprism ) );
+ GlobalCommands_insert( "BrushCone", BrushPrefab::SetCaller( g_brushcone ) );
+ GlobalCommands_insert( "BrushSphere", BrushPrefab::SetCaller( g_brushsphere ) );
+ GlobalCommands_insert( "BrushRock", BrushPrefab::SetCaller( g_brushrock ) );
+ GlobalCommands_insert( "Brush3Sided", BrushMakeSided::SetCaller( g_brushmakesided3 ), Accelerator( '3', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "Brush4Sided", BrushMakeSided::SetCaller( g_brushmakesided4 ), Accelerator( '4', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "Brush5Sided", BrushMakeSided::SetCaller( g_brushmakesided5 ), Accelerator( '5', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "Brush6Sided", BrushMakeSided::SetCaller( g_brushmakesided6 ), Accelerator( '6', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "Brush7Sided", BrushMakeSided::SetCaller( g_brushmakesided7 ), Accelerator( '7', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "Brush8Sided", BrushMakeSided::SetCaller( g_brushmakesided8 ), Accelerator( '8', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "Brush9Sided", BrushMakeSided::SetCaller( g_brushmakesided9 ), Accelerator( '9', (GdkModifierType)GDK_CONTROL_MASK ) );
-void Brush_registerCommands()
-{
- GlobalToggles_insert("TogTexLock", FreeCaller<Texdef_ToggleMoveLock>(), ToggleItem::AddCallbackCaller(g_texdef_movelock_item), Accelerator('T', (GdkModifierType)GDK_SHIFT_MASK));
-
- GlobalCommands_insert("BrushPrism", BrushPrefab::SetCaller(g_brushprism));
- GlobalCommands_insert("BrushCone", BrushPrefab::SetCaller(g_brushcone));
- GlobalCommands_insert("BrushSphere", BrushPrefab::SetCaller(g_brushsphere));
- GlobalCommands_insert("BrushRock", BrushPrefab::SetCaller(g_brushrock));
-
- GlobalCommands_insert("Brush3Sided", BrushMakeSided::SetCaller(g_brushmakesided3), Accelerator('3', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("Brush4Sided", BrushMakeSided::SetCaller(g_brushmakesided4), Accelerator('4', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("Brush5Sided", BrushMakeSided::SetCaller(g_brushmakesided5), Accelerator('5', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("Brush6Sided", BrushMakeSided::SetCaller(g_brushmakesided6), Accelerator('6', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("Brush7Sided", BrushMakeSided::SetCaller(g_brushmakesided7), Accelerator('7', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("Brush8Sided", BrushMakeSided::SetCaller(g_brushmakesided8), Accelerator('8', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("Brush9Sided", BrushMakeSided::SetCaller(g_brushmakesided9), Accelerator('9', (GdkModifierType)GDK_CONTROL_MASK));
+ GlobalCommands_insert( "ClipSelected", makeCallbackF(ClipSelected), Accelerator( GDK_KEY_Return ) );
+ GlobalCommands_insert( "SplitSelected", makeCallbackF(SplitSelected), Accelerator( GDK_KEY_Return, (GdkModifierType)GDK_SHIFT_MASK ) );
+ GlobalCommands_insert( "FlipClip", makeCallbackF(FlipClipper), Accelerator( GDK_KEY_Return, (GdkModifierType)GDK_CONTROL_MASK ) );
- GlobalCommands_insert("ClipSelected", FreeCaller<ClipSelected>(), Accelerator(GDK_Return));
- GlobalCommands_insert("SplitSelected", FreeCaller<SplitSelected>(), Accelerator(GDK_Return, (GdkModifierType)GDK_SHIFT_MASK));
- GlobalCommands_insert("FlipClip", FreeCaller<FlipClipper>(), Accelerator(GDK_Return, (GdkModifierType)GDK_CONTROL_MASK));
-
- GlobalCommands_insert("MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator('M', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator('S', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
+ GlobalCommands_insert( "MakeDetail", makeCallbackF(Select_MakeDetail), Accelerator( 'M', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "MakeStructural", makeCallbackF(Select_MakeStructural), Accelerator( 'S', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
}
-void Brush_constructMenu(GtkMenu* menu)
-{
- create_menu_item_with_mnemonic(menu, "Prism...", "BrushPrism");
- create_menu_item_with_mnemonic(menu, "Cone...", "BrushCone");
- create_menu_item_with_mnemonic(menu, "Sphere...", "BrushSphere");
- create_menu_item_with_mnemonic(menu, "Rock...", "BrushRock");
- menu_separator (menu);
- {
- GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "CSG");
- if (g_Layout_enableDetachableMenus.m_value)
- menu_tearoff (menu_in_menu);
- create_menu_item_with_mnemonic(menu_in_menu, "Make _Hollow", "CSGHollow");
- create_menu_item_with_mnemonic(menu_in_menu, "CSG _Subtract", "CSGSubtract");
- create_menu_item_with_mnemonic(menu_in_menu, "CSG _Merge", "CSGMerge");
- }
- menu_separator(menu);
- {
- GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "Clipper");
- if (g_Layout_enableDetachableMenus.m_value)
- menu_tearoff (menu_in_menu);
-
- create_menu_item_with_mnemonic(menu_in_menu, "Clip selection", "ClipSelected");
- create_menu_item_with_mnemonic(menu_in_menu, "Split selection", "SplitSelected");
- create_menu_item_with_mnemonic(menu_in_menu, "Flip Clip orientation", "FlipClip");
- }
- menu_separator(menu);
- create_menu_item_with_mnemonic(menu, "Make detail", "MakeDetail");
- create_menu_item_with_mnemonic(menu, "Make structural", "MakeStructural");
- create_menu_item_with_mnemonic(menu, "Snap selection to _grid", "SnapToGrid");
-
- create_check_menu_item_with_mnemonic(menu, "Texture Lock", "TogTexLock");
- menu_separator(menu);
- create_menu_item_with_mnemonic(menu, "Copy Face Texture", "FaceCopyTexture");
- create_menu_item_with_mnemonic(menu, "Paste Face Texture", "FacePasteTexture");
-
- command_connect_accelerator("Brush3Sided");
- command_connect_accelerator("Brush4Sided");
- command_connect_accelerator("Brush5Sided");
- command_connect_accelerator("Brush6Sided");
- command_connect_accelerator("Brush7Sided");
- command_connect_accelerator("Brush8Sided");
- command_connect_accelerator("Brush9Sided");
+void Brush_constructMenu( ui::Menu menu ){
+ create_menu_item_with_mnemonic( menu, "Prism...", "BrushPrism" );
+ create_menu_item_with_mnemonic( menu, "Cone...", "BrushCone" );
+ create_menu_item_with_mnemonic( menu, "Sphere...", "BrushSphere" );
+ create_menu_item_with_mnemonic( menu, "Rock...", "BrushRock" );
+ menu_separator( menu );
+ {
+ auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "CSG" );
+ if ( g_Layout_enableDetachableMenus.m_value ) {
+ menu_tearoff( menu_in_menu );
+ }
+ create_menu_item_with_mnemonic( menu_in_menu, "Make _Hollow", "CSGMakeHollow" );
+ create_menu_item_with_mnemonic( menu_in_menu, "Make _Room", "CSGMakeRoom" );
+ create_menu_item_with_mnemonic( menu_in_menu, "CSG _Subtract", "CSGSubtract" );
+ create_menu_item_with_mnemonic( menu_in_menu, "CSG _Merge", "CSGMerge" );
+ }
+ menu_separator( menu );
+ {
+ auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "Clipper" );
+ if ( g_Layout_enableDetachableMenus.m_value ) {
+ menu_tearoff( menu_in_menu );
+ }
+
+ create_menu_item_with_mnemonic( menu_in_menu, "Clip selection", "ClipSelected" );
+ create_menu_item_with_mnemonic( menu_in_menu, "Split selection", "SplitSelected" );
+ create_menu_item_with_mnemonic( menu_in_menu, "Flip Clip orientation", "FlipClip" );
+ }
+ menu_separator( menu );
+ create_menu_item_with_mnemonic( menu, "Make detail", "MakeDetail" );
+ create_menu_item_with_mnemonic( menu, "Make structural", "MakeStructural" );
+ create_menu_item_with_mnemonic( menu, "Snap selection to _grid", "SnapToGrid" );
+
+ create_check_menu_item_with_mnemonic( menu, "Texture Lock", "TogTexLock" );
+ menu_separator( menu );
+ create_menu_item_with_mnemonic( menu, "Copy Face Texture", "FaceCopyTexture" );
+ create_menu_item_with_mnemonic( menu, "Paste Face Texture", "FacePasteTexture" );
+
+ command_connect_accelerator( "Brush3Sided" );
+ command_connect_accelerator( "Brush4Sided" );
+ command_connect_accelerator( "Brush5Sided" );
+ command_connect_accelerator( "Brush6Sided" );
+ command_connect_accelerator( "Brush7Sided" );
+ command_connect_accelerator( "Brush8Sided" );
+ command_connect_accelerator( "Brush9Sided" );
}